(Original post by shadowdweller)
Some of you may remember the Microdebating forum from a few years ago... if not, then welcome to a new debating style here on TSR, and one with a twist.
Every Monday a new topic will be put up for debate, and your challenge is to get involved in the discussion, but only using up to 140 characters in each post,
this post aside. Multiple posts are allowed, but no more than 2 posts in a row per person
This week's topic is video games, and whether they are too violent/whether they contribute to society becoming more violent. So feel free to voice your opinion here, and get involved in the debate!
Note: You can also suggest topics for later weeks if you like, just tag me into a post with your suggestion
This is my field. Well not really since I am researching memory, but it still encompasses psychology.
Presently, the research on whether violent
video games (obviously playing Hello Kitty will not affect levels of violence) is mixed. Some studies say violent video games do increase aggression while others conclude that it has small to negligible effects. However, a meta-analysis conducted in 2010 has become the kind of effective position on where the research lies (which can be viewed here: https://www.researchgate.net/publica...nalytic_Review
In simple terms, they pulled together all of the research data examining the effects of violent video games on aggression levels and some other factors to see if there was an overall effect. The most significant effect size was found for violent video game exposure and aggressive behaviour: r =0.24 (small-moderate). When corrected for gender and prior aggression however, the effect is reduced to r = 0.15 (small). The authors took this to mean that violent video games do
have a causal effect on levels of aggressions in individuals. One of the authors later even said "...the debate has now been settled
However, this has still not stopped other researchers from examining their results. Chris Ferguson and John Kilburn have crticised the methodology used and have said that even their "most accurate" effect size of r=0.15 is really small to not have any significant implications. Additionally, they took the data from the meta-analysis and controlled for risk factors such as depression and violence in the family, which reduced the effect to nearly "0".
So as you can see the researchers in this field kind of go back and forth criticising each other. However, from my experience and own research I believe that violent video games do not
have any significant impact on levels of aggression or violence.