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ALEVEL OCR A Computer Science NEA

Guys what are some intermediate coding projects I can do for my NEA? I'm still learning coding as I go but I need to present a NEA idea soon. Im like super stressed because the year 13s wrote like 360 pages of their coursework and I don't think I CAN do that.. Also tips on how to get better at coding plz. I've been thinking of making my own version of minesweeper since I'm not aiming for a super high grade in computer science (B)

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Reply 1

Original post
by mintchalk
Guys what are some intermediate coding projects I can do for my NEA? I'm still learning coding as I go but I need to present a NEA idea soon. Im like super stressed because the year 13s wrote like 360 pages of their coursework and I don't think I CAN do that.. Also tips on how to get better at coding plz. I've been thinking of making my own version of minesweeper since I'm not aiming for a super high grade in computer science (B)

Last year I got 63/70 (A*). Honestly, for OCR, your code does not need to be fully functioning, the majority of the marks you gain are from the documentation itself (hence why you said the yr13s have written loads of pages of work). Just need to provide videos of your game working (even if that resorts to faking things). For mine, I created a basic simple highway racing game and I kid you not, I only started the design section of my game during the easter holiday of yr13. The easiest possible way to do the nea is by watching tutorials on a specific thing you want to add to your game and basically copying the code used (but of course change the variable names, otherwise thats just straight up cheating). If you're looking for an easy approach, create your game in unity and use c-sharp since there's plenty of tutorials available online. You can still achieve a high grade in coursework without actually knowing 'how to code'. Make sure you follow an exemplar as well to ensure you're documenting things with the correct structure. If you want, I can also send you my NEA documentation. If you have any other questions feel free to ask.

Reply 2

Original post
by Y12EC
Last year I got 63/70 (A*). Honestly, for OCR, your code does not need to be fully functioning, the majority of the marks you gain are from the documentation itself (hence why you said the yr13s have written loads of pages of work). Just need to provide videos of your game working (even if that resorts to faking things). For mine, I created a basic simple highway racing game and I kid you not, I only started the design section of my game during the easter holiday of yr13. The easiest possible way to do the nea is by watching tutorials on a specific thing you want to add to your game and basically copying the code used (but of course change the variable names, otherwise thats just straight up cheating). If you're looking for an easy approach, create your game in unity and use c-sharp since there's plenty of tutorials available online. You can still achieve a high grade in coursework without actually knowing 'how to code'. Make sure you follow an exemplar as well to ensure you're documenting things with the correct structure. If you want, I can also send you my NEA documentation. If you have any other questions feel free to ask.

Hi if possible could you send me your documentation? - I’m almost done with mine but I want to make sure I’m doing it right.

Reply 3

Original post
by HeidioKdh
Hi if possible could you send me your documentation? - I’m almost done with mine but I want to make sure I’m doing it right.

Yeah sure I got you, check dms

Reply 4

Original post
by Y12EC
Last year I got 63/70 (A*). Honestly, for OCR, your code does not need to be fully functioning, the majority of the marks you gain are from the documentation itself (hence why you said the yr13s have written loads of pages of work). Just need to provide videos of your game working (even if that resorts to faking things). For mine, I created a basic simple highway racing game and I kid you not, I only started the design section of my game during the easter holiday of yr13. The easiest possible way to do the nea is by watching tutorials on a specific thing you want to add to your game and basically copying the code used (but of course change the variable names, otherwise thats just straight up cheating). If you're looking for an easy approach, create your game in unity and use c-sharp since there's plenty of tutorials available online. You can still achieve a high grade in coursework without actually knowing 'how to code'. Make sure you follow an exemplar as well to ensure you're documenting things with the correct structure. If you want, I can also send you my NEA documentation. If you have any other questions feel free to ask.

hey please could you also send me the documentation too?

Reply 5

Original post
by jojomonr
hey please could you also send me the documentation too?

check dms

Reply 6

Original post
by Y12EC
Last year I got 63/70 (A*). Honestly, for OCR, your code does not need to be fully functioning, the majority of the marks you gain are from the documentation itself (hence why you said the yr13s have written loads of pages of work). Just need to provide videos of your game working (even if that resorts to faking things). For mine, I created a basic simple highway racing game and I kid you not, I only started the design section of my game during the easter holiday of yr13. The easiest possible way to do the nea is by watching tutorials on a specific thing you want to add to your game and basically copying the code used (but of course change the variable names, otherwise thats just straight up cheating). If you're looking for an easy approach, create your game in unity and use c-sharp since there's plenty of tutorials available online. You can still achieve a high grade in coursework without actually knowing 'how to code'. Make sure you follow an exemplar as well to ensure you're documenting things with the correct structure. If you want, I can also send you my NEA documentation. If you have any other questions feel free to ask.
thank you for the tips, please could you send me your documentation🙏🙏🙏

Reply 7

Original post
by Y12EC
Last year I got 63/70 (A*). Honestly, for OCR, your code does not need to be fully functioning, the majority of the marks you gain are from the documentation itself (hence why you said the yr13s have written loads of pages of work). Just need to provide videos of your game working (even if that resorts to faking things). For mine, I created a basic simple highway racing game and I kid you not, I only started the design section of my game during the easter holiday of yr13. The easiest possible way to do the nea is by watching tutorials on a specific thing you want to add to your game and basically copying the code used (but of course change the variable names, otherwise thats just straight up cheating). If you're looking for an easy approach, create your game in unity and use c-sharp since there's plenty of tutorials available online. You can still achieve a high grade in coursework without actually knowing 'how to code'. Make sure you follow an exemplar as well to ensure you're documenting things with the correct structure. If you want, I can also send you my NEA documentation. If you have any other questions feel free to ask.

also, could you send me the documentation? if you have free time, could you also have a look at mine and give me some feedback to improve my NEA? thank you.

Reply 8

Original post
by mintchalk
Guys what are some intermediate coding projects I can do for my NEA? I'm still learning coding as I go but I need to present a NEA idea soon. Im like super stressed because the year 13s wrote like 360 pages of their coursework and I don't think I CAN do that.. Also tips on how to get better at coding plz. I've been thinking of making my own version of minesweeper since I'm not aiming for a super high grade in computer science (B)

hello, do you need help in any more AI or any projects related to computer science? im here to help

Reply 9

Original post
by Y12EC
Last year I got 63/70 (A*). Honestly, for OCR, your code does not need to be fully functioning, the majority of the marks you gain are from the documentation itself (hence why you said the yr13s have written loads of pages of work). Just need to provide videos of your game working (even if that resorts to faking things). For mine, I created a basic simple highway racing game and I kid you not, I only started the design section of my game during the easter holiday of yr13. The easiest possible way to do the nea is by watching tutorials on a specific thing you want to add to your game and basically copying the code used (but of course change the variable names, otherwise thats just straight up cheating). If you're looking for an easy approach, create your game in unity and use c-sharp since there's plenty of tutorials available online. You can still achieve a high grade in coursework without actually knowing 'how to code'. Make sure you follow an exemplar as well to ensure you're documenting things with the correct structure. If you want, I can also send you my NEA documentation. If you have any other questions feel free to ask.

How many words was your documentation?

Reply 10

Original post
by Y12EC
Yeah sure I got you, check dms

Can you send me to please

Reply 11

Original post
by Y12EC
Yeah sure I got you, check dms

If possible can you send me documentation too?

Reply 12

Original post
by Y12EC
Last year I got 63/70 (A*). Honestly, for OCR, your code does not need to be fully functioning, the majority of the marks you gain are from the documentation itself (hence why you said the yr13s have written loads of pages of work). Just need to provide videos of your game working (even if that resorts to faking things). For mine, I created a basic simple highway racing game and I kid you not, I only started the design section of my game during the easter holiday of yr13. The easiest possible way to do the nea is by watching tutorials on a specific thing you want to add to your game and basically copying the code used (but of course change the variable names, otherwise thats just straight up cheating). If you're looking for an easy approach, create your game in unity and use c-sharp since there's plenty of tutorials available online. You can still achieve a high grade in coursework without actually knowing 'how to code'. Make sure you follow an exemplar as well to ensure you're documenting things with the correct structure. If you want, I can also send you my NEA documentation. If you have any other questions feel free to ask.

if you don't mind, I really need the help, could I see your documentation too?

Reply 13

Original post
by Y12EC
Last year I got 63/70 (A*). Honestly, for OCR, your code does not need to be fully functioning, the majority of the marks you gain are from the documentation itself (hence why you said the yr13s have written loads of pages of work). Just need to provide videos of your game working (even if that resorts to faking things). For mine, I created a basic simple highway racing game and I kid you not, I only started the design section of my game during the easter holiday of yr13. The easiest possible way to do the nea is by watching tutorials on a specific thing you want to add to your game and basically copying the code used (but of course change the variable names, otherwise thats just straight up cheating). If you're looking for an easy approach, create your game in unity and use c-sharp since there's plenty of tutorials available online. You can still achieve a high grade in coursework without actually knowing 'how to code'. Make sure you follow an exemplar as well to ensure you're documenting things with the correct structure. If you want, I can also send you my NEA documentation. If you have any other questions feel free to ask.

hi could you send me your documentation?

Reply 14

Original post
by Y12EC
Last year I got 63/70 (A*). Honestly, for OCR, your code does not need to be fully functioning, the majority of the marks you gain are from the documentation itself (hence why you said the yr13s have written loads of pages of work). Just need to provide videos of your game working (even if that resorts to faking things). For mine, I created a basic simple highway racing game and I kid you not, I only started the design section of my game during the easter holiday of yr13. The easiest possible way to do the nea is by watching tutorials on a specific thing you want to add to your game and basically copying the code used (but of course change the variable names, otherwise thats just straight up cheating). If you're looking for an easy approach, create your game in unity and use c-sharp since there's plenty of tutorials available online. You can still achieve a high grade in coursework without actually knowing 'how to code'. Make sure you follow an exemplar as well to ensure you're documenting things with the correct structure. If you want, I can also send you my NEA documentation. If you have any other questions feel free to ask.

Pls can you send me your documentation? i think it would be realy helpfull . Thanks!

Reply 15

Original post
by Y12EC
Last year I got 63/70 (A*). Honestly, for OCR, your code does not need to be fully functioning, the majority of the marks you gain are from the documentation itself (hence why you said the yr13s have written loads of pages of work). Just need to provide videos of your game working (even if that resorts to faking things). For mine, I created a basic simple highway racing game and I kid you not, I only started the design section of my game during the easter holiday of yr13. The easiest possible way to do the nea is by watching tutorials on a specific thing you want to add to your game and basically copying the code used (but of course change the variable names, otherwise thats just straight up cheating). If you're looking for an easy approach, create your game in unity and use c-sharp since there's plenty of tutorials available online. You can still achieve a high grade in coursework without actually knowing 'how to code'. Make sure you follow an exemplar as well to ensure you're documenting things with the correct structure. If you want, I can also send you my NEA documentation. If you have any other questions feel free to ask.

Hey, if possible, could you not send what you wrote to me?
Original post
by mintchalk
Guys what are some intermediate coding projects I can do for my NEA? I'm still learning coding as I go but I need to present a NEA idea soon. Im like super stressed because the year 13s wrote like 360 pages of their coursework and I don't think I CAN do that.. Also tips on how to get better at coding plz. I've been thinking of making my own version of minesweeper since I'm not aiming for a super high grade in computer science (B)
You absolutely do NOT need to write 360 pages. It's quality, not quantity. A lot of high-scoring coursework submissions scrape by with only ~150 pages. Perhaps less.

Minesweeper is perfectly fine for A-level.

Reply 16

Original post
by Y12EC
Last year I got 63/70 (A*). Honestly, for OCR, your code does not need to be fully functioning, the majority of the marks you gain are from the documentation itself (hence why you said the yr13s have written loads of pages of work). Just need to provide videos of your game working (even if that resorts to faking things). For mine, I created a basic simple highway racing game and I kid you not, I only started the design section of my game during the easter holiday of yr13. The easiest possible way to do the nea is by watching tutorials on a specific thing you want to add to your game and basically copying the code used (but of course change the variable names, otherwise thats just straight up cheating). If you're looking for an easy approach, create your game in unity and use c-sharp since there's plenty of tutorials available online. You can still achieve a high grade in coursework without actually knowing 'how to code'. Make sure you follow an exemplar as well to ensure you're documenting things with the correct structure. If you want, I can also send you my NEA documentation. If you have any other questions feel free to ask.

im in year 13 can i please see yours?

Reply 17

Original post
by Y12EC
Last year I got 63/70 (A*). Honestly, for OCR, your code does not need to be fully functioning, the majority of the marks you gain are from the documentation itself (hence why you said the yr13s have written loads of pages of work). Just need to provide videos of your game working (even if that resorts to faking things). For mine, I created a basic simple highway racing game and I kid you not, I only started the design section of my game during the easter holiday of yr13. The easiest possible way to do the nea is by watching tutorials on a specific thing you want to add to your game and basically copying the code used (but of course change the variable names, otherwise thats just straight up cheating). If you're looking for an easy approach, create your game in unity and use c-sharp since there's plenty of tutorials available online. You can still achieve a high grade in coursework without actually knowing 'how to code'. Make sure you follow an exemplar as well to ensure you're documenting things with the correct structure. If you want, I can also send you my NEA documentation. If you have any other questions feel free to ask.


Could you possibly send me your documentation too please!!!!

Reply 18

Original post
by y12ec
last year i got 63/70 (a*). Honestly, for ocr, your code does not need to be fully functioning, the majority of the marks you gain are from the documentation itself (hence why you said the yr13s have written loads of pages of work). Just need to provide videos of your game working (even if that resorts to faking things). For mine, i created a basic simple highway racing game and i kid you not, i only started the design section of my game during the easter holiday of yr13. The easiest possible way to do the nea is by watching tutorials on a specific thing you want to add to your game and basically copying the code used (but of course change the variable names, otherwise thats just straight up cheating). If you're looking for an easy approach, create your game in unity and use c-sharp since there's plenty of tutorials available online. You can still achieve a high grade in coursework without actually knowing 'how to code'. Make sure you follow an exemplar as well to ensure you're documenting things with the correct structure. If you want, i can also send you my nea documentation. If you have any other questions feel free to ask.

can i pleaseeeeeeeeeeeeeee seee the documetation? Im stsurggling realy badly

Reply 19

Original post
by Y12EC
Last year I got 63/70 (A*). Honestly, for OCR, your code does not need to be fully functioning, the majority of the marks you gain are from the documentation itself (hence why you said the yr13s have written loads of pages of work). Just need to provide videos of your game working (even if that resorts to faking things). For mine, I created a basic simple highway racing game and I kid you not, I only started the design section of my game during the easter holiday of yr13. The easiest possible way to do the nea is by watching tutorials on a specific thing you want to add to your game and basically copying the code used (but of course change the variable names, otherwise thats just straight up cheating). If you're looking for an easy approach, create your game in unity and use c-sharp since there's plenty of tutorials available online. You can still achieve a high grade in coursework without actually knowing 'how to code'. Make sure you follow an exemplar as well to ensure you're documenting things with the correct structure. If you want, I can also send you my NEA documentation. If you have any other questions feel free to ask.

Can you send me your documentation so I can commercialize it and start a Ponzi scheme out of it?

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