Hi, I have been asked to produce this :
You are to produce a critique of a game that you will be randomly assigned in week two. You will have no choice in
the game and once assigned, there is no swapping with your peers. You need to critique the game using Salen and
Zimmerman’s Rules of Play, the concepts of Cybernetics and also Game Mechanics.
This critique is to be 2000 words and must be written objectively, with proper academic presentation and in a style
appropriate for academia containing multiple references, written in the Harvard style.
This must be completed and submitted on time, if this deadline is missed (With the normal 10 working days for ECs)
the written report will not be marked.
I am not quite sure what needs to be done, nor where to start. Could somebody please give me a hint on how a game critique look like? Its format and content. Any help will be much appreciated, thank you!
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- Thread Starter
- 31-10-2015 23:28
- 02-11-2015 10:46
Presumably from your course, you are familiar with Salen and Zimmerman’s Rules of Play, the concepts of Cybernetics and also Game Mechanics? If not, I suggest you become familiar with them. You are then to play a game and make a critique it based on these rules and concepts. So does it conform the ideas of meaningful play, design, interactivity etc?
It sounds like the essay must be styled in a certain way so you need to read up on that, and it might be worth popping to the library and sourcing a few books that you can reference.
In other words - there is more to this essay that you might think.