Dear INeedAnswersPlz,
There are more than 2.9 million jobs in the creative industries, a large chunk of which come from IT, Software, and Games. It is also among the fastest growing industries, with GVA increasing in the 2010-2015 period by 34% compared to the UK sector average of 17.4%. (Source: DCMA)
Here are some resources here that you may wish to review:
http://www.thecreativeindustries.co....s/infographicshttp://www.thecreativeindustries.co.uk/industries/gamesIf you enjoy computing and software development, then it is a worthwhile discipline to pursue. As others have noted, securing a role at the game development company it is very challenging because of the competition for such roles. It is a glamorous industry, after-all. So, you must be very dedicated. However, even if you don't end up in games industry, there is a vast range of opportunities in IT and Software, so you may very well end up in a graduate role doing something that you enjoy.
It is a little more complex than just a name and/or subject area. The institution running the course, the nature of course, and the specific learning objectives are all key factors to consider. This makes some courses offer considerable value, while others offer little, even if they share the same course name. As the UK Universities & Science Minister, Jo Johnson, pointed out a few years ago: "standards of teaching are 'lamentable' at some leading institutions and too much is variable or patchy".
As stated above, the world is more complex. If you have the opportunity to study Computer Science at Oxbridge and/or Imperial, then sure. Employers rate graduates from such courses very highly, and the skills that students on such courses develop are applicable to a broad range of industries. However, outside of these elite institutions, things become uncertain. You will likely be surprised by the employability statistics regarding traditional computer science degrees. If you read the recent Wakeham review and the recent Shadbolt review, you will discover that traditional Computer Science courses have the lowest rate of employment of any STEM discipline (see
http://blog.hefce.ac.uk/2015/07/08/unemployment-among-computer-science-graduates-what-does-the-data-say/ for a brief overview). At some institutions it is dire.
Yet, at the same time, the games industry is crying out that it can't find the right people! Indeed, the 2011 Livingstone-Hope report highlights a skills gap, and it was a prominent topic of discussion at last year's TIGA Education Summit (TIGA is the trade body for the games industry). I suspect the problem is two-fold:
(i) There is a brain-drain to other industries, in part due to better prospects elsewhere (e.g., £££) and quality-of-life issues;
(ii) There is a misalignment between graduate outcomes and entry-level job requirements.
Therefore, it makes sense that courses designed in partnership with a particular industry with employers on their advisory boards, such as computing for games courses, would not only improve this alignment but also foster a reputation for producing graduates with the right skills, who will stick around, and may perhaps even bring with them ideas that will help solve some of the challenges facing the industry.
It will also be worth examining the trends in employability statistics (from the Higher Education Statistics Agency) contrasting those courses with JACS code I6 (games programming) and G4 (mathematical sciences - computing). Though, public release is slow and the available data is a bit old, you may be pleasantly surprised at the trend.
Whether of not a course is the "best" entirely depends on your own goals and your own position, and is therefore subjective. You need to match what a course offers to what you want to get out of it. Games industry veteran Tom Sloper suggests the use of a decision grid in these circumstances to aid your decision making (
http://www.sloperama.com/advice/m70.htm). However, a good place to start would be to examine courses with triple-accreditation (BCS, Skillset, TIGA) in computing and/or programming for games:
You may also be interested in researching Falmouth University's Games Academy, which launched in 2014. We have a focus on practical game development and studio-based practice. You make games in multi-disciplinary teams throughout the degree as if you were running your own indie game development studio. We offer a technical course that may be of interest:
BSc(Hons) Computing for Games -
https://www.falmouth.ac.uk/computing-for-gamesEmployers and investors alike are impressed with what our students are achieving. Because they are in the studio nearly 9-5 making games, our students are developing strong programming and teamworking skills. Furthermore, our LaunchPad incubation scheme is already winning prizes in entrepreneurship (see
https://www.falmouth.ac.uk/content/win-launchpad-guardian-awards) and my current second-year students are publishing their games on Itch.io (see
https://d-tail-entertainment.itch.io/monq). However, as it is a new course in a new department, we don't yet have any graduates and so are not eligible for accreditation.
All the best,
Michael