(meaning "soldier" in Russian, among other languages) is a Polish 2D multiplayer game for Windows. It is a side-scroller inspired by Liero
and Scorched Earth
, combined with elements from Counter-Strike
. The game is shareware. Registration unlocks extra aesthetic options, such as colored jet flames and custom interfaces. The latest version, 1.4.2, also includes a minimap and changeable screen resolution for registered users. It can also be played on Linux using Wine.
, the player controls a small customizable soldier who possesses jet boots. These boots allow the soldier to fly for a relatively short time, before needing to automatically regenerate their fuel. The amount of flying possible at a time, and fuel regeneration rate, both depend on individual maps. The game is normally played over the Internet or a LAN, but it is possible to play offline against bots. There are a variety of game modes to choose from, ranging from the popular free-for-all (DeathMatch, RamboMatch, and PointMatch) to the team-based (Capture the Flag; sometimes in the CTF mode the "black team" (Michal Marcinowski team) is on-line, Infiltration, TeamMatch, and Hold the Flag). In some modes holding or defending a flag is the primary goal, where in others it is simply to obtain the most frags, with minor objectives (for example, PointMatch sports a yellow flag which doubles its bearer's points). The most popular game modes are Capture the Flag and DeathMatch.
For all game modes, the basic objective is to kill enemy players. Upon spawning, the player is presented with a large arsenal of weapons to choose from. A few frag grenades are also supplied by default and more can picked up from boxes found on the ground ("GrenadeKits," respectively). Jet boots are used to move around the map, which typically consists of 2-3 levels/floors, or disorganized, floating boulders. Some servers enable temporary-lasting power-ups that grant multiplied damage (Berserker), invisibility (Predator), a flamethrower along with temporary invincibility (FlameGod), or Cluster Grenades (which temporarily replace regular grenades with three of more powerful, modified versions) or even a Bulletproof Vest (effectiveness of the vest depends on the distance from the firer of the bullet, and the vest slowly decreases as it soaks up damage, disappearing after absorbing a certain amount of damage, though there is no time limit). Health crates (known in the game as "Medikits") are available in many locations for healing injury back to 100% no matter how much a player is injured. Upon death and after waiting for a server-specified amount of time (on average 5 seconds), players respawn and may choose another weapon—this cycle repeats for the duration of the map, unless Survival Mode is enabled (in which case a spawning system similar to Counter-Strike is used). After a certain allotted time (on average 15 or 20 minutes), the map changes and scores are reset as players continue in another round. Players can chat with each other throughout matches (and to their own teams, for cooperative team-based game modes).
Most games are fast-paced and chaotic. Bodies often explode in a spectacle of blood and body parts, sometimes being hurled clear across the map. Besides its ragdoll physics, the game's engine, written in the Borland Delphi programming language, employs realistic concepts such as momentum and gravity. Fall damage and recoil are also taken into account when Realistic Mode is enabled, and supply crates, dropped weapons, and grenades realistically tumble down steep hills; another effect is the flag's realistic waving as a player runs with it.