Thanks to topladymacbeth and aspalax 🙂 I am one of the lecturers on the Concept Art degree at Hertfordshire and I will warn you that although we do a lot of drawing you will also need to learn a fair bit of 3D, because as aspalax mentions, so much of the concept art made in industry is done in 3D these days that it is extremely difficult to get employment in the UK as a concept artist if you can't use 3D as well.... unless you confine your future career to only be working in 2D games... and even there 3D is useful. I have worked on 2D and 3D videogames and even for the 2D games we would model characters and animate them in 3D and then paint over the frames to make them more 2D looking - why? because if the client wanted changes made to the motion or design of a character it was quicker to do it in 3D, render out all the sprites (frames of animation) from the different angles the engine needed and then touch up the bits that didn't look 2D enough, than it was to re-animate everything in 2D. We often used 3D models as bases for paint overs for the backgrounds; again, for speed - 3D solves complex perspetive issues instantly - yes you should know how to contruct perspective correctly, but for anything complex a 3D program will do it faster. So look at 3D as something that can help you get more work done faster - and in this industry there is never enough time to do everything as you wish it was done; you just learn as many short cuts to creating something that the client likes and will pay for within the scary deadline you have.