(Original post by Spungo)
I agree that having a game that is free to start playing, but after a while of playing you quickly realise the only way to get far without devoting 5 years to it is by paying for shortcuts really detracts from the enjoyment.
"Its perfectly OK to buy a retarded flying horse ala WOW"
Ok, fair enough. This is what League of Legends does, there's really nothing to buy that has an effect on the gameplay in an unbalanced way. Someone spending £500 on every possible thing that can be bought in League of Legends will still get crushed by anyone who has more skill/experience with the game.
"But what the freemium model does is kill the competetive scene."
Very wrong, League of Legends has one of the biggest competitive scenes at the moment. One of the major tournaments last year which kept track of viewers noted that League of Legends stream had 3 times more viewers than the Starcraft II stream at the same event.
It's perhaps not on the same level as the GSL, but don't forget that Starcraft has been a major e-sport for 10 years now and LoL not even 2.
"Unlocks based on experience alone are ok, although they do again kill the competetive scene."
No. If there's important unlockable content, it can easily be unlocked for competitive events so that everyone is on the same page. It all depends on whether it's balanced, that is what the issue is.
"Cod 23, with their 5 months required to play to unlock everything (or simply 30 euros to unlock everything) will never have a competeteive scene"
Actually it does, it's just quite small in comparison to others. It's probably down to Activision not pushing it as an e-sport as much as other companies are doing with their games, i.e Blizzard.
"All the time, I hear people complaining about an idiot in their game of lol. Think about this - if that idiot had to first pay 60 euros to play, would he have bought the game in the first place?"
Yes, because the style of the game lends itself to people getting angry/frustrated, it's very little to do with it being free. HoN and Dota had exactly the same problem and they aren't (or weren't) free.
"They are bad players, and have no interest in the long term community/balance etc. They will play for a month, ruining the experience for everyone else and leave. And then there's the 12 year olds. Dont even get me started on them."
This happens everywhere. I've had raging kids in Starcraft II games, Portal 2 co-op, CS, WoW, etc etc. 12 year olds are everywhere, and 15-30 year olds getting angry and sounding like they are 12 years old are even more common. It's just part of every gaming community.
While I agree that the free to play, pay for bonuses model is a really depressing turn for online gaming, you really shouldn't try to argue against it with points that are just plain wrong.