Try My Game!
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Try My Game!
Hi,
I am creating a Platformer/Puzzle game called "Fade to Black" (Available here) that I think has some promise. Right now there is no sound and only a tutorial level give it a go and tell me what you think.
If anybody thinks they would like to help out with level design / art / etc or just has any ideas for improvements let my know please!
Thanks,
DayoLast edited by Dadeyemi; 31-07-2012 at 21:17. -
Re: Try My Game!Yes there is, I suspect you might be doing something else.(Original post by Dadeyemi)
ARG every1 64 bit :/
hmm I'll see if i can compile it to 64 bit xD
Isn't there some kind of backwards compatibility mode on 64 bit machines? -
Re: Try My Game!Usually 32 bit software works fine on a 64 bit OS. There must be something strange you're doing for it to not work.(Original post by Dadeyemi)
ARG every1 64 bit :/
hmm I'll see if i can compile it to 64 bit xD
Isn't there some kind of backwards compatibility mode on 64 bit machines?
edit - It works on mine which is 64 bit Win 8. I'm guessing that whatever problem other people are having, it's not because it's 64 bit.
Was this done with C#? Judging by the XNB files I'm guessing you used XNA. I have a feeling there's something you need people to install to run XNA games. I probably already have it, which is why I can run it.
As for the game itself, it seems like an interesting idea. But I don't like controlling movement with the mouse, maybe it just takes some getting used to though. Also it's very difficult for a tutorial level.Last edited by Psyk; 01-08-2012 at 16:36. -
Re: Try My Game!QFA, I don't think it's the fact everyone's running 64. However, ideally you should be programming for 64 seeing as 32 is almost out the door.(Original post by Psyk)
Usually 32 bit software works fine on a 64 bit OS. There must be something strange you're doing for it to not work.
edit - It works on mine which is 64 bit Win 8. I'm guessing that whatever problem other people are having, it's not because it's 64 bit.
Was this done with C#? Judging by the XNB files I'm guessing you used XNA. I have a feeling there's something you need people to install to run XNA games. I probably already have it, which is why I can run it.
As for the game itself, it seems like an interesting idea. But I don't like controlling movement with the mouse, maybe it just takes some getting used to though. Also it's very difficult for a tutorial level. -
Re: Try My Game!I think it depends. Is there any need for it to be 64 bit? It doesn't necessarily give any automatic performance benefits, it could potentially make the performance worse. The main advantage is it means you can address far more memory (32 bit is limited to 4GB), but if your application doesn't need that much memory then is there really any point?(Original post by tamimi)
QFA, I don't think it's the fact everyone's running 64. However, ideally you should be programming for 64 seeing as 32 is almost out the door.
Although I believe this is a .Net application, so as long as it doesn't reference any native DLLs (at least ones that aren't standard Windows ones) you can compile it so that it can run in either 64 or 32 bit mode. -
Re: Try My Game!(Original post by Psyk)
I think it depends. Is there any need for it to be 64 bit? It doesn't necessarily give any automatic performance benefits, it could potentially make the performance worse. The main advantage is it means you can address far more memory (32 bit is limited to 4GB), but if your application doesn't need that much memory then is there really any point?
Although I believe this is a .Net application, so as long as it doesn't reference any native DLLs (at least ones that aren't standard Windows ones) you can compile it so that it can run in either 64 or 32 bit mode.
Whether an application being 64 give it an edge for running on 64 system does depends on the app itself. I guess you're right in this scenario, there's no need for this particular app to go 64, but I would consider it good standard practise.
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Re: Try My Game!Microsoft disagrees(Original post by tamimi)
Whether an application being 64 give it an edge for running on 64 system does depends on the app itself. I guess you're right in this scenario, there's no need for this particular app to go 64, but I would consider it good standard practise.

http://blogs.msdn.com/b/rmbyers/arch...-re-worth.aspx
They changed the default architecture in VS2010 to x86 instead of "Any CPU" or x64. But that blog does acknowledge that probably will only make sense for another few years. -
Re: Try My Game!In my defence, Microsoft is silly. :P(Original post by Psyk)
Microsoft disagrees
http://blogs.msdn.com/b/rmbyers/arch...-re-worth.aspx
They changed the default architecture in VS2010 to x86 instead of "Any CPU" or x64. But that blog does acknowledge that probably will only make sense for another few years. -
Re: Try My Game!I agree with you there.(Original post by tamimi)
In my defence, Microsoft is silly. :P -
Re: Try My Game!Yeah its done on XNA you might need the latest .net framework to run it, also because MS fail a bit so I can't compile it in x64(Original post by Psyk)
Usually 32 bit software works fine on a 64 bit OS. There must be something strange you're doing for it to not work.
edit - It works on mine which is 64 bit Win 8. I'm guessing that whatever problem other people are having, it's not because it's 64 bit.
Was this done with C#? Judging by the XNB files I'm guessing you used XNA. I have a feeling there's something you need people to install to run XNA games. I probably already have it, which is why I can run it.
As for the game itself, it seems like an interesting idea. But I don't like controlling movement with the mouse, maybe it just takes some getting used to though. Also it's very difficult for a tutorial level.
.
The tutorial is more of a proof of concept atm which is why it is quite hard for a tutorial. I think if I separate the tutorial into easier levels it might be easier to get used to.
You are not the only one whose found the controls difficult at first. I don't really see a way round it without limiting the versatility of control which is what I was really going for with this game.
And thanks for the reply! -
Re: Try My Game!
Could you see if it works now I've removed some of the XNA redist dependencies(Original post by estel)
Yes there is, I suspect you might be doing something else. -
Re: Try My Game!Still doesn't work for me, but I haven't installed anything extra to run it as mentioned above.(Original post by Dadeyemi)
Could you see if it works now I've removed some of the XNA redist dependencies
xxx -
Re: Try My Game!Thanks anyway, I think I might have to look into this some more...(Original post by kpwxx)
Still doesn't work for me, but I haven't installed anything extra to run it as mentioned above.
xxx -
Re: Try My Game!Same here. Same error. At least now you know it's not the xna issue.(Original post by Dadeyemi)
Thanks anyway, I think I might have to look into this some more... -
Re: Try My Game!Actually no, I forgot I'd uninstalled VS.(Original post by Psyk)
What is the error? Has anyone else who has tried it got Visual Studio installed? I still suspect that's why it works for me and no one else.
