Elder Scrolls V: Skyrim Society
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Elder Scrolls V: Skyrim Society
Spoiler tags
Since this is a game with heavy story elements and various approaches to quests, please use spoiler tags when discussing quests but summarise what you're referring to as well.
The code is: [spoiler]text here[/spoiler]
Note: All information is compiled from Something Awful and NeoGAF.
Basic information
Developer: Bethesda Game Studios
Publisher: Bethesda Softworks
Bethesda Studies Game Director: Todd Howard
Skyrim Lead Designer: Bruce Nesmith
Composer: Jeremy Soule
Engine: Creation Engine
Platforms: Microsoft Windows, PlayStation 3, Xbox 360
Release date: November 11, 2011
Reviews
Gamespot 9.0
IGN 9.5
Giantbomb 5/5
1up A-
Joystiq 5/5
Edge 9/10
Eurogamer 10/10
Gameblog 5/5
Rockpapershotgun: "New Best Elder Scrolls Ever."
GameTrailers 9.3 Careful of possible spoilers.
Jeusvideo 18/20
Anaitgames 10/10
pcgamers 94
Destructoid 10/10
Everyeye 9/10
Vandal 9.8
Wired 10/10
Computerandvideogames 9.5
G4 5/5
Thesixthaxis 9/10
Atomicgamer 10/10
Gamereactor 10/10
Oxm 10/10
Gameinformer 9.50
Rpgamer 4.5/5
Metro 9/10
Videogameszone - 90 out of 100
Gamer 9.5
Strategyinformer 9.5
Teamxbox 9.8
Meristation 10/10
Escapistmagazine 5/5
Official Links
ElderScrolls.com - The official website for The Elder Scrolls.
The Elder Scrolls V: Skyrim Official Site - The official website for Skyrim.
Bethesda Blog - What the developers are working on.
The Elder Council - The Facebook page for The Elder Scrolls series.
Twitter - Their twitter.
The Unofficial Elder Scrolls Pages (UESP) - Quest, item, spells, skills, and any lore found within the Elder Scrolls page combined into a fantastic Wiki.
Skyrim Wiki - A Wikia for The Elder Scrolls V - Skyrim.
Achievements for The Elder Scrolls V - Skyrim - Achievements for the Skyrim. Minor spoilers in the link.
Summary
Skyrim is set two hundred years after the events of Oblivion, in the land of Skyrim. The province has erupted into civil war after the assassination of its king. Concurrently, the god Alduin, who takes the form of a massive dragon, has arisen to destroy the world. The player character is one of the last living Dovahkiin (Dragonborn), and must fend off Alduin and save Skyrim from destruction.
Skyrim is not a direct sequel to Oblivion; rather, it is a new chapter in the Elder Scrolls series, set two hundred years after the events of Oblivion. In the preamble to Skyrim, the Empire began ceding territory to the Elven nations it once ruled, because there was no heir to the Emperor's throne. The Blades had no one to defend, and gradually died, were murdered, or secluded themselves from the rest of the world. After the king of Skyrim was assassinated, a civil war broke out amongst the native Nord race – the majority being those who wished for Skyrim to secede from the Empire, and the rest being those who wished for Skyrim to stay in the Empire.
As with previous Elder Scrolls games, Skyrim begins with the player character as an unknown prisoner, on the way to their own execution. The player eventually learns that Skyrim's civil war is last in a sequence of prophetic events foretold by the Elder Scrolls, which also foretell of the return of Alduin, the Nordic god of destruction. Taking the form of a gigantic dragon, Alduin is prophesied to consume the world with his servants, the Jills (a race of black dragons). The player character is the last Dovahkiin (Dragonborn), a dragon hunter anointed by the gods to help fend off the threat Alduin poses to Skyrim and Tamriel. Aiding the player is Esbern (voiced by Max von Sydow), one of the last Blades.
Skyrim's game world is the province of Skyrim. It is a northern province of Tamriel, the continent on which all the games in the series have taken place. Skyrim is roughly the same size as Oblivion's game world Cyrodiil, which is around 16 square miles (41 square kilometers) in area. Within Skyrim lie five cities, larger than Cyrodiil's cities, as well as smaller townships and expanses of wilderness. Much of Skyrim's topography is mountainous, and dragons are frequently encountered when exploring the wilderness. There are over 150 dungeons scattered across Skyrim, and when the player enters a dungeon for the first time, the monsters within lock to the player's level permanently, even if visited later at a higher level. Fast-travelling is a returning feature, allowing the player to instantly travel to any marked location that has been previously visited. Over 300 in-game books will be featured for the player to read in order to learn about the lore of the world.
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Features
- Radiant Story - Many quests are still completely governed by Bethesda, but the Radiant Story system helps randomize and relate the side quests to players to make the experience as dynamic and reactive as possible. Rather than inundate you with a string of unrelated and mundane tasks, it tailors missions based on who your character is, where you're at, what you've done in the past, and what you're currently doing. Radiant Story is also smart enough to know which caves and dungeons you've already visited and thus conditionalize where, for instance, a kidnapped person is being held to direct you toward a specific place you haven't been to before, populated with a specific level of enemy. Skyrim also tracks your friendships and grudges to generate missions. Do a small favor for a farmer and it may eventually lead to a larger quest. Some NPCs will even agree to be your companion to help you out in specific situations.
- Combat - Combat in Skyrim has been majorly overhauled from it's predecessors. Combat physics have been improved, making it seem more realistic, combat A.I have been improved, making the enemy and allies smarter. Dual wielding has been talked about a lot, and it seems you can dual wield almost anything, and you can even use your torch as a weapon. Combat also features 'magnetism', which makes your attacks less likely to hit allies, which should make companions much more feasible than before.
- Skills - Skyrim features 18 skills so we know that at least three skills from Oblivion are gone, and these are Acrobatics, Athletics and mercantile. With Acrobatics and Athletics gone, it seems your standard jump height and running/swimming speed will be set in stone, but this may be remedied with Dragon Shouts. Mercantile on the other hand, hasn't really been removed, but has been merged with Speechcraft. Weapon skills like Blunt and Blade have been converted to One-handed and Two-handed, while armorer have had it's name changed to smithing. Skills still progress like they do in previous Elder Scrolls games, as you use them.
- Perks - There are more than 280 perks in Skyrim, of which you will only be able to pick 75 in one game. This means that if you want to test all the perks in the game, you will have to play the game four times. Now, that's replayability! But let's not get ahead of ourselves here; we also have to remember that this number includes perk ranks as well, and some perks have as many as five ranks. Perks are linked with skills, and to be able to master certain perks you will also have to master the skill the perk is associated with. So, to pick the latest perk in the speechcraft tree, you will have to be a master of speechcrafting. There are 18 different perk trees, all associated with their own skill.
- Artificial Intelligence - The game uses the same Radiant A.I. system as in Oblivion but it appears to have been significantly updated. Townspeople won't be loitering around aimlessly in the towns in Skyrim and they will always have a task to do, like chopping wood, sawing, smithing or farming. Relationships between the player and NPCs have also been improved, and a friend of the player will, for instance, offer you lodging instead of demanding you to leave if you barge into their house in the middle of the night. They will also not kill you over a stolen apple. Another very unique thing about the A.I in Skyrim is when you drop an item, NPCs will react to this if they see it. If a boy sees that you drop it, they might come up to you and try to give it back, while two men might start a fight over the item, all based on what kind of item you dropped. It's not just the NPCs that have had their A.I improved - creatures also act more believable. The way creatures operate during a fight is based on how many they are, how strong they are or how strong you are compared to them. For instance, a pack of wolves will try to circle around you instead of barging head on against you. Relations between creatures also exist on a higher level than before. The giants and the mammoths travel together in packs, ignoring the player if left undisturbed. However, if you start a fight with one of them, you better come prepared, as they will all try to smash you to pieces.
- Sound - Skyrim features a horde of voice actors! According to Bethesda, Skyrim features over 70 voice actors, more than 4 times the amount of voice actors in oblivion (including Shivering Isles). Among the cast of voice actors there are a few Academy Award nominees, including Christopher Plummer ('The Girl With The Dragon Tattoo', 'The Insider'), Max Von Sydow ('The Exorcist', 'Minority Report'), and Joan Allen ('The Contender', 'The Bourne Ultimatum'). There are approximately 60,000 lines of spoken dialogue in Skyrim, which is about 15,000 more than in Fallout 3. Oh, and as always, Jeremy Soule will be composing the music.
- Character Generation - When first creating your character, you are presented with a bunch of sliders which changes different aspects of your appearance. You can change the size of your nose, the shape of your ears and even how fat or muscular you are. Now, that's the visuals, and then I guess you want to know about the other aspects of Character Generation... Well, there are none. In previous Elder Scrolls games, you were able to pick a class , choose which skills were your major ones and pick a birth sign. All of that has been removed, so you define your character as you play, and all skill advancements contribute to a level-up.
What system should I buy Skyrim on?
This is actually an easy answer! Buy and play it for whichever system you prefer. If you are still undecided, weigh your priorities. Ask yourself, can my machine run Skyrim at a decent setting? If so, then you might want to get the PC version since you get additional modding capabilities, higher textures, and so on. If you don't have (or don't want to invest in) a new PC, then a console version would be best. As for which console version, it doesn't matter.
Do I have to purchase through Steam for the PC version?
No, you can purchase it through any retailer for the PC version, but ultimately you will have to register Skyrim on Steam, and play through Steam.
Can my system run Skyrim? What are the specifications?
The official specs are as follows:
Recommended Specs
Windows 7/Vista/XP PC (32 or 64 bit)
Processor: Quad-core Intel or AMD CPU
4GB System RAM
6GB free HDD space
DirectX 9.0c compatible NVIDIA or AMD ATI video card with 1GB of RAM (Nvidia GeForce GTX 260 or higher (i.e GTX550Ti); ATI Radeon 4890 or higher).
DirectX compatible sound card
Internet access for Steam activation
Minimum Specs
Windows 7/Vista/XP PC (32 or 64 bit)
Processor: Dual Core 2.0GHz or equivalent processor
2GB System RAM
6GB free HDD Space
Direct X 9.0c compliant video card with 512 MB of RAM
DirectX compatible sound card
Internet access for Steam activation
Editions
Standard Edition:

Includes the game and a standard paper map. Pre-orders get a premium synthetic cloth map.
PC: £27.99Collector’s Edition:
Consoles: £39.99

Also known as the “Who needs food, anyway?”-edition. Includes the game, a synthetic cloth map, a “Making of Skyrim”-DVD,
a 200 page art book and a statue of Alduin.
All platforms: £129.99
Downloadable Content
Two future DLCs have been confirmed, and will be released on the XBOX 360 exclusively for at least 30 days.
Last edited by Ape Gone Insane; 01-12-2011 at 00:31. -
Re: Elder Scrolls V: Skyrim - News and Information - GameInformer magazine scans and
Races
There is 10 playable races: Imperial, Nord, Redguard, Dark Elf (Dunmer), High Elf (Altmer), Wood Elf (Bosmer), Orc (Orsimer), Khajiit, Argonian and Breton. There are also a few unplayable races. Each race has their own unique ability. Here are is the list of released information for these abilities in Skyrim.

Skill: Regenerate Magicka more quickly.
Description: To Imperials, the haughty, tall, golden-skinned peoples of Summerset Isle are called High Elves. The Ayleids referred to them as Salache, but they call themselves Altmer, or the "Cultured People". In the Empire, "High" is often understood to mean proud or snobbish, and as the Altmer generally personify these characteristics, the "lesser races" generally resent them. Altmer confidently consider themselves, with some justice, to be the most civilized culture of Tamriel; the common tongue of Tamriel is based on Altmer speech and writing, and most of the Empire's arts, crafts, laws, and sciences are derived from Altmer traditions. However, the Altmer's smug self-assurance of superiority can be hard to bear. The Altmer are the most strongly gifted in the arcane arts of all the races, and they are very resistant to diseases. However, they are also somewhat vulnerable to fire, frost, and shock. They are among the longest living and intelligent races of Tamriel, and they often become powerful magic users, having centuries in which to practice their art. Some Altmers' incredibly strong minds make them naturally immune to all kinds of paralysis.

Skills: Hist - Significantly increases health regeneration speed.
Histskin - 50% resistance to diseases.
Breathe underwater.
Description: While Argonians appear reptilian in nature at first glance, they also exhibit qualities of fish and amphibians: they are able to breathe underwater through small gills behind their ears, and swim using the same method as that of a tadpole or eel by moving their tail side-to-side to propel through the water. Argonians possess the most alien personalities in all of Tamriel from a human or meric perspective and it is often assumed that Argonians possess neither personality nor emotions. Of course this is not true; Argonians simply do not facially express their emotions as much as man and mer do, though anger easily detectable from their bared teeth and narrowed eyes. Argonians change gender; the time spent as either a male or female is known as a life-phase. Argonian hatchlings can be of either gender. Argonian appearance ranges from reptilian to almost human; this is decided by the amount of Hist sap they ingest as hatchlings, which ceremonially takes place on their Naming Day. Ancient cave paintings depict figures which appear to be more tree-like than Argonian.

Skills: Animal Allies - Command an animal to fight for you.
Resist poison and disease.
Description: The Bosmer are the Elven clan-folk of Valenwood, a forested province in southwestern Tamriel. In the Empire, they are often referred to as Wood Elves, but Bosmer, Boiche, or the Tree-Sap People is what they call themselves. Bosmer rejected the stiff, formal traditions of Aldmeri high culture, preferring a more romantic, simple existence in harmony with the land, its wild beauty and wild creatures. They are relatively nimble and quick in body and wit compared to their more "civilized" Elven cousins, making them well-suited for a variety of professions, including scouts, thieves, traders and scholars. The best archers in all of Tamriel, the Bosmer snatch and fire arrows in one continuous motion; they are even rumored to have invented the bow. They have many natural and unique abilities; notably, they can command simple-minded creatures and have a nearly chameleon-like ability to hide in forested areas. As part of their Green Pact, they are religiously carnivorous and cannibalistic, but do not harm vegetation of Valenwood (though they are not averse to using wooden or plant-derived products created by others).

Skill: Dragonskin - Absorb Magicka of spells and resist shock.
Description: Bretons are the human descendants of the Aldmeri-Nedic Manmer of the Merethic Era and are now the inhabitants of the province of High Rock. They are united in culture and language even though they are divided politically, for High Rock is a factious region. Bretons make up the peasantry, soldiery, and magical elite of the feudal kingdoms that compete for power. Many are capable mages with innate resistance to magicka. They are known for a proficiency in abstract thinking and unique customs. Bretons appear, by and large, much like other pale-skinned humans. They are usually slight of build and not as muscular as, say, Nords or Redguards. Their Elvish ancestry is usually only detectable upon a closer inspection of their eyebrows, ears, or high cheekbones, though many individual Bretons appear to be more Nordic or Imperial than anything else. The great diversity in their appearance is to be expected from their politically fractured society, though their clothes, accents, customs and names are fairly uniform.

Skill: Ancestor's Wrath - Surrounds player character in fire and resist fire.
Description: The Dunmer, also known as Dark Elves, or Moriche in the Ayleid Language, are the ash-skinned, red-eyed, Elven peoples of the Eastern Empire. "Dark" is commonly understood as meaning such characteristics as "dark-skinned", "gloomy", "ill-favored by fate" and so on. The Dunmer and their national identity, however, embrace these various connotations with enthusiasm. In the Empire, "Dark Elf" is the common usage, but among their Aldmeri brethren they are called "Dunmer". Their combination of powerful intellects with strong and agile physiques produce superior warriors and sorcerers. On the battlefield, Dunmer are noted for their skill with a balanced integration of the sword, the bow and destruction magic. In character, they are grim, aloof, and reserved, as well as distrusting and disdainful of other races.

Skill: Voice of the Emperor - Find more coin when looting.
Description: Known as Cyrodils, Cyrodilics or Cyro-Nordics before the time of Talos, the well-educated and well-spoken Imperials are the natives of the civilized, cosmopolitan province of Cyrodiil. Imperials are also known for the discipline and training of their citizen armies, and their respect for the rule of law. Though physically less imposing than the other races, the Imperials have proved to be shrewd diplomats and traders, and these traits, along with their remarkable skill and training as light infantry, have enabled them to subdue all the other nations and races and erect the monument to peace and prosperity that comprises the Glorious Empire. Their hegemony has waxed and waned throughout the eras, and most historians refer to three distinct Empires, the ends of which each mark a new epoch in Tamrielic history.

Skills: Night vision.
Claw Attack - Increased unarmed damage.
Description: The Khajiit are a race of feline humanoids hailing from the province of Elsweyr, well-known for their keen Intelligence and Agility. While these traits make them superb thieves, Khajiit are also fearsome warriors, although seldom gifted with the skill to harness magical forces. This is not to say that Khajiit do not possess the ability, merely that strenuous training must be undertaken to make wielding magic a serious option, either in passive or aggressive actions.

Skill: Battlecry.
Description: The Nords are the children of the sky, a race of tall and fair-haired humans from Skyrim who are known for their incredible resistance to cold and even magical frost. They are enthusiastic warriors, often becoming renowned soldiers and mercenaries all over Tamriel. Eager to augment their martial skills beyond the traditional methods of Skyrim, they excel in all manner of warfare. They thrive in the cold and are known as a militant people by their neighbors. Nords are also natural seamen, and have benefited from nautical trade since their first migrations across the sea from Atmora. They captain and crew the merchant fleets of many regions, and may be found all along coasts of Tamriel.

Skill: Berserker.
Description: Orcs, also called Orsimer or "Pariah Folk" in ancient times, are sophisticated barbarian beastlike peoples of the Wrothgarian Mountains, Dragontail Mountains, and Orsinium, also known as the "City of the Pariah" (the literal translation is "Orc-Town"). They are noted for their unshakable courage in war and their unflinching endurance of hardships. In the past, Orcs have been widely feared and hated by the other nations and races of Tamriel, sometimes being considered no better than goblins. However, they have slowly won acceptance in the Empire, in particular for their distinguished service in the Emperor's Legions. Orc armorers are prized for their craftsmanship, and Orc warriors in heavy armor are among the finest front-line troops in the Empire, and are fearsome when using their berserker rage. Most Imperial citizens regard the Orc society as rough and cruel, but there is much to admire in their fierce tribal loyalties and generous equality of rank and respect among the sexes. The Orcs of the Iliac Bay region have developed their own language, known as Orcish, and have their own kingdom, Orsinium.

Skill: Adrenaline Rush.
Description: The most naturally talented warriors in Tamriel, the dark-skinned, wiry-haired Redguards of Hammerfell seem born to battle, though their pride and fierce independence of spirit makes them more suitable as scouts or skirmishers, or as free-ranging heroes and adventurers, than as rank-and-file soldiers. In addition to their cultural affinities for many weapon and armor styles, Redguards are also physically blessed with hardy constitutions, resistance to poison, and quickness of foot. Redguards do not share the same blood as the other human races, and they have no connection with the ancestral human homeland of Atmora.
Skills and Perks
Skyrim features 18 skills so we know that at least three skills from Oblivion are gone, and these are Acrobatics, Athletics and mercantile. With Acrobatics and Athletics gone, it seems your standard jump height and running/swimming speed will be set in stone, but this may be remedied with Dragon Shouts. Mercantile on the other hand, hasn't really been removed, but has been merged with Speechcraft. Weapon skills like Blunt and Blade have been converted to One-handed and Two-handed, while armorer have had it's name changed to smithing. Skills still progress like they do in previous Elder Scrolls games, as you use them.
Skills are divided into three categories; thief, warrior and mage. Note that although there are no "classes" in Skyrim, it is common to group these skills based off the archetype that they are most associated with. Skill categories are as follows:
- Thief: Alchemy, Light Armor, Speech, Sneak, Lockpicking and Pickpocketing.
- Warrior: Smithing, Heavy Armor, Block, Two-handed, One-Handed and Archery.
- Mage: Enchanting, Destruction, Alteration, Conjuration, Restoration and Illusion.
- Smithing: The art of creating weapons and armor from raw materials, or improving non-magical weapons and armor.
Steel Smithing - Create Steel armor and weapons at forges. Improve by double.
Arcane Blacksmith - Improve magical weapons and armor.
Dwarven Smithing - Create Dwarven armor and weapons at forges. Improve by double.
Elven Smithing - Create Elven armor and weapons at forges. Improve by double.
Orcish Smithing - Create Orcish armor and weapons at forges. Improve by double.
Advanced Armors - Create scaled and plate armor at forges. Improve by double.
Glass Smithing - Create glass armor and weapons at forges. Improve by double.
Daedric Smithing - Create Daedric armor and weapons at forges. Improve by double.
Ebony Smithing - Create Ebony armor and weapons at forges. Improve by double.
Dragon Smithing - Create Dragon armor and weapons at forges. Improve by double.
- Heavy armor: Those trained to use heavy armor make more effective use of Iron, Steel, Dwarven, Orcish, Ebony and Daedric armors.
Unknown Perk Name - Armor rating 20% increased.
Unknown Perk Name - Unarmed damage increased by gauntlet's armor rating while wearing heavy armor gauntlets.
Unknown Perk Name - Half fall damage if wearing full heavy armor.
Unknown Perk Name - Equipped Heavy armor weighs nothing and doesn't slow you down.
Unknown Perk Name - Additional 25% armor if wearing a full Heavy armor set.
Unknown Perk Name - 25% more armor if wearing full heavy armor.
Unknown Perk Name - 50% less stagger if wearing full heavy armor.
Unknown Perk Name - 10% damage reflected back to enemy if wearing full heavy armor.
- Block: The are of Blocking an enemies blows with a shield or weapon. Blocking reduces the damage from physical attacks.
Shield Wall - Blocking is 25% more effective. Requires Block 20
Deadly Bash - Bashing does more damage. Requires Block 20
Power Bash - Able to do a Power Bash. Requires Block 30
Bash Disarm - Chance to disarm when power bashing with a shield. Requires Block 50
Shield Charge - Able to move faster with a shield raised. Requires Block 100
Quick Reflexes - Time slows down if you are blocking during a power attack. Requires Block 30
Elemental Protection
Deflect-Arrows
Riposte
- Two handed: The art of using two handed weapons such as great swords, battle axes and war hammers. Those trained in this skill deliver deadlier blows.
Two-Handed Prowess - Two handed weapons do 20% more damage
Deep Wounds - Attacks with greatswords have a 10% chance of doing critical damage. Requires -Two-handed 30
Skullcrusher - Attacks with war hammers ignore 25% of armor. Requires Two-handed 30
Two-Handed Tactics
Limbsplitter
Devastating Blow
Great Charge
- One handed: The art of combat using one handed weapons such as daggers, swords, maces and war axes. Those trained in this skill deliver deadlier blows.
One-Handed Prowess - One handed weapons other than daggers do 40% more damage
Hack and Slash - Attacks with war axes cause extra bleeding damage. Requires One-handed 30
One-Handed Tactics
Stand and Deliver
Savage Blows
Charge
Bone Breaker
Bladesman
- Archery: An archer is trained in the use of bows and arrows. The greater the skill the more deadly the shot.
Unknown Perk Name - Bows do 25% more damage.
Unknown Perk Name - Zoom in.
Unknown Perk Name - Time slows down while zooming in.
Unknown Perk Name - 10% critical chance.
Unknown Perk Name - Move faster while bow is drawn.
Unknown Perk Name - Recover twice as many arrows from dead bodies.
Unknown Perk Name - Chance of paralyzing enemies for a few seconds.
Unknown Perk Name - Draw bow 30% faster.
- Illusion: The school of Illusion involves manipulating the mind of the enemy. This skill makes it easier to cast spells like Fear, Charm and Invisibility.
Unknown Perk Name - Cast novice (up to master) spells for 50% less magicka.
Unknown Perk Name - Dual casting overcharges for more powerful spells.
Unknown Perk Name - Spells works on higher level animals.
Unknown Perk Name - Spells works on higher level people.
Unknown Perk Name - All spellcasting (From any school) is done silently.
Unknown Perk Name - Spells works on Undead, Daedra and Automatons.
Unknown Perk Name - Fear spells work on higher level enemies.
- Conjuration: The school of Conjuration governs raising the dead or summoning creatures from Oblivion. This skill makes it easier to cast these spells as well as Soul Trap and bindings.
Unknown Perk Name - Novice for 50% magicka etc (up to Master)
Unknown Perk Name - Dual casting overcharges –> greater spell effect
Unknown Perk Name - Bound weapons do more damage
Unknown Perk Name - Bound weapons cast Soul Trap on target
Unknown Perk Name - Bound weapons banish certain creatures
Unknown Perk Name - Reanimate undead with 100 more health
Unknown Perk Name - Summon 2 Atronachs or reanimated zombies
Unknown Perk Name - Summon Atronachs at twice the distance
Unknown Perk Name - Summoned Atronachs twice as strong
- Destruction: The school of Destruction involves the harnessing the energies of fire, frost and shock. This skill makes it easier to cast spells like Fireball, Ice Spike and Lightning Bolt.
Unknown Perk Name - Cast novice (up to master) spells for 50% less magicka.
Unknown Perk Name - More damage for each school (Fire, Shock and Frost).
Unknown Perk Name - Shock damage has a chance to disintegrate target if their health is below 10%.
Unknown Perk Name - Frost damage has a chance to paralyse target if health is low.
Unknown Perk Name - Fire damage has a chance of making enemies with low health flee.
Unknown Perk Name - Place runes up to five times farther away.
- Restoration: The school of Restoration involves control over life forces. This skill makes it easier to cast spells like Healing, Turn Undead and magical Wards.
Unknown Perk Name - Cast novice (up to master) spells for 50% less magicka.
Unknown Perk Name - Healing spells also restore stamina.
Unknown Perk Name - Healing spells heals 50% more.
Unknown Perk Name - Magicka is partially recharged with each healing spell.
Unknown Perk Name - Spells are more effective against Undead.
Unknown Perk Name - Once a day chance to autocast 250HP restoration when health drops low.
Unknown Perk Name - Magicka regenerates 25% faster.
- Alteration: The school of Alteration involves the manipulation of the physical world and it's natural properties. This skill makes it easier to cast spells like Waterbreathing, magical protection and Paralysis.
Unknown Perk Name - Cast novice (up to master) spells for 50% less magicka.
Unknown Perk Name - Alteration spells has longer duration.
Unknown Perk Name - Absorb 30% of magicka that hits you.
- Enchanting: The more powerful the enchanter, the stronger the magic he can bind to his weapons and armor.
Unknown Perk Name - Enchants are 20% stronger.
Unknown Perk Name - Enchanted armor is 25% stronger.
Unknown Perk Name - Soul Gems provide magicka for recharge.
Unknown Perk Name - Health, Magicka and Stamina enchants become stronger.
Unknown Perk Name - Extra effect on already-enchanted weapons can be applied.
Unknown Perk Name - Fire enchants 25% stronger.
Unknown Perk Name - Frost enchants 25% stronger.
Unknown Perk Name - Shock enchants 25% stronger.
- Light armor: Those trained to use Light Armor make more effective us of Hide, Leather, Elven and Glass Armors.
- Sneak: Sneaking is the art of moving unseen and unheard. Highly skilled sneaks can even hide in plain sight.
Unknown Perk Name - 20% harder to detect (ranked)
Unknown Perk Name - Sneak attacks do 6x damage with 1h weapons
Unknown Perk Name - Sneak attacks with bows do 3x damage
Unknown Perk Name - Sneak attacks with daggers do 15x damage (end perk on skill tree)
Unknown Perk Name - Noise from armour reduced 50%
Unknown Perk Name - No longer activate pressure plates
Unknown Perk Name - Sprinting while sneaking performs silent forward roll
Unknown Perk Name - Running does not affect detection chance
Unknown Perk Name - Crouching can make hostile enemies lose sight of you and search for a target
- Lockpicking - The art of Lockpicking is used to open locked doors and containers faster and with fewer broken lockpicks.
- Pickpocketing: The stealthy act of picking an unsuspecting target's pocket. A skilled pickpocket is less likely to be caught and is more likely to find valuables.
Light Fingers (0/5) - Pickpocketing bonus of 20% – Item weight and value reduce pickpocketing odds…
Night Thief - Pickpocketing sleeping people almost always works…
Poisoned - Place poisons in other people’s pockets silently to harm or kill…
Cutpurse - Pickpocketing gold is 50% easier…
Extra Pockets - Carrying capacity is increased by 100…
Keymaster - Pickpocketing keys always works…
Misdirections - You can pickpocket equipped weapons…
Perfect Touch - You can pickpocket equipped items…
- Speech: The skill of persuasion can be used to get better prices from merchants and persuade others to do as you ask.
Unknown Perk Name - Buying and selling price 10% better (5 ranks)
Unknown Perk Name - 10% price buying from opposite sex
Unknown Perk Name - Invest in shops and increase available gold permanently in invested stores
Master Trader - Every merchant in world gains 1000 gold for bartering
Unknown Perk Name - Buy and sell from any merchant regardless of what they normally buy and sell
Unknown Perk Name - Intimidation attempts twice as successful
Unknown Perk Name - Persuasion attempts more likely successful
Bribe - At a cost, guards forget your bounties.
- Alchemy: An alchemist can create magical potions and deadly poisons.
Unknown Perk Name - Potions 20% stronger (5 ranks)
Unknown Perk Name - Potions for restore health, Magicka or stamina are 25% more powerful (maybe ranked)
Unknown Perk Name - Poisons 25% more effective (maybe ranked)
Unknown Perk Name - Poisons last for twice as many hits
Unknown Perk Name - Two ingredients are gathered from plants
Unknown Perk Name - 50% resistance to all poisons
Unknown Perk Name - All negative effects removed from potions and all positive removed from poisons
Unknown Perk Name - 2 effects of an ingredient are revealed when testing it for the first time (instead of just one)
- Fus Ro Dah (Force Balance Push):
Force wave that damages and pushes away enemies. - Liz Slen Nus (Ice Flesh Statue):
Level 2: Summons a wave of ice crystals.
Level 3: Freezes and traps enemies in a block of ice. - Strun Bah Ao (Storm Lightning Wrath):
Summons a lightning storm to damage nearby enemies with lightning. - Yol Toor Krein (Fire Inferno Sun):
Breath fire upon enemies. - Tild Klo Ui (Time Sand Eternity):
Slows down time around the player. - Lein ??? ??? (Whirlwind Sprint):
Grants the player the ability to spring at incredible speeds. - ??? ??? Dovah (Summon Dragon):
Summons a dragon that aids the player. - ??? ??? ??? (Teleport):
Teleports the player behind the enemy. - ??? ??? ??? (Elemental Fury):
Shout at your weapon and you can deal damage faster. - Fin Zi Gron (Fade, Spirit, Bind):
Allows you to become immune to damage for a short period of time, however, you will be unable to fight.
Last edited by Ape Gone Insane; 04-11-2011 at 18:00. -
Re: Elder Scrolls V: Skyrim - News and Information - GameInformer magazine scans and
'It’ll then set enemies that are appropriately matched to your strengths and weaknesses.'
'Yes, you can fast travel to previously explored places.'
Oh.
However, I shall not naysay. I'm just going to pray to Bethesda for the next 10 months. -
Re: Elder Scrolls V: Skyrim - News and Information - GameInformer magazine scans andMore Elder Scrolls news!! Thank you Ape Gone Insane - I'll have to rep you for this!(Original post by Ape Gone Insane)
There's going to be a lot of information regarding the game (features, graphical look, content, story and hopefully, gameplay) in the upcoming few months. Thought I would create a thread which I, or anyone else, can update regularly with whatever snippets of information that are released. The first piece of information to come out was the trailer and since then GameInformer have covered it exclusively with a few pages worth of content on the game.
Trailer | Sons of Skyrim - Trailer Soundtrack
A few days late but...
Magazine scans
Screenshots
Maps
Skyrim: Secrets of Alduin's Wall - http://www.gameinformer.com/b/featur...-the-wall.aspx
Features
Related threads: Elder Scrolls V: Skyrim, what do you want to see?
Those screenshots look amazing, I'm just hoping that the new features will work out quite well.
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Re: Elder Scrolls V: Skyrim - News and Information - GameInformer magazine scans and(Original post by Ape Gone Insane)
There's going to be a lot of information regarding the game (features, graphical look, content, story and hopefully, gameplay) in the upcoming few months. Thought I would create a thread which I, or anyone else, can update regularly with whatever snippets of information that are released. The first piece of information to come out was the trailer and since then GameInformer have covered it exclusively with a few pages worth of content on the game.
Trailer | Sons of Skyrim - Trailer Soundtrack
A few days late but...
Magazine scans
Screenshots
Maps
Skyrim: Secrets of Alduin's Wall - http://www.gameinformer.com/b/featur...-the-wall.aspx
Features
Related threads: Elder Scrolls V: Skyrim, what do you want to see?

Good work bro, loving the info
Thanks
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Re: Elder Scrolls V: Skyrim - News and Information - GameInformer magazine scans andYou dislike fast travel?(Original post by Rubberband)
'Yes, you can fast travel to previously explored places.'
I did play the main quest but you really didn't miss much. Side quests are what made Oblivion.(Original post by Genocidal)
Sounds much more interactive which was the main part of the game for me. I never really did the main quest line. Epic epic game though.
It's saying something that the single woman in one of the magazine scans looks infinitely better than all the women in Oblivion put together.(Original post by Some random guy)
NERDGASM, JIZZ ON THE SCREEN! Damn this looks fantastic! They're removing all the flaws of Oblivion and adding tons of new content and features! Plus characters that actually look believable and dare I say hot!
If that is true, that would be awesome.(Original post by burpleronnie)
wonder how big the map is compared to oblivion, looks x4ish at a glance -
Re: Elder Scrolls V: Skyrim - News and Information - GameInformer magazine scans and(Original post by draconia_93)
More Elder Scrolls news!! Thank you Ape Gone Insane - I'll have to rep you for this!
Those screenshots look amazing, I'm just hoping that the new features will work out quite well.
No problem.
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Re: Elder Scrolls V: Skyrim - News and Information - GameInformer magazine scans andIt's important to have a mechanic that allows you to move around the map relatively quickly, but the fast travel system as implemented in Oblivion was completely immersion breaking. I'd prefer something that isn't just a loading screen, but something like a flying machine (or animal) where you can fly over the map and really get an appreciation of it's grandness.
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Re: Elder Scrolls V: Skyrim - News and Information - GameInformer magazine scans andSomething like ... the dragons that will feature heavily in the game?(Original post by Phalanges)
but something like a flying machine (or animal) where you can fly over the map and really get an appreciation of it's grandness.
Yeah, that would be much better than a loading screen.
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Re: Elder Scrolls V: Skyrim - News and Information - GameInformer magazine scans andThat would be AWESOME...(Original post by Ape Gone Insane)
Something like ... the dragons that will feature heavily in the game?
Yeah, that would be much better than a loading screen.
Having like stables of dragons outside each city that you can jump onto and soar over the cities would be really immersive.
Or just my own pet dragon that can act like Fawkes(from fallout 3) at times and help me in battles and then become my flying machine when i want would be awesome.
He'll be even quicker than the unicorn...(From oblivion) and he won't run off if i leave him for a second...

E3 looks like the nearest big event for a gameplay unveil and that's ages away.














Those screenshots look amazing, I'm just hoping that the new features will work out quite well.
