The Ultimate Clash of Clans Farming GuideWatch
Clash of clans on a mobile based MMO developed by SUPERCEL. The idea of the game is improve the strength of your defence and offence by purchasing upgrades to buildings and units through mined and stolen resources acquired by raiding. WAR also offers players the ability to pitch their clan against another clan every 48 hours. War loot is awarded for victory. Upgrades require time to complete and can be boosted by the use of “gems”, purchased with in game currency or real world currency if patience is not one of your virtues.
Who am I?
A thirty something IT project delivery nerd who loves RPG’s, MMO’s, RTS and space sim games. I have a busy life that doesn’t allow me to sink hundreds of hours a week into games like I could in years’ gone by. I am a casual clasher with a lot to learn. As I learn, I wish to share my knowledge with other people who want to maximise their enjoyment with minimal commitment. I have several accounts from TH3 upwards.
I love gaming, Clash of Clans and play to WAR.
Why this guide? Clash and farming ain't new!
Progress faster, spend more time with your friends and family, safe in the knowledge that your builders are all busy
YOU CANNOT FAIL. Most people I see farming do it TOTALLY WRONG and/or whine about loot being hard to obtain in short time periods.
Benefits of following this guide:
- You will make 2-3 million of each resource (gold and elixir) per hour
- You can attack at least once every 5 minutes, YAY
- You can keep 5 builders working by playing a few minutes per day...whoop, whoop
- You do not need to boost barracks production
- You do not need to use spells
- You do not need heroes
- You do not need to be maxed at any level
- You do not need CC (Clan Castle) troops
Who this guide is aimed at?
This guide aimed at TH’s 6-9’s (Town Hall) who do not have time to commit more than a few hours per week to Clash of Clans but want to make 3,000,000 GOLD and 3,000,000 ELIXIR per hour.
Whilst this guide will gain you dark elixir as a result of drill snipes, you will rarely get into the core of a base to take big quantities of dark.
Just upgraded to the next TH level? PERFECT. This guide was made for you.
Dark elixir farming requires a dedicated guide. Maybe one for the future...
This guide is not for trophy pushing as I require you to maintain a specific trophy range, again, that subject requires a guide of it’s own.
This guide is made using a TH9 account as I feel TH8/9 is where efficient farming becomes very important. This guide is applicable to most TH levels. I have accounts at most TH levels and can offer advice, just drop me a comment.
What is farming?farming?[/size]
Upgrades in clash require resources, a faster and more fun way to acquire resources than mining is to raid other players bases and steal their resources. Ever fancied the pillaging viking lifestyle? Well, here’s your chance.
Farming is an art. Farming requires discipline and patience to pull off successfully. Farming will make you millions of each resource per hour at all town hall levels. Farming is EASY and available to all if you follow a few basic techniques.
Successful farming strategy and execution
Farming does not take ages, it can be achieved with great results in minutes.
The key to successful farming is:
At TH’s 8 and 9, I can fill my collectors in a couple of hours. YES, 6,000,000 of each resource in a few of hours!! Why are you not already doing this?
You do not need to be a pro. I am a casual clasher at best. The casualness of my gaming has forced me to refine short burst, high reward farming. If I can do it, so can you.
It’s well know that Barch (barbarian/Archer) is your best bet for fast, cheap, effective farming. Although barch is a solid army composition for farming, to speed up army build times and add diversity I include “Minions” into the mix. To mix things up a bit, I sometimes add in goblins. If i’m not farming dark (rarely is my dark full), I’ll swap out the minions for something more fun like Valks.
Minions, whilst decreasing your dark elixir (DE) income ever so slightly, not only provide you a tool to kill a drawn out barb king with no loss of troops, but also forces the enemy defences to split across multiple target types (barb; close up - ground, archer; distance, ground, minion; distance, air).
Barracks build order:
- Barracks: Barbarian
- Barracks: Barbarian
- Barracks: Archer
- Barracks: Archer
- Dark Barracks: Minion
- Dark Barracks: Minion
- 45 barbs
- 26 archers
- 20 minions
Remember, heroes equal FREE resources. Use your heroes wisely and avoid them dying so that can be re-used for the next attack.
Base (target) selection
Base selection is the single most important element to get right when farming. Good base selection will make the difference between 200,000 an hour and 2,000,000.
Basic base selection rules (for novice farmers):
- If in doubt of any of the above...NEXT
Don't be afraid to keep hitting next 50+ times; NEXT, NEXT, NEXT
This base has collectors full to the brim on the outskirts of the base. Some of them require only a single troop to take out, maximising your resources per unit.
This base has full collectors which again, are not covered by defences, it even has a nice juicy, fairly undefended TH.
The collectors in this base are quite full but not overloaded. These can be picked off with very few troops...watch out for mortars though.
Easy TH snipe, nice. Collectors are not fully maxes but will yield 150,000+ each. Don’t spurt your whole army on this one.
Poorly defended collectors and TH. You wouldn’t want to spend more than 60 or 70 troops on this one as your return is roughly 300,000 combined resources.
Resources are defended behind at least 1 layer of lvl7/8 walls. You will not break in far with Barch without heroes and a tonne of heals. Collectors are pretty empty.
Storages are within the walls and collectors are pretty empty and not max level. NEXT.
Firstly you don’t have a good mix of resources, being an elixir heavy base. Secondly, collectors are empty and very heavily defended. Definite NEXT.
Advanced base selection enhancements
For more experienced farmers
Making more than 2kk of each resource per hour? You’re now ready for a few refinements.
Until you're pulling in 1.5kk to 2kk of each resource per hour, I recommend you attack only dead bases with unprotected collectors. No exceptions. As you get better at base selection and as you level up heroes, you can start taking out collectors and storages deeper within the base without losing too many troops. I wouldn’t recommend this before TH9 due to no access to the Archer Queen.
What is a “Dead base"?
A dead base is one whose owner has not logged in for a while, allowing the resource collectors’ stock of resources to build up. Mines and pumps have animations that indicate how full they are.
Unless another farmer has attacked the base recently and not left a shield (*shakes fist*), a dead base’ collectors will be brimming full of resources, ready for plunder.
Assumption: The base you are attacking is of an equivalent or lower level than yourself. If the base is an higher level than yourself, their defences are likely to take heavier damage against your troops, you will need to deploy additional numbers.
Trophy range depends upon your town hall level. This is the most loose section of the guide as optimum trophy range can shift quite quickly.
Serious farming isn’t required before town hall 6/7 are upgraded resource collectors and typically a lack of builders (unless you’ve gemmed) mean a few attacks can fill your storages.
If you've acquired too many trophies, don’t just quit battles to drop trophies. Farm collectors and pumps but quit out before you get 50%.
Dropped too many trophies? Not to worry. The fastest way to gain trophies in lower leagues (gold and below), is to “Town hall snipe”. Town hall sniping is where you search for a base where the town hall is situated outside of the base. These are often trapped with hidden tesla but not to worry. If you are TH7+, drop your heroes, rage your barb king and you’ll have the TH in seconds. For players without heroes, snipe the TH with a few archers then move on.
Know when to walk away?
You don’t need 50%, let it go, just let it go. Quit out.
If you start dropping trophies skip until you find loaded collectors AND an external, unguarded TH. Chuck a few troops at the TH before you target the collectors. By the time you have cleaned out the collectors the TH will be ready to fall. Then quit out. Done.
Give the target a shield. Why? You are targeting dead bases. If you provide a shield, by the time the next farmer hits the dead base the collectors will be brimming full. The more people do this, the more chance there is that collectors will be full when we hit dead bases.
If you take out 40%+ without compromising the efficiency of your farming by using a few archers to take out undefended buildings, then you help the farming community at minimal loss to your efficiency.
You can farm massive amounts of loot and it doesn't need to take hours of your time. Farm smart.
Happy farming :-)
This is not the only way to farm, if you disagree with anything I've said please be constructive with your criticism. I am happy to improve my farming technique if you have additional insights and i do apologise for not always clearing 40%+ LOL. In the interests of character count, I have left A LOT of detail out of this guide, there are a tonne of additional farming related discussions to be had...