Yeah, just noticed I missed Ubisoft, some of their is dreadful too. Activision used to be ok, but they got their heads in the clouds with the success of COD, and are now swiftly going the way of EA. (and lets be honest, EA is a bit of a shadow of its former self)
(Original post by Dalimyr)
Since Blizzard merged with Activision, that's not a surprise
Ubisoft tend to be completely idiotic with their DRM methods as well. There are still some titles of theirs which have that stupid 'Must be connected to the internet at all times even when playing single-player' DRM. Although it was patched out of some games (notably their biggest titles such as Assassin's Creed 2 and Splinter Cell: Conviction), it hasn't been removed from all games. This is hands-down the most idiotic ****ing DRM ever conceived and anyone with any common sense agrees that it actually encourages piracy rather than preventing it because pirated copies can be played even if your internet connection's a bit dodgy or (as happened in March last year) Ubisoft's authentication servers crash
I've not heard of THQ making any horrid DRM.
Ubisoft's DRM servers crashed the day Assassin's Creed came out (it was either AC2 or brotherhood) and I think it cost them a lot of sales (certainly it was easy to get "pre-owned" copies the next day!) because no one could actually register and use their game. Theirs was an always-online DRM.
Didn't stop the pirates though! I know of someone who was playing a pirated copy that first day, when none of the legitimate buyers could!
anyway, I'm not buying Diablo3 now. I wanted it a lot, loved the Diablo series, but that DRM has literally been enough to make me decide not to. There are enough clones now anyway, I'll just get Torchlight2 instead.
Indie games never have horrid DRM, maybe it's because they're not afraid of anyone putting in the effort to pirate them, or maybe it's that small games companies are appreciative of every fan they have. I've really grown to love the indie market over the last year or so, I get far more hours out of indie games than AAA titles and for much less cost!
It is so trivially obvious to anyone who's studied economics though; the demand for an expensive, legitimate game will be reduced by the market presence of a free, pirated game that is in fact a better product!
The only weapon developers have against pirating is brand loyalty, the willingness of players to buy the real article because they like the company. Fascist DRM demolishes brand loyalty!
Edit: So, watched threads is telling me that one of my posts was removed and recycle-binned, but I can't seem to find which one.
Last edited by The Mr Z; 31-08-2011 at 01:36.