Half Life 2 System Req from Steam.com:(Original post by IGX_RSV2)
CS: Source is more demanding, why do you think Valve would recommend higher specs? It requires a higher level of software support (Directx), therefore it's more demanding.
I'm sorry if you can't handle it, but that's how it is. You're pretty lucky that you've even managed to run Half life 2 on that damn excuse of a laptop.
Minimum: 1.2 GHz Processor, 256MB RAM, DirectX 7 level graphics card, Windows 2000/XP, Mouse, Keyboard, Internet Connection
Recommended: 2.4 GHz Processor, 512MB RAM, DirectX 9 level graphics card, Windows 2000/XP, Mouse, Keyboard, Internet Connection
Counter Strike: Source System Req from Steam.com
Minimum: 1.2 GHz Processor, 256MB RAM, DirectX 7 level graphics card, Windows 2000/XP, Mouse, Keyboard, Internet Connection
Recommended: 2.4 GHz Processor, 512MB RAM, DirectX 9 level graphics card, Windows 2000/XP, Mouse, Keyboard, Internet Connection
Now you're just making stuff up now...Like I said previously, you should no when to stop argueing about something you don't know anything about.
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You Failed
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- 18-07-2009 21:34
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- 19-07-2009 08:49
(Original post by You Failed)
They run on exactly the same engine, the only way one could be more demanding is if it is a very, very large CS map and if there is a large number of players on it. No one is denying this will cause a drop in FPS but the drop should not be anywhere near as dramatic as anything I am experiencing even on the smaller maps with few players.maps now support HDR, which isn't in HL2) and though I don't know exactly what the differences between the source implementations that kills your FPS is; if you find that the above config doesn't help you at all, then you'll just have to accept that CS
won't run on your laptop
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jacketpotato
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- 19-07-2009 16:42
Op, go here: http://forums.enemydown.co.uk/showthread.php?t=16994
For major FPS, use dT's config. It will make the game look like ****, but you will get decent FPS even on your laptop.
Use dx level 8.1, and use a resolution of 800x600.
And for the record, the differences in performance between CSS and HL2 are absolutely negligible. Its the same engine, and additions to the source engine like HDR are of no significance if you do not have a top end PC. -
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- 19-07-2009 16:52
Why do people assume that a dual core will be able to run games? Games are GPU dependent, I'd rather have a single core with a decent graphics card than dual core and crappy integrated graphics.
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You Failed
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- 19-07-2009 18:37
(Original post by lnjames)
Why do people assume that a dual core will be able to run games? Games are GPU dependent, I'd rather have a single core with a decent graphics card than dual core and crappy integrated graphics. -
DevilsJackass
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- 19-07-2009 23:09
(Original post by lnjames)
Why do people assume that a dual core will be able to run games? Games are GPU dependent, I'd rather have a single core with a decent graphics card than dual core and crappy integrated graphics.
and well it would help if css was multi threaded which it isnt sadly -
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- 20-07-2009 01:29
(Original post by You Failed)
Uhh...When did anyone in the thread mention that because I have a Dual-Core that I should be able to run the game? I know gaming performance has very little to do with the CPU, although in CS: S it plays a bit more of a roll, especially on larger maps with more players. -
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- 20-07-2009 03:20
(Original post by lnjames)
Then I don't get why you thought it'd run on integrated laptop graphics. -
You Failed
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- 20-07-2009 15:58
(Original post by lnjames)
Then I don't get why you thought it'd run on integrated laptop graphics. -
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- 20-07-2009 16:47
based on your original post it may not be your pc. Have you tried reinstalling cs:s because initially your problem starts on load up thus maybe a reinstall will fix it.
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- 20-07-2009 17:02
(Original post by You Failed)
You didn't read the OP then either? -
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- 20-07-2009 17:27
(Original post by lnjames)
Okay sorry I didn't see the HL2 bit. But still, might patches have affected the FPS of the games? If you play an unpatched version of HL2 and then an unpatched CS, is there still problems? -
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- 28-07-2009 13:35
(Original post by lnjames)
Why do people assume that a dual core will be able to run games? Games are GPU dependent, I'd rather have a single core with a decent graphics card than dual core and crappy integrated graphics. -
White Zenith
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- 28-07-2009 19:33
1.73ghz CPU.. :|
If you can run HL2 okay on your integrated graphics then this might be your problem... I can only imagine that the online aspect of CSrequires more CPU time than HL2 so it is killing your performance... Try downloading a graphics config file from somewhere (someone linked you to one earlier in the thread), and see if it makes a difference on performance.
If it doesn't it is likely the CPU is limiting your performance...
I've never had a CPU that slow, so i'm not too sure... try it anyway and post back -
omicronlyrae
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- 30-07-2009 15:07
(Original post by White Zenith)
1.73ghz CPU.. :|
If you can run HL2 okay on your integrated graphics then this might be your problem... I can only imagine that the online aspect of CSrequires more CPU time than HL2 so it is killing your performance... Try downloading a graphics config file from somewhere (someone linked you to one earlier in the thread), and see if it makes a difference on performance.
If it doesn't it is likely the CPU is limiting your performance...
I've never had a CPU that slow, so i'm not too sure... try it anyway and post back
OP, the problem is one as Estel outlined - you're trying to use an itegrated GMA 950 to play a game that, ideally, needs a dedicated card. That is a huge bottleneck. HL2 plays fine because it's older, and becuase it uses the first gen engine, while Source has been updated a lot and CSS has taken advantage of that - it supports newer technology than HL2 ever did. So HL2 will run better, simply because it uses a less intensive version of the engine.
CSS, and incidentally the source engine, have a fantastic ability to not alter FPS. Even running on DX7 with all on low, I've had (i no longer have a machine with integrated graphics) exactly the same issue as you, and as far as I can tell it's simply because Source doesn't scale well for rubbish GPUs. I never found a *proper* fix.
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