The Student Room Group

FP3 Vectors Revision

I thought I'd make this to help anyone out with vectors. I'll cover everything on my OCR syllabus and anyone else is free to add what I miss off from theirs.

1 - Vector equations of a line

Lines can be written in several different ways:

There’s the c4 way: r=(abc)+λ(def)\begin{pmatrix}a \\b \\c \end{pmatrix}+\lambda\begin{pmatrix}d \\e \\f \end{pmatrix}

The other c4 way: r=(a+λd)i+(b+λe)j+(c+λf)k(a+ \lambda d)i+(b+ \lambda e)j+(c+ \lambda f)k

Also the Cartesian form: r=xad=ybe=zcf=\frac{x-a}{d}=\frac{y-b}{e}=\frac{z-c}{f}

2 - Vector equations of a plane

Similar to the c4 line equation: r=(abc)+λ(def)+μ(ghi)\begin{pmatrix}a \\b \\c \end{pmatrix}+\lambda\begin{pmatrix}d \\e \\f \end{pmatrix}+\mu\begin{pmatrix}g \\h \\i \end{pmatrix}

Similar again: r=(1+4λ+7μ)i+(2+5λ+8μ)j+(3+6λ+9μ)k(1+ 4\lambda + 7\mu )i+(2+ 5\lambda + 8\mu )j+(3+ 6\lambda + 9\mu )k I used numbers for the sake of notation. 2 i’s won’t look pretty!

Here’s a new one: r.(abc)=(def)\begin{pmatrix}a \\b \\c \end{pmatrix}= \begin{pmatrix}d \\e \\f \end{pmatrix}.(abc)\begin{pmatrix}a \\b \\c \end{pmatrix}

Or: r.(abc)=k\begin{pmatrix}a \\b \\c \end{pmatrix}=k

Or: ax+by+cz=kax+by+cz=k

3 Vector product

The definition of the vector product is a x b = |a||b|sinθsin\thetan where n is the unit vector perpendicular to both a and b in the direction given by the right hand screw rule.

For vectors in component form, the vector product may be calculated using either of the following determinants, the second of which is given in the formula booklet:

ijkx1y1z1x2y2z2 \begin{vmatrix} i & j & k \\x_1 & y_1 & z_1 \\x_2 & y_2 & z_2 \end{vmatrix} or ix1x2jy1y2kz1z2 \begin{vmatrix} i & x_1 & x_2 \\j & y_1 & y_2 \\k & z_1 & z_2 \end{vmatrix}

The vector product of any 2 parallel vectors is zero

The vector product is not commutative as a x b = -b x a

Area of a triangle is 12\frac{1}{2}|a x b|, of a parallelogram is |a x b|, a and b representing adjacent sides.



4 - Intersections

Point of intersection of a line and a plane

Express the position vector of a general point on the line as a single vector, e.g.


r=x16=y28=z31=\frac{x-1}{6}=\frac{y-2}{8}=\frac{z-3}{1} r=(1+6λ2+8λ3+λ)\Rightarrow r=\begin{pmatrix} 1+6\lambda \\2+8\lambda \\3+\lambda\end{pmatrix}

substitute this vector into the normal form of the equation of a plane and find λ\lambda, e.g.

r.(121)=3r.\begin{pmatrix}1\\ 2\\ -1\end{pmatrix}=3 \Rightarrow r=(1+6λ2+8λ3+λ).(121)=3r=\begin{pmatrix} 1+6\lambda \\2+8\lambda \\3+\lambda\end{pmatrix}.\begin{pmatrix}1\\ 2\\ -1\end{pmatrix}=3 \Rightarrow 1+6λ+2(2+8λ)1(3+λ)=31+6\lambda+2(2+8\lambda)-1(3+\lambda)=3 etc.

Substitute your value of λ\lambda back into the equation of the line.


Line of intersection of 2 intersecting planes

Find the direction vector of the line by using the fact that the line is perpendicular to both normal vectors, i.e. d = n_1 x n_2

Find any point aa, common to both planes by using any value (usually 0) for x, y or z

Equation of line is r= a+λa+\lambda d



5 - Angles

The direction vector of a line is given by d in the equation r= a+λa+\lambda d

The direction of the normal to a plane is given by n in the equation r.n = a.n

The angle between two planes is the angle between their 2 normals, n_1 and n_2. This is usually found by using the scalar product, a.b = abcosθabcos\theta

The angle between two lines is the angle between their 2 direction vectors, d_1 and d_2.

The angle between a line and a plane is found by finding the angle between d and n then subtracting from 90 degrees. Alternatively, if θ\theta is the angle between d and n then as ϕ=90θ\phi =90-\theta you may use sinϕ=cosθ=d.ndnsin\phi=cos\theta=\frac{d.n}{|d||n|}



6 Distances

The distance of a plane r.n = p from the origin is pn\frac{p}{|n|} or pn\frac{|p|}{|n|} where the sign is unimportant.

To find the distance between two planes, first find their distances from the origin. If the two p-values are the same sign, the planes are on the same side of the origin so subtract the 2 distances. If the two p-values are different signs, the origin lies between them so add the positive distances.



Distance between a plane and a point, A

1)

Express the equation in the form n1x+n2y+n3z+d=0n_1x+n_2y+n_3z+d=0

If the point is (α,β,γ)(\alpha, \beta, \gamma), quote the result from the formula booklet giving:
Distance = n1α+n2β+n3γ+d(n12+n22+n32)\frac{|n_1 \alpha+n_2 \beta+n_3 \gamma+d|}{\sqrt{(n_1^2+n_2^2+n_3^2 )}}



2)

Find the equation of the plane through the given point A, parallel to the original plane, using r.n = a.n

Find the distance between these 2 planes.



3)

Locate any point, P on the plane and find the vector AP\vec{AP}

If θ\theta is the angle between AP\vec{AP} and n, then the required distance h is APcosθ=APncosθn|\vec{AP}|cos\theta=\frac{|\vec{AP}||n|cos\theta}{|n|} so h = AP.nn\frac{\vec{AP}.n}{|n|}



4)

Find the co-ordinates of F, the foot of the perpendicular from A to the plane and find AF. This method should only really be used if F is specifically asked for because it’s a bit long winded. Anyway, F can be found as follows:

As AF is perpendicular to the plane, then AF=λ\vec{AF}=\lambda n, so OF=OA+AF\vec{OF}=\vec{OA}+\vec{AF} = a + λ\lambda n

Proceed as for and intersection of a line and a plane



Distance between a point A, from a line L

1)

Locate any point, P on L and find the vector AP\vec{AP}

If θ\theta is the angle between AP\vec{AP} and d, then the required distance h is APsinθ=APdsinθd|\vec{AP}|sin\theta=\frac{|\vec{AP}||d|sin\theta}{|d|} so h = AP×dd\frac{\vec{AP}\times d}{|d|}



2)

Find the co-ordinates of F, the foot of the perpendicular from A to L and find AF. F can be found as follows:

As F lies on L, express the position vector of F as a single vector involving λ\lambda

Use the fact that OF=OA+AF\vec{OF}=\vec{OA}+\vec{AF} to find AF=OFOA\vec{AF}=\vec{OF}-\vec{OA}

As AF\vec{AF} is perpendicular to L, then AF.d=0\vec{AF}.d=0 so use this to find λ\lambda and hence F



Distance between 2 skew lines

Locate any point, A on L1L_1 and any point B on L2L_2 and find the vector AB\vec{AB} = b a

Find the common normal, i.e. the vector which is perpendicular to both d1d_1 and d2d_2. This is given by n = d1×d2d_1 \times d_2 and may be simplified if appropriate

If θ\theta is the angle between AB\vec{AB} and n, then the required distance h is ABcosθ=ABncosθn|\vec{AB}|cos\theta=\frac{|\vec{AB}||n|cos\theta}{|n|} so h = AB.nn\frac{\vec{AB}.n}{|n|}



Hope this helps!

Scroll to see replies

Reply 1
Thanks very much:smile: .

I think it covers the edexcel syllabus as well.
Reply 2
No problem! Yeah I think the good thing about the vectors stuff is that all the boards are pretty much the same.
Reply 3
For the vector product I feel it is easiest to think of it like
(a2b3a3b2(a1b3a3b1)a1b2a2b1)\begin{pmatrix}a_2b_3 &-a_3b_2 \\ -(a_1b_3 &-a_3b_1) \\ a_1b_2&-a_2b_1 \end{pmatrix}


Then, how is it with intersection of three planes? Is that on any of your syllabi? If so I'll type it up tomorrow when I have more time:smile:
Reply 4
We only cover the theory behind intersections of 3 planes on OCR as background material, not solutions or anything!
Reply 5
zrancis
We only cover the theory behind intersections of 3 planes on OCR as background material, not solutions or anything!

Hmm, I'll type up what I know about it tomorrow - it is basically three types, either no solutions, infinitely many, or particular solutions...
I don't have that much either in the IB course, but I'll look at it tomorrow:smile:
Reply 6
nota bene
Hmm, I'll type up what I know about it tomorrow - it is basically three types, either no solutions, infinitely many, or particular solutions...
I don't have that much either in the IB course, but I'll look at it tomorrow:smile:


Good stuff. I'd like to keep this thread alive as long as possible. It's going into wiki but a decent resource won't hurt anyone! Any thoughts about turning it into an FP3 revision thread?
Reply 7
You must have put a lot of effort in writing the first post! :smile:
Reply 8
zrancis
Good stuff. I'd like to keep this thread alive as long as possible. It's going into wiki but a decent resource won't hurt anyone! Any thoughts about turning it into an FP3 revision thread?

I'll try to write up some vectors now, I still have ten days of exams, then I'm going to be free to write stuff and I'll try to do what I can:smile:.

Intersection of three planes:

There are three possible outcomes, one solution (detM0detM\not= 0), no solution and infinitely many solutions... (these two cases may occur when detM=0detM=0)

One solution:

For example, consider the three planes
[1] x+y+2z=0x+y+2z=0
[2] 2xy+z=62x-y+z=-6
[3] 3x+4yz=63x+4y-z=-6

Then we have the matrix [112211341][xyz]=[066]\begin{bmatrix} 1&1&2 \\2&-1&1 \\3&4&-1\end{bmatrix}\begin{bmatrix}x\\y\\z \end{bmatrix}=\begin{bmatrix} 0\\-6\\-6 \end{bmatrix}
Check the determinant, which is not zero (24 in this case)

Now, elimiate one variable, whichever you prefer...
E.g. z gives [2]+[3]5x+3y=12[2]+[3] \to 5x+3y=-12 and [1]2[2]3x+3y=12[1]-2[2] \to -3x+3y=12
Now we have a simultaneous equation giving x=-3 and y=1, substituting these values into one of the original equations gives z=1. Therefore the point of intersection is (311)\begin{pmatrix}-3\\1\\1 \end{pmatrix}


Now to the case where there are no intersections between the planes:
Check that detM=0

E.g. the three planes:
[1] 3x+y+4z=8
[2] 3x-y-z=4
[3] x+y+3z=2
Eliminating a variable, y seems simplest here gives
[3]+[2] 4x+2z=64x+2z=6
[1]+[2] 6x+3z=126x+3z=12
This clearly has no solutions as in the first equation 2x+z=32x+z=3 and in the second equation 2x+z=42x+z=4.

Now to the case where there are infinitely many solutions:
First, check that the determinant of the matrix is indeed zero.

E.g. the three planes:
[1] 3x-y-z=1
[2] x+2y+z=4
[3] x-5y-3z=-7

Eliminate a suitable variable, x or z maybe in this case. I chose x...
3[2]-[1] 7y+4z=117y+4z=11
[2]-[3] 7y+4z=117y+4z=11
This means that chosing any y and z satisfying the equation we will find a value x satisfying all three equations. Always good to check that all three are satisfied, so you've not made a mistake... In this case y=z=1 seems obvious, which leads to x=1, and it is consistent with the original equations.


Hope this helps and is not that much outside your syllabus...
Reply 9
Vector approach: Suppose you have the 3 planes

x.a = A, x.b = B, x.c = C.

Consider the vector x=αbc+βca+γab{\bf x} = \alpha {\bf b} \wedge {\bf c} + \beta {\bf c} \wedge {\bf a} + \gamma {\bf a} \wedge {\bf b}

Substituting into the x.a = A gives α=Abc.a\alpha = \frac{A}{ {\bf b} \wedge {\bf c}.{\bf a}}. Substituting into the other equations gives similar expressions for β,γ\beta, \gamma.

Also, because the scalar triple product obeys the relation bc.a=ca.b=ab.c{\bf b} \wedge {\bf c}.{\bf a} = {\bf c} \wedge {\bf a}.{\bf b} = {\bf a} \wedge {\bf b}.{\bf c}, the 3 denominators in the results are actually the same, so you only need to evaluate one of them.

Where it all breaks down is when bc.a=0{\bf b} \wedge {\bf c}.{\bf a} = 0; this is directly analogous to det M = 0 in nota bene's post. Salvaging a result in that case is going to be tricky here, however.
Reply 10
Awesome stuff, why not put this on the wiki?
Reply 11
Wai``Hou!
You must have put a lot of effort in writing the first post! :smile:


It took ages!
Reply 12
Adthegreat
Awesome stuff, why not put this on the wiki?


I put the first post on but I had a bit of formatting problems with wiki so i'm editing that as I go so to speak.
Reply 13
Could someone please add notes about the triple scalar product (inc. volume of parallelepiped and tetrahedron) on the wiki. I can't currently 'latex' so I need someone else to do it.
Reply 14
I made a two sided poster type thing for the edexcel syllabus recently to revise from. I hope you don't mind zrancis I used some of your wording. But if anyones interested I've uploaded it here:

http://deanreilly.blizzardsystems.co.uk/vectors.pdf (1.17mb)
Reply 15
datr
I hope you don't mind zrancis I used some of your wording.


Nah, provided the royalties cheque is in the post :smile:
This is a brilliant post - completely made my day lol! 70% of FP3 is reasonably easy but I have never managed to come to grips with Vectors and always struggle! This explains everything clearly & I think I finally understand! Thank you x
Reply 17
I'm glad it helps :biggrin:
thanks so much, this is such a great help.

zrancis
[*]The angle between a line and a plane is found by finding the angle between d and n then subtracting from 90 degrees.


sorry to be annoying but could somebody please explain to me why we have to subtract this from 90 degrees and not 180 degrees, because i cant quite picture it.

Thanks!
Reply 19
Well you are finding the angle between the line and the normal of the plane. As the normal is perpendicular to the plane, to find the angle between the line and the plane you need to subtract this from 90