VR - a fad or the future?

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    (Original post by serah.exe)
    it's called The Future of Play Tour, where (if you book in advance) you can try out the playstation VR and many of the games
    And of course it is fully booked, I want to try it to see if I should believe the hype, I would have gone if I knew earlier. I still believe VR will be unsuccessful and will lack support in the future, I hope not, I want it to succeed, but I don't see if going far.
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    (Original post by NotNotBatman)
    And of course it is fully booked, I want to try it to see if I should believe the hype, I would have gone if I knew earlier. I still believe VR will be unsuccessful and will lack support in the future, I hope not, I want it to succeed, but I don't see if going far.
    Heh I managed to get it but that was only because I booked it within the hour I received an email saying bookings are open
    If you sign up for Playstation, they'll email you about any events that are happening
    Well, I think VR has been quite successful so far, there's VR in theme parks like Thorpe Park, trainee pilots use them to simulate flying, etc.
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    (Original post by serah.exe)
    Heh I managed to get it but that was only because I booked it within the hour I received an email saying bookings are open
    If you sign up for Playstation, they'll email you about any events that are happening
    Well, I think VR has been quite successful so far, there's VR in theme parks like Thorpe Park, trainee pilots use them to simulate flying, etc.
    Pilots have used simulators for decades and theme parks are incredibly easy because all it's all pre rendered as a 360 video

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    (Original post by serah.exe)
    Heh I managed to get it but that was only because I booked it within the hour I received an email saying bookings are open
    If you sign up for Playstation, they'll email you about any events that are happening
    Well, I think VR has been quite successful so far, there's VR in theme parks like Thorpe Park, trainee pilots use them to simulate flying, etc.
    I just checked my email, turns out I got one on the 29th September. I usually just ignore those emails though, I shouldn't have this time, feelsbadman.

    I was exclusively referring to video gaming, I have heard there is really good use for VR outside of gaming, but I don't much about that stuff. But within gaming, I think many people will get bored of the idea of VR after a while and it wouldn't be worth it for the developers to continue enabling VR support on their games as it'll be too costly.
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    (Original post by Jammy Duel)
    Pilots have used simulators for decades and theme parks are incredibly easy because all it's all pre rendered as a 360 video

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    But it's still fun tho

    (Original post by NotNotBatman)
    I just checked my email, turns out I got one on the 29th September. I usually just ignore those emails though, I shouldn't have this time, feelsbadman.

    I was exclusively referring to video gaming, I have heard there is really good use for VR outside of gaming, but I don't much about that stuff. But within gaming, I think many people will get bored of the idea of VR after a while and it wouldn't be worth it for the developers to continue enabling VR support on their games as it'll be too costly.
    NOOOO :emo:

    O okay, yeah I think they should expand what VR has to offer in the video games industry. But there's some small projects that e.g. connect a treadmill type machine to the VR so when you walk irl, you're walking in the game
    That's a cool idea if you think about it
    Plus exercise
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    (Original post by NotNotBatman)
    I just checked my email, turns out I got one on the 29th September. I usually just ignore those emails though, I shouldn't have this time, feelsbadman.

    I was exclusively referring to video gaming, I have heard there is really good use for VR outside of gaming, but I don't much about that stuff. But within gaming, I think many people will get bored of the idea of VR after a while and it wouldn't be worth it for the developers to continue enabling VR support on their games as it'll be too costly.
    I don't see why VR would be inherently costly to develop for, especially for the AAAs

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    (Original post by serah.exe)
    But it's still fun tho


    NOOOO :emo:

    O okay, yeah I think they should expand what VR has to offer in the video games industry. But there's some small projects that e.g. connect a treadmill type machine to the VR so when you walk irl, you're walking in the game
    That's a cool idea if you think about it
    Plus exercise
    I saw something like that on the Gadget years ago, back when it was good, not even sure if it's still on. It was like a 360 degree treadmill and they were playing battlefield 3, so back in 2011 iirc. ngl That looked amazing.

    (Original post by Jammy Duel)
    I don't see why VR would be inherently costly to develop for, especially for the AAAs

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    It would take longer to develop for or require a larger team and recently, publishers have been pressuring developers into getting games out as fast as possible and I think it wouldn't be worth investing the extra time for what I think will be a small consumer base in the future.
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    (Original post by NotNotBatman)
    I saw something like that on the Gadget years ago, back when it was good, not even sure if it's still on. It was like a 360 degree treadmill and they were playing battlefield 3, so back in 2011 iirc. ngl That looked amazing.



    It would take longer to develop for or require a larger team and recently, publishers have been pressuring developers into getting games out as fast as possible and I think it wouldn't be worth investing the extra time for what I think will be a small consumer base in the future.
    The VR ready base is not insignificant, and it is in the interest of those who have already worked out good ways of doing it to share it, depending on the API it could actually be incredibly simple, if the API works in such a way that as far as the game is concerned head movement is just like moving the mouse or equivalent then it really is simple. If the controllers act similarly then it's a case of coding for three such objects, with extra rules for the controls.

    Fromthe demos I've done, which were all one off for a single event for about 6 hours and speaking to the devs it really isn't difficult.

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    (Original post by Jammy Duel)
    The VR ready base is not insignificant, and it is in the interest of those who have already worked out good ways of doing it to share it, depending on the API it could actually be incredibly simple, if the API works in such a way that as far as the game is concerned head movement is just like moving the mouse or equivalent then it really is simple. If the controllers act similarly then it's a case of coding for three such objects, with extra rules for the controls.

    Fromthe demos I've done, which were all one off for a single event for about 6 hours and speaking to the devs it really isn't difficult.

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    Oh, that's nice, but I mean in a few years in terms of gaming I think the novelty will wear off and there won't be a significant number of developers supporting VR, regardless of whether it is easy or not to develop for. We'll just have to see what happens in a few years
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    (Original post by NotNotBatman)
    Oh, that's nice, but I mean in a few years in terms of gaming I think the novelty will wear off and there won't be a significant number of developers supporting VR, regardless of whether it is easy or not to develop for. We'll just have to see what happens in a few years
    I think it's one of those things that will stay novel for quite dome time because exposure is limited. When it starts potentially going mainstream, Playstation aside, a lot of the kinks should have been worked out. Latency should be reduced with further tech development and hardware better optimised for it. Weight reduction should make it more comfortable too.

    Again, the biggest threat to me is Playstation VR. I'm not so confident that latency issues will be minor, and what can be done is limited due to the hardware limitations. If left until next gen for consoles, pc enthusiast rather than ultra enthusiast in a coupleof years and then mainstream with the consoles could easily work.



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    You can tell that most people who commented on this post never bought it or never even tried it.
    I bought it and going by peoples comments online I wasnt expecting to be blown away but it really is incredible!
    The graphics are not as perfect as on a tv but its still so much better than I expected. The depth perception is incredible and in some games it does seem like its your arms in the game thats shooting enemies.
    It has a lot of potential and is amazing for the horror games.
    Sony have sold millions of them so I don't see why they wouldn't keep making games for it.
    I suggest everyone tries it before making comments that it wont be good, it will fail, it will be forgotten about etc.
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    If all that "the latest and greatest" technology has to offer is essentially a screen strapped to our heads instead of the wall, it's just a fad. It might catch the attention of the superficial (iPhone and Beats by Dre do it well), but a genuine revolution will come when you have a totally immersive environment.

    Nothing better than porn when it comes to being a barometer for technological development: no point in having a camera, TV or robots if you can't watch or do rumpy with them eh?
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    (Original post by Jammy Duel)
    The likes of EVE Valkyrie are dungeon crawlers?
    "From what I've seen"
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    I really hope it catches on, I played on the Vive a while back and it was super fun even as a casual system. The portal demo they put out definitely got me -really- excited! Price is definitely an issue for the mass market, but the systems right now don't cost more than what a lot of people I know will spend on their main desktop/ultra-ulite-look-it-has-LEDs-gaming-laptop anyway!
 
 
 
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