Cyberstart Intern Level 3 Challenge 2
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usafa92
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#1
Any help appreciated. Inspecting the webpage and am stuck with how to bypass the lock.
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Howling44
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#2
If this is the dice challenge, just keep refreshing the page until the flag shows up. If you could help me with the corrupt file one I would greatly appreciate it. I can for the life of me figure out how to open it.
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usafa92
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#3
(Original post by Howling44)
If this is the dice challenge, just keep refreshing the page until the flag shows up. If you could help me with the corrupt file one I would greatly appreciate it. I can for the life of me figure out how to open it.
If this is the dice challenge, just keep refreshing the page until the flag shows up. If you could help me with the corrupt file one I would greatly appreciate it. I can for the life of me figure out how to open it.
You click "Spin" and you're given 2 sets of numbers. Then you're supposed to either add or subtract those number, enter the answer, then click "Submit".
Unfortunately, 0.3 seconds isn't enough time - so I assume you're supposed to figure out a way to interrupt the timer or bypass the "lock".
I've tried inspecting the webpage code and I can see what's going on after I click "Spin". I can see some variables change, but don't know what I need to do to bypass the timer or the lock.
Last edited by usafa92; 6 months ago
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Howling44
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#4
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#4
(Original post by usafa92)
No, the Intern Base Level 3 Challenge 2 is the "Maths at Light Speed" challenge where you're suposed to do a simple math calculation in 0.3 seconds.
You click "Spin" and you're given 2 sets of numbers. Then you're supposed to either add or subtract those number, enter the answer, then click "Submit".
Unfortunately, 0.3 seconds isn't enough time - so I assume you're supposed to figure out a way to interrupt the timer or bypass the "lock".
I've tried inspecting the webpage code and I can see what's going on after I click "Spin". I can see some variables change, but don't know what I need to do to bypass the timer or the lock.
No, the Intern Base Level 3 Challenge 2 is the "Maths at Light Speed" challenge where you're suposed to do a simple math calculation in 0.3 seconds.
You click "Spin" and you're given 2 sets of numbers. Then you're supposed to either add or subtract those number, enter the answer, then click "Submit".
Unfortunately, 0.3 seconds isn't enough time - so I assume you're supposed to figure out a way to interrupt the timer or bypass the "lock".
I've tried inspecting the webpage code and I can see what's going on after I click "Spin". I can see some variables change, but don't know what I need to do to bypass the timer or the lock.
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usafa92
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#5
(Original post by Howling44)
inspect the page and have it open at the bottom of your screen. Watch it as you click spin for answer to see what changes. I can't figure out what to change, but that might help you.
inspect the page and have it open at the bottom of your screen. Watch it as you click spin for answer to see what changes. I can't figure out what to change, but that might help you.
The below line of code changes after you spin:
Code you first spin BEFORE: <form class="form" action="/flashfast/answer" id="calc-form">
Code after AFTER :<form class="form" action= id="calc-form">
You have to edit it back to it's first state (/flashfast/answer) in order to enter the correct sum and click submit.
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lordsring
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proto1250
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#7
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#7
(Original post by usafa92)
I figured it out.
The below line of code changes after you spin:
Code you first spin BEFORE: <form class="form" action="/flashfast/answer" id="calc-form">
Code after AFTER :<form class="form" action= id="calc-form">
You have to edit it back to it's first state (/flashfast/answer) in order to enter the correct sum and click submit.
I figured it out.
The below line of code changes after you spin:
Code you first spin BEFORE: <form class="form" action="/flashfast/answer" id="calc-form">
Code after AFTER :<form class="form" action= id="calc-form">
You have to edit it back to it's first state (/flashfast/answer) in order to enter the correct sum and click submit.
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