No problem, I'm glad you didn't take it too badly. Thanks for the compliments
I am indeed one of the lecturers (and interviewing staff). I'm happy to hear that you are starting to draw. Seeing as you are considering Games Art as a possible future direction I have some suggestions for you:
Buy, read and do the exercises from:
Vanishing Point - Jason Cheeseman-Meyer - a good book on perspective and how to draw it, once you can handle that, get:
The Skillful Huntsman - Mike Yamada et al - a great book on creative design for characters and environments that has a distinctly games art slant to it.
And at the same time get hold of Photoshop and watch the videos of Feng Zhu on Youtube - hundreds of very impressive concept art painting tutorials by one of the most famous concept artists in the world.
Once you feel your traditional / 2D Digital skills are coming on well, then get Maya
http://students.autodesk.com/?nd=download_center from Autodesk for free, and start learning how to use it, and then get a game engine like Unreal Development Kit and start making 3D objects in Maya and exporting them to a game level / environment.
If you zip through that lot, let me know and I'll recommend a longer list.
Do you get to make films as part of film studies, or is it purely a theoretical course? Try to use Product Design as an excuse to make stuff in 3D in Maya
Geoegraphy... hmmm not sure how to spin that towards games, just use it to acquire knowledge about the world. Good luck!