The Elder Scrolls OnlineWatch
The Elder Scrolls Online
Elder Scrolls Wiki
The Elder Scrolls Online is a massively multiplayer online role-playing game (MMORPG) that was announced in May 2012 and is set to be released April 14th 2014.The game will be non-linear, a mixture of quests, random events and exploration is encouraged. Looking for a summary? this Overview of Elder Scrolls Online video provides a "general overview of the gameplay, mechanics, and philosophies behind development of The Elder Scrolls Online. This video features gameplay and environments from ESO in full high-definition, while introducing the game to new fans."
Information about the game:
Three Major Playable Factions:
- Aldmeri Dominion,composed of the three races of southern Tamriel: The high Elves, The wood elvers and the Khajit.
- Ebonheart Pact, composed of the Nord race, the Dark Elf race and the Argonian race.
- Daggerfall Covenant, composed of the Breton, Redguard and Orc races.
Dragonknight, Templar, Sorcerer and Nightblade.
It does not matter what class you pick, you can use all weapon and armour types. It is your choice what type of armour to use: heavy, light or medium leather. The same applies to weapons, you can wield any weapon and fight as you wish. So classes in ESO do not restrict you to only using a limited set of gear.Unlike other MMOs, ESO's classes have very differing skill trees, meaning that a tank class could also spec to be a healer or DPS.
Map of Playable Areas
A renowned group of actors will be lending their voices to The Elder Scrolls Online. John Cleese, Michael Gambon, Kate Beckinsale, Malcolm McDowell, Lynda Carter, Bill Nighy, and Alfred Molina -- and many more -- take on the roles of just some of the interesting characters you'll meet while exploring Tamriel.
Player vs. Envrionment:
Group Content: The Elder Scrolls Online offers players the opportunity to explore Tamriel together for the first time. In this video, our developers take on some of the challenges designed for groups of allies in the gameVideo!Dungeons: The following is a detailed breakdown of the types of encounters that groups can expect from the dungeon experience in ESO, with detailed commentary explaining the mechanics, abilities, and context. With footage of one of the first few dungeons: Spindleclutch - Glenumbra (Daggerfall Covenant), Banished Cells - Auridon (Aldmeri Dominion), Fungal Grotto - Stonefalls (Ebonheart Pact)
Player vs. Player.
Featuring three-sided Player vs. Player (PvP) gameplay, The Elder Scrolls Online supports hundreds of players on screen at once in an open world fight for control of Cyrodiil. Seize, hold, and control the resources of massive strongholds. Utilize massive siege weapons to crumble fortress walls and smash through fortified gates. Conquer the Imperial City, and your alliance’s top player could even be crowned Emperor!
In our latest trailer for The Elder Scrolls Online, witness the Alliance War in action as Tamriel's three alliances rally their forces in the heart of Cyrodiil. Are you prepared to face your enemies, conquer their fortifications, and claim the Ruby Throne?
The Arrival Cinematic Trailer
E3 Gameplay Trailer
Everyone who's played the beta that I've heard have said that it isn't very good. Add that to the crazy price WITH subscription AND THEN the pre-order bonuses AND microtransactions... no thanks
Not entirely the case, the response to the beta has been more mixed from what I've seen of reviews and fans' reviews,
It felt way too slow starting and felt, as far as I got, like a single player game with no need for interaction between players.
While people will argue that graphics don't matter, and it's only a MMO I take the attitude that if better graphics are possible better graphics should be used; I don't really want to be playing in a 8 bit world when I could be playing in a photorealistic world (taking it to the extreme slightly to demonstrate the point), While the graphics weren't bad they weren't amazing either, neither my GPU not CPU had to break a sweat playing the game, even maxed out, with utilisation in single figures.
For the most part, early in the game the quests seemed to be far too easy for the recommended level, allowing me to rush through much of the early part of the game with ease, the problem then came that I reached a point where the level recommendation shot up well above my level, it then was near impossible, but there was no fun way to gain the levels to make it realistically possible.
The side quests I found to be boring and repetitive, all taking a similar form of running back and forth, or going and talking to a load of people and returning to the quest giver, where I had the feeling that if I did a few side quests in the first area or two I had done all the side quests in the game.
As for the imperial edition, the digital version is a con, an extra£20 for a playable race and a horse early in the game and a pet. The physical copy is a whole different matter, I would almost consider buying it just for the extra content and ignore tha game.
What's the normal fee for a monthly subscription with other MMORPGs?
I doubt the graphics will be much better, if at all, in the final game vs the betas though, and while Skyrim ones were rather similar they didn't feel like they were the same in the same way.
That looks unlikley though since Skyrim was supposed to be the last one, wasn't it?
And much of the expectation of going f2p is that a lot of games recently have, SW:KOTR did in less than a year, Rift did, the community now is too used to freemium gaming to want to pay subscriptions, and part of the argument comes from "If Star Wars with its massive following can't survive then how can TES with its relatively small following"
Obviously opinions are very mixed, but it seems that with ESO the most vocal part of the community is the part that doesn't like it as it is rather than those that do, whether it's down to them being the larger faction or just them being more vocal about their opinions is unclear, but the general consensus among the "haters" is "not like this" in that they want lower subscriptions and/or no unit cost.
...At the moment the whole thing isn't looking very optimistic, but I still want to belive!
With what you said about the lore and the huge range of options that they have with making more games, plus the way gaming companies go with franchises, maybe there is hope yet. I feel like it might depend on how well the MMO does though. I just really hope that the quality won't drop, it would be such a shame to waste so much potential and ruin what is already a great franchise.
For example, I personally loved Skyrim but a lot of the quests just didn't really do it for me. I felt a lot of them were repetitive, especially the mages guild questline. You worked so hard carrying books around and doing errands, and then when you finally become arch mage it doesn't seem like the benefits are really worth all that play time (and the boredom) - Yes it gets you exp, but I really thought that it should be a little more in depth? Not sure how, maybe you could make new spells or try and have more control over the guild's actions? Perhaps another game could really look into it & develop that more. Plus I would love to see more races and lore that we haven't really seen yet. I love the idea of exploring the whole of Tamriel, too. Maybe they could continue that idea onto another game.
I'm getting kind of off topic here, sorry.
I can see what you're saying about the chances of it going free to play. It would be most disappointing I think if it did go f2p, and then they did the thing where you have to pay to get certain aspects of the game? Like mounts and armor, even quests and areas? It just kind of ruins it.
Their main justification is that they need the sub revenues, not to line their pockets, but to be able to make more DLC (and not have to charge the consumer for it), ultimately the games sales should be able to cover the expense of making the game, making expansions and running the "megaservers" (which if the stress tests I was in are anything to go by really aren't that mega), if it really isn't enough then there are better ways of getting our money to cover the extra expense.
I have heard a lot of people saying things like 'it's not as good as...' so I suppose you're right. I think the majority of reviews I've seen have been rather negative, that's probably why I thought that it would be because of a bad game.
That is a poor justification for the higher cost, though. I would have just thought it was an abnormally expensive game to make if I hadn't heard that.
...What other ways could they get money out of us though if not from sales of the game itself, the subscriptions, or extra pay for play content? Merch?
1. Too expensive;
2. Just another MMO - nothing special
3. If you enjoy Elder Scrolls, don't play this.