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I need advice for my CS NEA

I want to make a fps game. Is it fine to use code from the tutorial videos, but adapt it for my purposes in response to referencing the source?. What’s the baseline of what’s not allowed when using loads of tutorials to learn how to code an fps game?

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My project is on an fps game. What’s the baseline of what’s not allowed when using loads of tutorials to learn how to code a game? I’ll of course show references of using the sources to because then that would be plagiarism, as it’s not my original work. But how do I know what’s okay to use? E.g. would I be allowed to use someone’s code for a procedural dungeon generator or would I have to do it by scratch? Would I need to do all the 3D rendering of models or can I just use the assets/presets from said Unity?
Original post by MichaelT28092006
My project is on an fps game. What’s the baseline of what’s not allowed when using loads of tutorials to learn how to code a game? I’ll of course show references of using the sources to because then that would be plagiarism, as it’s not my original work. But how do I know what’s okay to use? E.g. would I be allowed to use someone’s code for a procedural dungeon generator or would I have to do it by scratch? Would I need to do all the 3D rendering of models or can I just use the assets/presets from said Unity?

You can use libraries, pre-made code etc but these need to be referenced and you won't get any credit for it.

Be careful to ensure most of your program isn't a Frankenstein of other peoples' code.

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