The Student Room Group

Animation Portfolio Examples

I was wondering if anyone who has gotten into a university for animation would be willing to share bits of their portfolio? I am starting to put mine together and it would be nice to see what kind of standard I should be meeting (portfolios that got into Hertfordshire would be even better as that's my desired uni).

Reply 1

Hi, I got into Hertfordshire on the basis of my portfolio (I am a mature student and didn't have all the required GCSEs).
You can view it here:
https://www.behance.net/gallery/34608593/Portfolio

I applied to the 2D course, so everything on there is hand-drawn and character design type stuff. I had never done any animation before so I didn't need to include any animation but if you are applying to the 3D or Games courses it's always good to show if you have done anything like 3D modelling etc before (though I don't think it's 100% necessary). If you have any life drawing examples do include those too!

Reply 2

Hi there,

We offer four courses on the Animation programme here at the University of Hertfordshire. This includes visual effects, 2D animation, 3D animation, and games art. You can find portfolio advice from our Programme Leaders for each on this page - there's a video of advice for each near the bottom!

Kind regards,

Rhianna

The School of Creative Arts
University of Hertfordshire

Reply 3

Original post by Blood_Orange
I was wondering if anyone who has gotten into a university for animation would be willing to share bits of their portfolio? I am starting to put mine together and it would be nice to see what kind of standard I should be meeting (portfolios that got into Hertfordshire would be even better as that's my desired uni).


Hey Blood_Orange,

Your portfolio should show your passion and skills. Your work should cover the whole design process: from initial research, through concept development to the finished piece. At Ravensbourne we offer portfolio workshops you can attend for free for help with your showreel or portfolio as well as getting interview tips.

You might want to check out our BA Animation course as well. Our students are taught by industry professionals and work closely with industry on briefs and collaborative work. We are located in North Greenwich in London, if you can I would recommend stopping by for an open day or workshop.

If you have any questions please feel free to ask.

Row:h:

Reply 4

bump

Reply 5

Also might be worth looking at Artstation, the work their is stunning and a good example of what to aspire to ...

https://www.artstation.com/

Reply 6

Original post by Blood_Orange
bump


Hi Blood_Orange

I'm one of the lecturers on the Hertfordshire Digital Animation Programme. Which of our degrees were you particularly interested in? They each have different portfolio requirements. Drawing skill is one of the first things we look for - life drawing (nude figure studies drawn from life), perspective drawings of architecture (2 point perspective or higher please), then areas like character design (front, side, back, three quarter, in colour , to scale - add props and pose and expression sheets if you want to impress us). Then environment designs - front , side, top down if relevant, digital paintings, concept art, photography with strong composition and lighting in it, 3D digital models, realistic anatomy sculpture (human or animal) is good to see, animation of any kind (2D or 3D) that shows your understanding of timing, weight, squash and stretch etc, compositing examples of 3D forms into live action plates, matte paintings and set extensions, simulations and effects work, realtime games assets, playable levels... you name it, we're interested in all of it :smile: Let me know which degree and I'll tell you what areas to cover, the above list covers all four of our animation degrees.

That said, we'd rather see a small amount of very high quality work than a huge pile of everything you've ever drawn for the past 5 years. Think about having 12 -15 pages in a portfolio, and only show your best work. There's an expression in the industry that when you apply for a job and you send your reel in, you're only as good as the worst piece of art in the reel - so make the worst piece good and everything else excellent. Don't bother showing weak work because it only makes the lecturer reviewing your work think that you're only good some of the time, and they'll be looking for an applicant who is god all the time. Be selective :smile: Get drawing!

Quick Reply