uses and gratifications
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kels1106
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how do you apply the uses and gratification theory to video games like fortnite?
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simxne_
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I don't know if you still need it, but I found this:
(The parts that aren't in bold are not my ideas, but I hope it's kind of helpful to start with?)
Information - learning about the world, satisfying our curiosity and seeking advice
People may play because they want to learn about how to construct buildings and other structures.
Personal identity - finding people who share our values, identifying with others and understanding ourselves
A person may play because they class themselves as a gamer.
Integration and social interaction - finding a basis for conversation, 'fitting in' with others and connecting with society
When a person plays the game, the online chat function allows them to communicate with different people around the world.
Entertainment - escaping from our problems, relaxing, filling time and enjoying ourselves
The immersive gameplay allows a player to escape the difficulties of everyday life and have fun.
(The parts that aren't in bold are not my ideas, but I hope it's kind of helpful to start with?)
Information - learning about the world, satisfying our curiosity and seeking advice
People may play because they want to learn about how to construct buildings and other structures.
Personal identity - finding people who share our values, identifying with others and understanding ourselves
A person may play because they class themselves as a gamer.
Integration and social interaction - finding a basis for conversation, 'fitting in' with others and connecting with society
When a person plays the game, the online chat function allows them to communicate with different people around the world.
Entertainment - escaping from our problems, relaxing, filling time and enjoying ourselves
The immersive gameplay allows a player to escape the difficulties of everyday life and have fun.
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