What sort of maths do you have to do in an automotive engineering course?

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Jaymin
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#1
Hello,

I'm going to start an automotive engineering foundation course at university and I want to know what sort of maths topics will come up so I can study ahead to prepare. I haven't done much, if any, maths since GCSE's so I'm very rusty in that department. I have a great interest in cars and watch videos about assembling vehicles as well as their inner workings because I don't currently have my own car and also not having the correct facilities to work on a car either. The main worry I have currently is the maths though. If anyone could shine some light on it, it would be incredibly helpful.

Thanks.
Last edited by Jaymin; 11 months ago
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fizxzaman
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You'd do a lot of mechanics-related stuff, and I'd say brush up on a bit of physics too (SUVAT, forces, pulleys, torque, motion, moments, etc. as they're all vital for automotive engineering).
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mnot
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#3
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(Original post by Jaymin)
Hello,

I'm going to start an automotive engineering foundation course at university and I want to know what sort of maths topics will come up so I can study ahead to prepare. I haven't done much, if any, maths since GCSE's so I'm very rusty in that department. I have a great interest in cars and watch videos about assembling vehicles as well as their inner workings because I don't currently have my own car and also not having the correct facilities to work on a car either. The main worry I have currently is the maths though. If anyone could shine some light on it, it would be incredibly helpful.

Thanks.
You’ll really be doing mechanical engineering.

Mostly calculus & linear algebra. You’ll be doing an applied mathematics degree really, every day of the degree. The main subjects are stress, kinematics, fluid mechanics & thermodynamics. You’ll also have to do some stuff on design & manufacturing, control engineering and perhaps in final years some more application like vehicle dynamics (which is mostly applied linear algebra) and an introduction into automotive propulsion (which is a mix of stuff but mostly applied calculus).
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