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    • Thread Starter

    I have my GUIs programmed for an imitation of chess. However, I do not know how to go on about programming the logic behind the movements of the pieces, validation of movements, if the king is in check/check mate... etc. Please help! Doing computer science at A-Level and it would be cool if I can program a simple chess game. Thank you!

    Chess is very much all about its rules and the data you use to represent the board, pieces, position, etc.

    How well do you understand the rules of chess, and how clearly could you describe them in words? For example, how would you write down the rules for a Pawn, in plain English?

    Once you clearly understand your rules, consider the data you need to support those rules, and how they're structured to model a chess game. e.g.
    • What data are you using to describe a 'Chess board' or a 'Chess Piece'? How are those things represented?
    • What data are you using to describe the way a chess piece moves, and how are you representing those?
    • What does your data representation of the current position on the board look like?
    • How does your data distinguish a Black piece from a White piece, or different types of pieces (e.g. Pawn or Rook)?

    Before you even think about trying to write any logic in a programming language, you need to step back and consider all of those kinds of things first.
    • Thread Starter

    Thank you for your advice (:

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