With the imminent arrival of consumer VR, and given my absolute lack of faith in Morpheus I started considering where VR will be for consoles come 9th gen (where it is on PC being largely irrelevant).
Now, obviously the first question we must ask has to be about the capabilities of the next gen consoles, at least in terms of Tflops, not that it's be best measure it does of course give a rough idea. If we consider that the increase in power is almost 10 fold from loss leading 7th gen to break even 8th gen we can expect AT LEAST the same for 9th gen, so as an absolute bare minimum we would be looking in the region of 20Tflops, or a totally balls to the walls maxed out desktop today. But then I also think that's a bit of an underestimate unless, as some people suggest, 8th gen will be shorter than normal, after all, we would likely be looking at break even->break even, or possibly even going back to loss leaders, but we can comfortably sit at 20Tflop and jkust say "well, it will probably be better than this but..."
So what does this mean for the actual VR on 9th gen? Well, it will happen and be half decent. Based on my own experiences of frame rates and rtesolutions on a single 980, so a quarter of the power they will have, is promising. In all likelihood I WILL be getting a second for VR given that while most games will comfortably manage the >100fps needed even at the high resolutions there will still be some games that can't. I expect that for 9th gen at least 4k60fps is the norm with much shinier graphics, as per having the power of a current maxed PC, and we may be a lot closer to photorealism, but given how nice games today look on ultra I feel that the sacrifices that would be needed to get the higher frame rates will be more than acceptable. It will obviously remain that you will get the better experience on PC, but at the same time 9th gen console VR will probably be much better than this year on PC, as discussed.
As an aside, I would quite like to see VR headsets with variable refresh rate technology, especially given just how much horsepower is needed. I will still get a VR headset this year, but would feel so inclined to get a new variable refresh rate one, even if that's only next year.