The idea is in the right place, but realistically, we're talking computer simulations. AI is generally going to behave the way it's coded, and thus becomes predictable, no matter how complicated. Humans are the complete opposite.
You're also jumping into the realm of simulations... Simulators can be rather accurate, but they're certainly not as accurate as the real thing, again, this comes down the 'limitations' of coding vs the real world. You can predict how things will react in a computer with relative ease. The real world? You can only predict so much.
Then you've also got the equipment... To provide a somewhat realistic experience, budget wheels and pedals just wont cut it... For anything realistic, you're going to want belt driven force feedback at the very least, spoiler alert! Belt driven wheels don't tend to be cheap. For an actual, realistic experience, you'll want something like direct drive force feedback, and those kinds of wheels will set you back about a grand.
Then there's the pedals... Again, something decent for realism isn't cheap...
Also, without a fully fledged simulator, you don't get the feel, even then I doubt they can completely replicate the feel of say... Holding a diesel on the edge of stalling as you move off with just the clutch in heavy traffic.
Then there's the shifter. How would you replicate a reverse gear lock out? How would you simulate different lock out systems on the same shifter (some use triggers, some use pull rings, some just straight up don't have a reverse lock out at all (mainly older cars with 5 speed boxes though, making it virtually impossible to accidentally try and put it in reverse anyway). Not to mention different gear configurations, 5,6,7 and 8 speed boxes... Different positioning of the reverse gear.
In other words, it just isn't practical, and it's far to expensive to give anything other than a very basic idea of what driving is like. Even the high end hardware wouldn't be enough, you'd need a full on cockpit sim which simulates body roll and whatnot. Even then, it wont be completely like the real thing. No matter how realistic, nothing can replicate the feeling of driving down a tight, twisty country lane at night for example, cause if you crash in that sim? Whatever... You'll know nothing will come of it. In the real world? Potentially lethal consequences for small miscalculations.
Then there's the software side of things... Wont be cheap to develop and that cost will only get passed down.
In short: to provide even a somewhat realistic experience, you're going to need very pricey hardware, software will probably cost a decent bit as well, and ultimately, it'd be cheaper just to straight up get lessons unless you're one of those people who need a stupid amount of hours behind the wheel.
For something that'd provide as close to real life as we can get? For reference, Lewis Hamilton has openly stated that the F1 simulators he uses are no better than computer games for learning, because the simulators just don't replicate things good enough. These aren't exactly your standard consumer pedal and wheel combos... These are six/seven+ figure state of the art simulators, and even they can't get it right.
VR Driving Lessons Watch
Last edited by TheMcSame; 1 week ago at 17:42.
(Original post by harvey7)
Driving lessons are expensive, right? If a PS4/Xbox One game was released that you could use to practice your driving in VR or just on screen, would you buy it? Steerings wheel and pedals would be included in a bundle.
It would be a great, cost effective alternative to IRL driving lessons!
What do YOU think?
I mainly played Euro Truck Simulator 2 on it, and despite racking up hundreds of hours on the game, my driving IRL was still poor in my first few lessons. I probably picked up some nasty habits too, tbh.