This is a good one:
Full Metal Jacket Fizz Buzz
A modification of Fizz Buzz inspired by the classic war film itself. It should be initiated in the following manner (bearing in mind the above!):
“Sir, I propose a contest of Full Metal Jacket Fizz Buzz sir! Sir, to my left/right sir! Sir one sir!”
Thereafter each member of the group takes it in turns (in the direction indicated) to shout the next number, with the following rules:
• Each sentence must be preceded and followed by “sir!”; hence the introduction.
• Instead of saying the number 5, any multiple of 5, or any number containing a 5 you must say: “Sir, if I could die for a word sir!”
• Instead of saying the number 7, any multiple of 7, or any number containing a 7 you must say: “Sir, that word would be PUNTANG sir!” In addition this changes the direction of the game.
• The above rules are also used in conjunction with one another. Eg the number 35 would be “Sir, if I could die for a word sir! Sir, that word would be PUNTANG sir!” and the direction of the game would change.
• When somebody messes up, then all club members should shout in unison: ”******** [bol lochs] private, I can’t hear you!” They must drink a standard penalty and then propose the next round of the game.
Extreme Full Metal Jacket Fizz Buzz
If you think that Full Metal Jacket Fizz Buzz is still too easy then you need to play the Extreme version! This is the same as the above with a few alterations:
• The initiation goes: “Sir, I propose a contest of Extreme Full Metal Jacket Fizz Buzz sir! Sir, to my left/right sir! Sir number sir!” You may start on any number.
• The rules regarding 5 and 7 are cumulative. Eg. 35 which has a 5 in it, is a multiple of 5 and is a multiple of 7 becomes: “Sir, if I could die for a word sir! Sir, if I could die for a word sir! Sir, that word would be PUNTANG sir!” and the direction of the game would change. Eg. 70 would become “Sir, if I could die for a word sir! Sir, that word would be PUNTANG sir! Sir, that word would be PUNTANG sir!” but the direction would be reversed twice and so stay the same.
• As long as somebody can tell exactly which number everybody should be on, then any errors are banked and the game continues until nobody has a clue what is going on… then everybody drinks all their penalties.
All drinking games work best if you have drinking rules for the evening e.g. words that are forbiden etc. For waterpolo socials the rules we use are as follows
No profanities
No pointing
The word two is forbiden (use an alternative word e.g. couple)
Hands are "Appendages"
Drink only with the left hand with one digit erect
The word drink is forbidden (drinking games for example are consumption contests)
A standard penalty is two fingers worth of drink if you run out of alcohol you have to bank your penalty and consume from your next drink.