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Dude uses Unreal Engine 4 to make... watch

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    ... a rather pretty tech demo.



    Very nice indeed!

    Do you guys want games to become more and more photo-realistic, or would you rather developers concentrate on furthering their own artistic styling?
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    that'sbeautifulman.jpg

    While incredibly aesthetically pleasing, it does cause me to wonder how the overall quality would be affected when you've got a hell of a lot more going on (basically, anything other than a simulator).

    I would personally rather have them focus on their own artistic style, it gives the game a more personal feel to the studio and doesn't just render all future videogames as RL v.2.
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    It's like the Silent Hill demo, but without the photorealistic demons.

    To answer the question: for linear games, photorealistic. For sandbox games, I want all the POWAH to go into making giant areas with lots to do and go to like San Andreas. Ultimate interactivity.
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    l quite like the way the industry is going with such things, most getting more and more realistic, and that's not to say they can't have their own twists, and some go for a more unique styling

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    Its impressive no doubt but as it is, developers are having to devote too much time and resources into updating their engines to move forward graphics. This in turn makes it harder for developers to make an affordable game in a reasonable amount of time but it also means less money goes to QA and less time goes into developing the game unless the game has 5 years in development though that never pans out(Watch Dogs anyone). I would like devs to stay at the level they are now with visuals and allocate more time to QA more than anything as well as pushing their game engines in a more important direction which is to allow more complex game mechanics to come around which require elaborate, sophisticated systems built into engines. BEST example is Shadow of Mordors Nemesis system
 
 
 
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