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  1. majikthise's Avatar
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    Re: TSR Final Fantasy Society II
    I'm playing it- wanted to see what all the MMORPG fuss was about, and chose it over other games because I'm already a FF fan.
    At release it was buggy, unresponsive, unintuitive, devoid of content and generally riddled with problems- probably a 4 out of 10 game. The last big patch ironed out the bugs, cut the lag in half, simplified some of the menus and made an attempt at addressing some of the problems (such as market wards). Now it's sitting around 6 out of 10. There's another patch in a couple of weeks to (hopefully) add the majority of features that people have been asking for, and for the PS3 release in March it's likely that a shedload more content will be added. I'm feeling quietly confident.
  2. Hylean's Avatar
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    • Posts: 14,163
    Re: TSR Final Fantasy Society II
    (Original post by majikthise)
    I'm playing it- wanted to see what all the MMORPG fuss was about, and chose it over other games because I'm already a FF fan.
    At release it was buggy, unresponsive, unintuitive, devoid of content and generally riddled with problems- probably a 4 out of 10 game. The last big patch ironed out the bugs, cut the lag in half, simplified some of the menus and made an attempt at addressing some of the problems (such as market wards). Now it's sitting around 6 out of 10. There's another patch in a couple of weeks to (hopefully) add the majority of features that people have been asking for, and for the PS3 release in March it's likely that a shedload more content will be added. I'm feeling quietly confident.
    That's the problem, though. MMOs cost ****loads to make and will only succeed if they don't have a buggy launch. Whilst nearly all have some problems, FFXIV being that bad is only going to damage its reputation to the point where it might be better if Squeenix call time on it sooner rather than later.
  3. majikthise's Avatar
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    Re: TSR Final Fantasy Society II
    It does have the advantage of a "second launch" for PS3, but perhaps you're right.
  4. Hylean's Avatar
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    Re: TSR Final Fantasy Society II
    (Original post by majikthise)
    It does have the advantage of a "second launch" for PS3, but perhaps you're right.
    An advantage which has been lost under the negative reviews its been getting from websites/magazines and gamers alike. It's already getting a bad reputation. It will have to do something spectacular to make up for it.

    The second launch would've been great if it had got good, or even decent, reviews because then more people would give it a chance. Now all those that were wavering are more likely to drop it and those who were going to get it, like myself, have been put off.
    Last edited by Hylean; 08-12-2010 at 21:46.
  5. Susant's Avatar
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    Re: TSR Final Fantasy Society II
    http://lodestone.finalfantasyxiv.com...d5253e4362e17f


    Well, I didn't expect that one...
  6. Hylean's Avatar
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    • Posts: 14,163
    Re: TSR Final Fantasy Society II
    So, Vaan is in Duodecim. Latest screenshots show him chatting to Terra.


    (Original post by Susant)
    http://lodestone.finalfantasyxiv.com...d5253e4362e17f


    Well, I didn't expect that one...
    Makes sense though. The game is severely ****ed at the moment. If this new team doesn't get it sorted quickly I can see the entire game getting cancelled.
    Last edited by Hylean; 10-12-2010 at 17:44.
  7. Sephiroth's Avatar
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    Re: TSR Final Fantasy Society II
    I still play it but only because I want the advantage of being one of the top crafters when the game finally gets good.
    I don't enjoy the game that much but I just craft because it's the one thing in FFXIV that SE got right. The menus are much better now but the battle classes still feel broke. SP sucks above 20 and partying isn't any better than soloing unless it's a guildleve.

    My advice is to not get the game now, but wait until PS3 launch. Although I think it will probably remain free until PS3 launch so it's not a bad deal right now.
  8. Hylean's Avatar
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    Re: TSR Final Fantasy Society II
    FFIV to get a PSP remake.

    So, Squeenix are making a new sequel for FFIV, which will be set between the original and the first sequal FFIV: The After Years. It'll be released in Japan in Spring 2011, two decades after the original was released.
  9. Psyk's Avatar
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    Re: TSR Final Fantasy Society II
    (Original post by Hylean)
    FFIV to get a PSP remake.

    So, Squeenix are making a new sequel for FFIV, which will be set between the original and the first sequal FFIV: The After Years. It'll be released in Japan in Spring 2011, two decades after the original was released.
    The After Years was pretty rubbish, so I'm not going to get too excited.
  10. Magical Moogles's Avatar
    • Adored and Respected Member
    • Location: Far Far Away!
    Re: TSR Final Fantasy Society II
    (Original post by Hylean)
    FFIV to get a PSP remake.

    So, Squeenix are making a new sequel for FFIV, which will be set between the original and the first sequal FFIV: The After Years. It'll be released in Japan in Spring 2011, two decades after the original was released.
    I just don't understand why they would do this. We've just been spoilt with a DS remake, there's no need to return to the title, not this soon anyway. It's the same with Final Fantasy VII really, there was no need to create loads of sequels and movies and all that; it just diminishes the original experience.

    Why not just remake their best title, Final Fantasy VI already, and be done with the SNES days? Actually the thought of Square-Enix remaking something so precious, would scare me, they'd probably mess it up. Games like Final Fantasy VI, Chrono Trigger and Vagrant Story shouldn't ever be touched, they are too close to my heart to be ruined.

    I have very little confidence of Square Enix lately. Who is making these stupid decisions? Have all the decent people from the company left, died or are they hiding in the shadows?
    Last edited by Magical Moogles; 14-12-2010 at 14:46.
  11. Demon_AS's Avatar
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    • Location: Kent
    Re: TSR Final Fantasy Society II
    (Original post by Magical Moogles)
    Why not just remake their best title, Final Fantasy VI Final Fantasy VII already, and be done with the SNES days? Actually the thought of Square-Enix remaking something so precious, would scare me, they'd probably mess it up. Games like Final Fantasy VI, Chrono Trigger and Vagrant Story shouldn't ever be touched, they are too close to my heart to be ruined.
    :ninja:
  12. Magical Moogles's Avatar
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    Re: TSR Final Fantasy Society II
    (Original post by Demon_AS)
    :ninja:
    :nope:

    I can't remember if I raised my point about Final Fantasy VII here, but basically I believe Final Fantasy VI to be the true innovator of the series. Many of the ideas of Final Fantasy VII were taken from Final Fantasy VI, and while Final Fantasy VII was a huge commercial success, the game benefited by being on a new exciting platform. I personally believe Final Fantasy VI to be the best all-round game. It had everything. Loads of characters with deep character development, a great story, a pure evil villain, and good gameplay mechanics. Graphics were also at their peak for the system, and the music is just as memorable as any other; although personally I think Nobuo Uematsu was at his peak with Final Fantasy IX - I think he even openly admitted that Final Fantasy IX was his favourite score.

    I'm making Final Fantasy VII sound bad, when it isn't. In fact it had most of what Final Fantasy VI had, but it was lacking in the gameplay section. The materia system might of seemed innovative back then, but it failed to distinguish between any of the characters. Any character could equip the "Restore" materia for example, with very little difference in efficiency. Mostly everyone I know played the game with 3 main characters from beginning to end, and hardly ever touch the others. Also I have no idea why, (perhaps to simplify the game to masses) they decided to only allow a party of 3 on the battleground. Final Fantasy VI characters each had a unique ability, and with 14 characters in the game, that was a lot of new exciting battle mechanics it brought to the table. I also like the fact that the game doesn't truly have a main protagonist; the game was designed to make all the characters equally important and have purpose - whereas Final Fantasy VII had some characters which had very little story or reason for joining Cloud to the end of the earth.

    A good example of battle mechanics, is the simplicity of the Final Fantasy IX's class system. It just makes the battles more interesting, if you have separate roles for each character. True, Final Fantasy IX didn't bring anything new to the table, but it wasn't supposed too, it was supposed to be reminiscent of the old days.
  13. Demon_AS's Avatar
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    • Location: Kent
    Re: TSR Final Fantasy Society II
    (Original post by Magical Moogles)
    :nope:

    I can't remember if I raised my point about Final Fantasy VII here, but basically I believe Final Fantasy VI to be the true innovator of the series. Many of the ideas of Final Fantasy VII were taken from Final Fantasy VI, and while Final Fantasy VII was a huge commercial success, the game benefited by being on a new exciting platform. I personally believe Final Fantasy VI to be the best all-round game. It had everything. Loads of characters with deep character development, a great story, a pure evil villain, and good gameplay mechanics. Graphics were also at their peak for the system, and the music is just as memorable as any other; although personally I think Nobuo Uematsu was at his peak with Final Fantasy IX - I think he even openly admitted that Final Fantasy IX was his favourite score.

    I'm making Final Fantasy VII sound bad, when it isn't. In fact it had most of what Final Fantasy VI had, but it was lacking in the gameplay section. The materia system might of seemed innovative back then, but it failed to distinguish between any of the characters. Any character could equip the "Restore" materia for example, with very little difference in efficiency. Mostly everyone I know played the game with 3 main characters from beginning to end, and hardly ever touch the others. Also I have no idea why, (perhaps to simplify the game to masses) they decided to only allow a party of 3 on the battleground. Final Fantasy VI characters each had a unique ability, and with 14 characters in the game, that was a lot of new exciting battle mechanics it brought to the table. I also like the fact that the game doesn't truly have a main protagonist; the game was designed to make all the characters equally important and have purpose - whereas Final Fantasy VII had some characters which had very little story or reason for joining Cloud to the end of the earth.

    A good example of battle mechanics, is the simplicity of the Final Fantasy IX's class system. It just makes the battles more interesting, if you have separate roles for each character. True, Final Fantasy IX didn't bring anything new to the table, but it wasn't supposed too, it was supposed to be reminiscent of the old days.
    Well, my friend - don't forget that those reasons are entirely in your opinion and down to your tastes .

    I've played FFVI, and I thought it was excellent. But it simply didn't have the impact that FFVII did on me, and the reason for that is very simple: the story was too generic. As you say, there was no real protagonist, and I don't really like that. My favourite FF titles - namely, from VII to X - all have a story centred around the two main characters, and I really like that. It gives the story a point, in my opinion, and I'll admit it: I like a bit of romance to make my gaming experience more realistic.

    Your criticism of the materia system is one I've many times, and that's fine - but you're forgetting the awesome Limit Break system that simply didn't exist in FFVI. I've spent many, many hours of my life getting every single character's Limit Break on disc one (up to level 3 for most) - it was both fun and provided a distraction from the general grinding for experience.

    All in all, the bottom-line is very simple: we all like different things about FF games, and my cheeky editing of your post was meant as a funny :p:.
  14. Magical Moogles's Avatar
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    Re: TSR Final Fantasy Society II
    (Original post by Demon_AS)
    Well, my friend - don't forget that those reasons are entirely in your opinion and down to your tastes .

    I've played FFVI, and I thought it was excellent. But it simply didn't have the impact that FFVII did on me, and the reason for that is very simple: the story was too generic. As you say, there was no real protagonist, and I don't really like that. My favourite FF titles - namely, from VII to X - all have a story centred around the two main characters, and I really like that. It gives the story a point, in my opinion, and I'll admit it: I like a bit of romance to make my gaming experience more realistic.

    Your criticism of the materia system is one I've many times, and that's fine - but you're forgetting the awesome Limit Break system that simply didn't exist in FFVI. I've spent many, many hours of my life getting every single character's Limit Break on disc one (up to level 3 for most) - it was both fun and provided a distraction from the general grinding for experience.

    All in all, the bottom-line is very simple: we all like different things about FF games, and my cheeky editing of your post was meant as a funny :p:.
    Haha, I knew it was a cheeky edit I just don't think there's enough Final Fantasy VI love here, a good majority of people haven't even played it.

    I'm not sure what you mean by the bit in bold. The Limit Break mechanic first originated in Final Fantasy VI, but it wasn't given a name back then, although wikipedia calls it "Desperation Attacks" - you didn't really have much control of it. So strictly speaking, it did exist. Final Fantasy VII later refined it, and got the balance just right, and also Final Fantasy VIII refined the Esper system to a similar idea but with Guardian Forces. Anyway, Final Fantasy VI has so much more to offer. You had unique mechanics such as Rages, Mog Dances (C'mon that is just awesome), Sketches, Slots (Later used by Cait Sith), Tools and a bunch of other stuff. It was a big experimental phase...not all of it worked, but it added something interesting to the battles. Even Shadow's dog Interceptor idea was later used again with Rinoa and Angelo and also Sabin's Blitz was used in Zell's Limit Break, Cait Sith was first introduced as an Esper in Final Fantasy VI, I think there are over 30 Espers in the game, which is a little excessive, such is the nature of the game; the game has the largest cast of characters than any other Final Fantasy title.

    I personally think that both the storyline and gameplay go hand-in-hand. . My main gripe with Final Fantasy VII is unfortunately the gameplay. It seems like Square decided to simplify it to perhaps appeal to the masses, which is a bit of an insult I know. Your criticism was Final Fantasy VI's story, but I have heard nothing but praise for the games story and multi-choice scenarios. I think it was anything but generic..Kefka was unlike any other villain at the time, he was absolutely insane, a true Psychopath who scared the s**t out of me. :dontknow: As you said, Final Fantasy VII's story probably had a bigger impact, but comparing the game as a whole is what suggests to me that Final Fantasy VI is the best all-round game.

    Anyway I'll stop there or I'll get carried away, but I will say that Final Fantasy VI was probably the biggest influence for future titles.
    Last edited by Magical Moogles; 14-12-2010 at 19:18.
  15. haleem's Avatar
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    Re: TSR Final Fantasy Society II
    Haven't played FF since number 7. Which one are they on now lol
  16. History-Student's Avatar
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    Re: TSR Final Fantasy Society II
    (Original post by haleem)
    Haven't played FF since number 7. Which one are they on now lol
    10

    There were no more after 10. None.
  17. Cartry's Avatar
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    Re: TSR Final Fantasy Society II
    (Original post by haleem)
    Haven't played FF since number 7. Which one are they on now lol
    XD Rumour is that the FFXV is in the works, while FFXIV came out of beta recently into public play this sept (2010).
    FFXIV and FFXI are both MMORPGs rather than console single players
  18. haleem's Avatar
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    Re: TSR Final Fantasy Society II
    (Original post by History-Student)
    10

    There were no more after 10. None.
    Really? I thought there was supposed to be one on the 360

    Was 10 the one with Sin, the big whale thing lulz
  19. haleem's Avatar
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    Re: TSR Final Fantasy Society II
    (Original post by Cartry)
    XD Rumour is that the FFXV is in the works, while FFXIV came out of beta recently into public play this sept (2010).
    FFXIV and FFXI are both MMORPGs rather than console single players
    Cool. So there hasn't been a single player one for the 360/PS3 yet has there.

    I thought there was a rumour of a re-release of FF7 for the PS3.
    Last edited by haleem; 14-12-2010 at 19:25.
  20. History-Student's Avatar
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    Re: TSR Final Fantasy Society II
    (Original post by haleem)
    Really? I thought there was supposed to be one on the 360

    Was 10 the one with Sin, the big whale thing lulz
    No, they thought about it but realised it would be rubbish so never bothered. Just like the Matrix sequels.
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