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Games Programming

SAE Institute

UCAS Code: G620 | Bachelor of Science (with Honours) - BSc (Hons)

Entry requirements


A level

A*-D

To understand what combination of grades you need to achieve 72 UCAS tariff points please visit ucas.com/ucas/tariff-calculator

Access to HE Diploma

D:45,M:42,P:3

GCSE/National 4/National 5

All subjects require A*-C in English (4-9) Audio Production and Games Programming also require A*-C in Mathematics (4-9)

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

D*D*D*-MMP

Scottish Higher

A-C

UCAS Tariff

72

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About this course


Course option

2years

Full-time | 2024

Subjects

Computer games programming

Computer games

Computer games design

Love games? Why not make them your life? With thousands of games companies in the UK alone, there is a real demand in the industry for talented, technically able graduates who can turn their creative visions into game realities.

This course covers technical programming skills, code optimisation, procedural content development and artificial intelligence. You’ll learn how to design levels, and the mobile development process.

High quality games bring together both the technical and creative aspects of games programming and you’ll have plenty of hands-on experience. Through the deconstruction of existing games and Artificial Intelligence principles, you’ll become better placed to understand the markets of the future and how best to impact them.

Our project based ‘creative studio’ approach provides a practically focussed approach to your education, through the engagement with authentic assessment activities that reflect industry practises. Many students use their final Major Project as a springboard into industry, creating award-winning projects, establishing their own business or making connections with industry professionals that have led to employment.

Put your creative and technical talents to work and be a ‘game-changer’ in the industry!

Modules

Our fast-track degree means you can graduate and be earning and doing what you love in just two years.

Year 1:
Trimester 1 - Game Programming Basics, Games Development Basics.
Trimester 2 - Structured Game Development, Game Dynamics.
Trimester 3 - Creative Studio 1.

Year 2:
Trimester 4 - Creative Studio 2.
Trimester 5 - Creative Studio 3.
Trimester 6 - Major project.

Tuition fees

Select where you currently live to see what you'll pay:

England
£11,100
per year
EU
£11,100
per year
International
£15,000
per year
Northern Ireland
£11,100
per year
Scotland
£11,100
per year
Wales
£11,100
per year

The Uni


Course locations:

SAE Liverpool

SAE Royal Leamington Spa

SAE Glasgow

SAE London

Department:

Games

Read full university profile

What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

17%
Computer games programming
17%
Computer games
17%
Computer games design

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

72%
Staff make the subject interesting
45%
Staff are good at explaining things
45%
Ideas and concepts are explored in-depth
59%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

32%
Library resources
30%
IT resources
31%
Course specific equipment and facilities
3%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

After graduation


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You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

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While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

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