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    I've got a few ideas that I may like to execute in Blender/Unreal Engine, except that they seem more suited to be done as essays - which I haven't found that great as I tend to procrastinate with them as I find them a bit of a pain.

    My titles so far are:

    1. How and why have the game mechanics and physics progressed in the Devil May Cry series?

    2. How and why have the graphics in Square's JRPGs progressed from 1997 (FFVII) to 2001 (FFX)

    How do I change my titles to enable me to do an artefact-based project whilst still focusing on these areas - your advice will be very helpful, thank you
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    What do you mean "artefact based project"?
    I've used both Unity and Blender. But don't really understand your question here.
 
 
 
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