


Reply 2
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Where possible, try to speak to people that work in games, and ideally someone who currently works in the kind of role you would like to do/ in an adjacent role. You can do this by attending talks and enagging with the speakers afterwards, reaching out to people on Linkedin or Artstation, talking to your course alumni, and going to conferences and/or festivals.
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Consider what your career path might look like after university
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Have backup plans for if that ideal path doesn't work out
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Know what skills/software/qualifications etc you need to have/be familiar with for both your option A and backup plans. Look at entry level roles and their typical requirements. How close are you to being able to meet them now? What do you still need to learn/improve? Are you going to learn that on your course, or do you need to learn that independently?
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Stay familiar with the industry and attempt to keep up to date with industry news, so you're less surprised when you graduate. gamesindustry.biz is a great place to start. I can also recommend survey data like GDC's State of the Games Industry survey (for a global look) or ukie's Games Industry Census (for a focus on the UK, although the most recent is from 2022 - data was recently collected for 2025 so we should have a new one soon.)

Reply 4
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Where possible, try to speak to people that work in games, and ideally someone who currently works in the kind of role you would like to do/ in an adjacent role. You can do this by attending talks and enagging with the speakers afterwards, reaching out to people on Linkedin or Artstation, talking to your course alumni, and going to conferences and/or festivals.
•
Consider what your career path might look like after university
•
Have backup plans for if that ideal path doesn't work out
•
Know what skills/software/qualifications etc you need to have/be familiar with for both your option A and backup plans. Look at entry level roles and their typical requirements. How close are you to being able to meet them now? What do you still need to learn/improve? Are you going to learn that on your course, or do you need to learn that independently?
•
Stay familiar with the industry and attempt to keep up to date with industry news, so you're less surprised when you graduate. gamesindustry.biz is a great place to start. I can also recommend survey data like GDC's State of the Games Industry survey (for a global look) or ukie's Games Industry Census (for a focus on the UK, although the most recent is from 2022 - data was recently collected for 2025 so we should have a new one soon.)


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