The Student Room Group

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I'm up for it if I'm not doing anything Sat night.
Reply 1461
I'd be up for something, oh yes indeed :biggrin:
Reply 1462
I've changed a couple things in the server:
Difference in team number has been increased to 3, with auto team balance turned off, for when the teams are stacked.
Bot difficulty has been increased from normal to hard.

This is most likely the last month I'll be able to pay for another month by myself, so I hope you guys start donating soon. :tongue:
http://www.gameservers.com/clanpay/?clanid=5e285bfe8571078b636b752eb771bf37

Anyway, 8:00PM?
:ninja:

Have $5 ^.^

I can't spare any more than that :frown:
Reply 1464
I'll chip in some once my pay from august comes through - ATM I'm hovering dangerously close to £0 :frown: But once the pay comes through, I should be able to spare at least a fiver :yes: Should be on at 8, ready to do some suckage :biggrin:
Reply 1465
I am going to suck tonight; still in CoD4 mode.
Reply 1466
haayyy.

started playing css again after a break since xmas. other than that have been playing for about 3 years. xmas day 05 i think :p:

so yeaahhh. bigmanwithanevenbiggergun is my ID

Oh Eye A Bee is my alias atm :p:
Steam question - My laptop arrives tomorrow and I was wondering if I would cause any problems by installing Steam on it and using the account that I also use on my desktop. Is there a rule that prevents the same account being active on two machines at the same time? Would I have to close Steam on my pc before logging onto my account from the laptop? I tried to look on the support page but it wasn't working. Cheers.
If you log in on the laptop at the same time as the desktop, you'll be signed out from the desktop.
Reply 1469
PeaceSells
Steam question - My laptop arrives tomorrow and I was wondering if I would cause any problems by installing Steam on it and using the account that I also use on my desktop. Is there a rule that prevents the same account being active on two machines at the same time? Would I have to close Steam on my pc before logging onto my account from the laptop? I tried to look on the support page but it wasn't working. Cheers.


my steam account is active on 4 computers/laptops. as long as they are not signed in at the same time all is fine. if someone signs in somewhere else. it will close your game down. but that is all.

the only rule is only one person can play an account at a time. hope that helps :smile:
Makes sense, thanks. :biggrin:

I've been playing a fair bit of CSS zombie escape recently. When you have 10 mates on vent and find an empty server there are some pretty funny moments.
Quick not entirely cs:s related question. I bring it up here because I found the problem when trying to switch off some custom skins a server was running using the instructions on the server. I have this problem on a few games including dawn of war.

I can't get the console to come up. I know it's not the ~ key I need as but the button with and | on it which should work doesn't either.
Nefarious
Quick not entirely cs:s related question. I bring it up here because I found the problem when trying to switch off some custom skins a server was running using the instructions on the server. I have this problem on a few games including dawn of war.

I can't get the console to come up. I know it's not the ~ key I need as but the button with and | on it which should work doesn't either.


you need to enable it. go to options > keyboard > advanced and tick the box about console
Reply 1473
Anyone playing later tonight? Haven't played in about 3 years, used to play quite abit though, so should still be alright. I also managed to dig up my mad skills config from ages ago. I've put it here (gonna have to scroll down loads now, ul :P). Btw I didn't write the most of it, only the binds part and the echo.


//Lozza's Source Config
//Updated 15/09/05

// _Set netcode settings_
// _adjusts hitboxes and netcode settings for optimal registration_
cl_cmdrate 101
cl_interp 0.01
cl_interpolate 1
cl_lagcomp_errorcheck 1
cl_lagcompensation 1
cl_updaterate 101
cl_smooth 1
rate 25000

// _Set graphics settings_
// _adjusts graphics settings to boost framerate_
cl_ejectbrass 0 // _disables shells flying out of guns_
cl_forcepreload 1
cl_phys_props_enable 0 // _disables trash and cans etc_
cl_phys_props_max 0 // _disables trash and cans etc_
cl_radartype 1 // _solid radar_
cl_ragdoll_physics_enable 0 // _disables dead bodies_
cl_show_splashes 0 // _disables splashes when in water_
fps_max 101 // _caps FPS_
mat_bloomscale 0
mat_bumpmap 0 // _disables bumpmapping_
mat_clipz 0 // _lowers water quality_
mat_fastnobump 1 // _faster bump mapping_
mat_fastspecular 1 // _fast specular lighting_
mat_mipmaptextures 1 // _texture quality decreases with distance_
mat_hdr_enabled 0 // _disables high dynamic range lighting_
mat_hdr_level 0 // _disables high dynamic range lighting_
mat_picmip 2 // _lower texture quality--set between 0 and 2_
mat_specular 0 // _disables specular lighting_
mat_trilinear 0 // _disables trilinear filtering_
mat_wateroverlaysize 16 // _lowers water quality_
mat_vsync 0 // _disables vertical synchronization_
mp_decals 50 // _how many bullets etc will be shown_
muzzleflash_light 0 // _disables muzzleflash_
r_avglight 0 // _disables average lighting_
r_cheapwaterend 1 // _worse water rendering_
r_cheapwaterstart 1 // _worse water rendering_
r_decal_cullsize 2 // _lower texture quality at distance_
r_decals 0 // _disables player sprays_
r_drawdetailprops 0
r_drawflecks 0// _disables bullet impacts_
r_drawmodeldecals 0 // _disables decals on models_
r_dynamic 0
r_eyes 0 // _removes eyes from player models_
r_lightaverage 0 // _disables average lighting_
r_lightinterp 0
r_lod 3 // _adjusts model quality--set between -5 and 5_
r_occlusion // _disables occlusion--lowers image quality but gains FPS_
r_propsmaxdist 100 // _lower object fading distance_
r_renderoverlayfragment 0
r_rootlod 2 // _lower overall game detail level_
r_shadows 1 // _set to 0 to disable shadows (not recommended)_
r_teeth 0 // _removes teeth from player models_
r_waterforceexpensive 0 // _disables high-quality water_
rope_averagelight 0 // _disables average lighting on ropes_
rope_smooth 0 // _disables antialiasing on ropes_
rope_subdiv 0
rope_wind_dist 0 // _disables wind effects on ropes_

// _Set processing settings_
// _transfers load from GPU to CPU to boost performance_
r_3dnow 1
r_mmx 1
r_sse 1
r_sse2 1

// _Set audio settings_
// _corrects audio synchronization_
snd_mixahead .1 // _mixes sound ahead to reduce stuttering_

// _Set violence settings_
// _increases blood to help you see hits better_
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1

// _Other settings_
budget_show_history 0
cl_crosshairalpha 999
cl_crosshairusealpha 1
jpeg_quality 100
sv_forcepreload 1

//duck+jump_
//_cjump_
alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"

//Controls
unbindall

bind "TAB" "+showscores"

bind "ESCAPE" "cancelselect"

bind "SPACE" "+attack2"

bind "," "buyammo1"

bind "." "buyammo2"

bind "0" "slot10"

bind "1" "slot1"

bind "2" "slot2"

bind "3" "slot3"

bind "4" "slot4"

bind "5" "slot5"

bind "6" "slot6"

bind "7" "slot7"

bind "8" "slot8"

bind "9" "slot9"

bind "`" "toggleconsole"

bind "a" "+moveleft ; cl_crosshaircolor 1"

bind "b" "buymenu"

bind "c" "radio3"

bind "d" "+moveright ; cl_crosshaircolor 2"

bind "e" "+use"

bind "f" "impulse 100"

bind "g" "drop"

bind "h" "commandmenu"

bind "i" "showbriefing"

bind "j" "cheer"

bind "k" "+voicerecord"

bind "m" "chooseteam"

bind "n" "nightvision"

bind "o" "buyequip"

bind "q" "+reload"

bind "s" "+back ; cl_crosshaircolor 3"

bind "t" "impulse 201"

bind "u" "messagemode2"

bind "w" "+forward ; cl_crosshaircolor 4"

bind "x" "radio2"

bind "y" "messagemode"

bind "z" "radio1"

bind "CTRL" "+speed"

bind "SHIFT" "+duck"

bind "F1" "autobuy"

bind "F2" "rebuy"

bind "F3" "askconnect_accept"

bind "F4" "bug"

bind "F5" "jpeg"

bind "F6" "save quick"

bind "F7" "load quick"

bind "F10" "quit prompt"

bind "MWHEELDOWN" "invprev"

bind "MWHEELUP" "invnext"

bind "MOUSE1" "+attack"

bind "MOUSE2" "+cjump ; cl_crosshaircolor 0"
bind "MOUSE3" "lastinv"

bind "PAUSE" "pause"

clear
echo "_Lozza's config loaded_"
Reply 1474
Anyone coming on to the server tonight? OiaB's going to kick my ass for a bit, but would be good to have some other peeps! :biggrin:
Reply 1475
meet the new rank 1 on the TSR server :p:
Reply 1476
Org, you are responsible for my dropping from 12th on the server to 20th. Pulled it back up to 18th after you left, but still! :bawling:
i managed to crawl up from last to 30th place.

I wish i had some more control over the server. :frown:
Reply 1478
Jayk
Org, you are responsible for my dropping from 12th on the server to 20th. Pulled it back up to 18th after you left, but still! :bawling:


well... against you and Oli on compound i was 27-0 up :biggrin:
Lozzaa
Anyone playing later tonight? Haven't played in about 3 years, used to play quite abit though, so should still be alright. I also managed to dig up my mad skills config from ages ago. I've put it here (gonna have to scroll down loads now, ul :P). Btw I didn't write the most of it, only the binds part and the echo.


//Lozza's Source Config
//Updated 15/09/05

// _Set netcode settings_
// _adjusts hitboxes and netcode settings for optimal registration_
cl_cmdrate 101
cl_interp 0.01
cl_interpolate 1
cl_lagcomp_errorcheck 1
cl_lagcompensation 1
cl_updaterate 101
cl_smooth 1
rate 25000

// _Set graphics settings_
// _adjusts graphics settings to boost framerate_
cl_ejectbrass 0 // _disables shells flying out of guns_
cl_forcepreload 1
cl_phys_props_enable 0 // _disables trash and cans etc_
cl_phys_props_max 0 // _disables trash and cans etc_
cl_radartype 1 // _solid radar_
cl_ragdoll_physics_enable 0 // _disables dead bodies_
cl_show_splashes 0 // _disables splashes when in water_
fps_max 101 // _caps FPS_
mat_bloomscale 0
mat_bumpmap 0 // _disables bumpmapping_
mat_clipz 0 // _lowers water quality_
mat_fastnobump 1 // _faster bump mapping_
mat_fastspecular 1 // _fast specular lighting_
mat_mipmaptextures 1 // _texture quality decreases with distance_
mat_hdr_enabled 0 // _disables high dynamic range lighting_
mat_hdr_level 0 // _disables high dynamic range lighting_
mat_picmip 2 // _lower texture quality--set between 0 and 2_
mat_specular 0 // _disables specular lighting_
mat_trilinear 0 // _disables trilinear filtering_
mat_wateroverlaysize 16 // _lowers water quality_
mat_vsync 0 // _disables vertical synchronization_
mp_decals 50 // _how many bullets etc will be shown_
muzzleflash_light 0 // _disables muzzleflash_
r_avglight 0 // _disables average lighting_
r_cheapwaterend 1 // _worse water rendering_
r_cheapwaterstart 1 // _worse water rendering_
r_decal_cullsize 2 // _lower texture quality at distance_
r_decals 0 // _disables player sprays_
r_drawdetailprops 0
r_drawflecks 0// _disables bullet impacts_
r_drawmodeldecals 0 // _disables decals on models_
r_dynamic 0
r_eyes 0 // _removes eyes from player models_
r_lightaverage 0 // _disables average lighting_
r_lightinterp 0
r_lod 3 // _adjusts model quality--set between -5 and 5_
r_occlusion // _disables occlusion--lowers image quality but gains FPS_
r_propsmaxdist 100 // _lower object fading distance_
r_renderoverlayfragment 0
r_rootlod 2 // _lower overall game detail level_
r_shadows 1 // _set to 0 to disable shadows (not recommended)_
r_teeth 0 // _removes teeth from player models_
r_waterforceexpensive 0 // _disables high-quality water_
rope_averagelight 0 // _disables average lighting on ropes_
rope_smooth 0 // _disables antialiasing on ropes_
rope_subdiv 0
rope_wind_dist 0 // _disables wind effects on ropes_

// _Set processing settings_
// _transfers load from GPU to CPU to boost performance_
r_3dnow 1
r_mmx 1
r_sse 1
r_sse2 1

// _Set audio settings_
// _corrects audio synchronization_
snd_mixahead .1 // _mixes sound ahead to reduce stuttering_

// _Set violence settings_
// _increases blood to help you see hits better_
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1

// _Other settings_
budget_show_history 0
cl_crosshairalpha 999
cl_crosshairusealpha 1
jpeg_quality 100
sv_forcepreload 1

//duck+jump_
//_cjump_
alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"

//Controls
unbindall

bind "TAB" "+showscores"

bind "ESCAPE" "cancelselect"

bind "SPACE" "+attack2"

bind "," "buyammo1"

bind "." "buyammo2"

bind "0" "slot10"

bind "1" "slot1"

bind "2" "slot2"

bind "3" "slot3"

bind "4" "slot4"

bind "5" "slot5"

bind "6" "slot6"

bind "7" "slot7"

bind "8" "slot8"

bind "9" "slot9"

bind "`" "toggleconsole"

bind "a" "+moveleft ; cl_crosshaircolor 1"

bind "b" "buymenu"

bind "c" "radio3"

bind "d" "+moveright ; cl_crosshaircolor 2"

bind "e" "+use"

bind "f" "impulse 100"

bind "g" "drop"

bind "h" "commandmenu"

bind "i" "showbriefing"

bind "j" "cheer"

bind "k" "+voicerecord"

bind "m" "chooseteam"

bind "n" "nightvision"

bind "o" "buyequip"

bind "q" "+reload"

bind "s" "+back ; cl_crosshaircolor 3"

bind "t" "impulse 201"

bind "u" "messagemode2"

bind "w" "+forward ; cl_crosshaircolor 4"

bind "x" "radio2"

bind "y" "messagemode"

bind "z" "radio1"

bind "CTRL" "+speed"

bind "SHIFT" "+duck"

bind "F1" "autobuy"

bind "F2" "rebuy"

bind "F3" "askconnect_accept"

bind "F4" "bug"

bind "F5" "jpeg"

bind "F6" "save quick"

bind "F7" "load quick"

bind "F10" "quit prompt"

bind "MWHEELDOWN" "invprev"

bind "MWHEELUP" "invnext"

bind "MOUSE1" "+attack"

bind "MOUSE2" "+cjump ; cl_crosshaircolor 0"
bind "MOUSE3" "lastinv"

bind "PAUSE" "pause"

clear
echo "_Lozza's config loaded_"


where does that go?

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