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Unit Vector Q

Doing my head in :confused:

Find a unit vector that

makes an angle of 60 degrees with vector (3i + 4j)

Cos 60 is a half, but then you get two unknowns?? Is this a projection q?
Reply 1
Original post by Gmart
Doing my head in :confused:

Find a unit vector that

makes an angle of 60 degrees with vector (3i + 4j)

Cos 60 is a half, but then you get two unknowns?? Is this a projection q?


One way to do it is to find cos and sin of arctan(43)±60\arctan\left(\frac{4}{3}\right) \pm 60.

Why?
(edited 10 years ago)
Reply 2
Original post by BabyMaths
One way to do it is to find cos and sin of arctan(43)±60\arctan\left(\frac{4}{3}\right) \pm 60.

Why?


I'm sorry, but I have no idea what that means, or why it might give me an answer.

arctan 4/3 is 53 degrees

So if I add 60, then we have 113 degrees

the sin of that is 0.92

and the cos is -0.4

How is this helpful?

Maybe the I can use the dot product rule, but in two dimensions that gives me two unknowns
Original post by Gmart
I'm sorry, but I have no idea what that means, or why it might give me an answer.

arctan 4/3 is 53 degrees

So if I add 60, then we have 113 degrees

the sin of that is 0.92

and the cos is -0.4

How is this helpful?

Maybe the I can use the dot product rule, but in two dimensions that gives me two unknowns


Do you know the following rule:

tan(theta) = opposite/adjacent?

We can apply that to vector given to calculate the angle of the vector given.

Doing so gives,

tan(theta) = j-component/x-component = 4/3

So,

tan(theta) = 4/3

To find theta, we take the inverse tan of both sides, otherwise known as arctan, to give:

theta = inversetan(4/3)

Now this gives us the angle of the 3i + 4j vector with respect to the x-axis, in the anti-clockwise direction.

Now a vector that has an angle 60 degrees more or less than our initial vector therefore has an angle of + or - 60 from inversetan(4/3).

The next step is then to calculate the components of such a vector.

We use the rule:

x-component = hypotenuse*cos(theta)

y-component = hypotenuse*sin(theta)

The above rules are derived from the standard trigonometric equations.

For a unit vector, hypotenuse = 1, therefore

x-component = cos(arctan(4/3) +- 60)
y-component = sin(arctan(4/3) +- 60)

I'll leave computing the actual numbers to you.

Remember to express your final answer in terms of i and j. That is, icomponent*i + jcomponent*j.
(edited 10 years ago)
Original post by Gmart
I'm sorry, but I have no idea what that means, or why it might give me an answer.

arctan 4/3 is 53 degrees

So if I add 60, then we have 113 degrees

the sin of that is 0.92

and the cos is -0.4

How is this helpful?

Maybe the I can use the dot product rule, but in two dimensions that gives me two unknowns


Alternatively you could use the dot product rule.

Yes there are 2 unknowns, but also 2 equations.

This can be done as follows:

Let the unit vector have components ai + bj, where a and b are unknowns.

Since it is a unit vector, the magnitude must be 1, so therefore:

a^2 + b^2 = 1

Now there is a rule for dot product of two vectors that:

A.B= |A||B|cos(angle between)

Now |A| = 1 (unit vector) and |B| = sqrt(3^2 + 4^2) = 5.

Therefore

(ai + bj).(3i + 4j) = 5cos(60)

Therefore,

3a + 4b = 5cos(60)

So we have two equations and two unknowns, which can be solved simultanously. That is:

(1) a^2 + b^2 = 1
(2) 3a + 4b = 5cos(60)

I'll leave solving this up to you.
Reply 5
This can be done more neatly, let a be the vector you have been given and b be the one you need to find, so that |b|=1.

Then a.b=|a||b|cos(60)

a.b=5/2*

You also have that |b|=1 so you have 2 equations in 2 unknowns. You can simply find the general vector satisfying * then normalise it to avoid solving anyting simultaneous.
Reply 6
Original post by Gmart
I'm sorry, but I have no idea what that means, or why it might give me an answer.

arctan 4/3 is 53 degrees

So if I add 60, then we have 113 degrees

the sin of that is 0.92

and the cos is -0.4

How is this helpful?

Maybe the I can use the dot product rule, but in two dimensions that gives me two unknowns


It's helpful because it allows you to pretty much just write down the answer to this question (as you did :smile:) and any similar questions.

Did you check the angle between -0.3907 i + 0.9205 j and 3i+4j?

Did you check the magnitude of -0.3907 i + 0.9205 j?

Not a necessary step obviously because cos2(x)+sin2(x)=1\cos^2(x)+\sin^2(x)=1.

My post was perhaps unhelpful in that it didn't explain why, but I thought you might like to figure it out.

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