I'm not a fan of the Rogue classification. Everything else sounds pretty good to me. Then again, I lick the bumhole of Shadowrun so quite like classes done right.
It's all going to come down to whether the armour mods are balanced correctly with the core gameplay.
I'm not a fan of the Rogue classification. Everything else sounds pretty good to me. Then again, I lick the bumhole of Shadowrun so quite like classes done right.
It's all going to come down to whether the armour mods are balanced correctly with the core gameplay.
I take it you don't play Sniper on TF2?
Just settled on the Collector's Edition. Once it arrives, I'll be playing LIVE again using a 12 month card (getting rid of card details with MS is a PITA - don't want to go through that again).
I've never played TF2. But not being descoped by shots while sniping will make it too easy for people, even if it does make the reticule jump, I think it will make sniping much, much easier than it should be.
I've never played TF2. But not being descoped by shots while sniping will make it too easy for people, even if it does make the reticule jump, I think it will make sniping much, much easier than it should be.
I was joking, and in some ways I see your point. However, there are tradeoffs with each class, so I think they'll do OK. Halo has done well with it's balance over the years.