A lot of the post-game stuff was pretty challenging though. To be honest I find losing progress because you died in an RPG really annoying. In FFXIII individual fights can be challenging rather than being slowly worn down by battles.(Original post by AugustWestie)
I'm not saying the game was hard, but shrouds were rare enough not to be able to "cheese your way through" on them, and the fact that if your lead character died then it was game over made it a bit "easier" to die.
The way health was restored after every fight and there was no real limit on being able to heal yourself made it a bit easier, but with the battle system that was in the game nothing else really could have worked. Another thing is that if you died, there wasn't really any penalty because you were just taken back to right before the fight that killed you, rather than being taken to your most recent save point.
But anyway, I'd still put FFXIII as my most disappointing game. I don't hate it, but it was still disappointing. I didn't like the ultra linearity of it. Even Square Enix have basically said it didn't turn out as they'd hoped. Although that's nothing compared to what they've said about FFXIV
Most disappointing game of 2010?? Watch
- 08-01-2011 12:28
- 08-01-2011 14:05
FF XVIII was such a pile of crap, very disappointed
(Original post by AugustWestie)
- 08-01-2011 16:36
Another thing is that if you died, there wasn't really any penalty because you were just taken back to right before the fight that killed you, rather than being taken to your most recent save point.