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Bournemouth University students in library, Talbot campus
Bournemouth University
Poole

Computer Animation at Bournemouth

filler
(edited 1 year ago)
it sounds to me that you have ambition and an artistic vision, but you don't have one specific medium that you dabble in yet. starting a film company would be more of a directorial or organisational role, so to speak, but it's also very important for someone in a directorial role to have a very good understanding of the mediums that they are working with. walt disney may have been a film producer who founded his own company, but he was also an animator and an artist: an artist with entrepreneurial spirit and the ability to bring in other creatives to achieve his vision as well as sitting down and spending a lot of his time dabbling with his craft.

the main thing i would ask you is: can you outright enjoy the process of creating art and does that overlap with using digital software and programming to produce visual work? this would be relevant to the degree you've taken an interest and pieces that are relevant to this (3d modelling, computer animation work of any flavour, examples of drawings and sketches showing how you come up with creative ideas, some coding projects) would likely be highly desired in your portfolio. i wouldn't recommend applying to a course of this type if down the line, you discover that you enjoy and are better at drawing with a pencil or paper more than sitting down with computer software, and it seems like you don't really know that yet outside of your proficiency in school-level maths indicating that you'd be better off pursuing something more programming-related.

from my experience, most of the creatives i know pursue one or two specific crafts that they are interested in specifically, be that drawing, 3D modelling, animation or coding websites. and that requires you to direct most of your time and energy into the exercise of doing those one or two particular crafts. i love modelling and animating 3d models, but comparatively my drawing abilities are mediocre. i do not have the raw daughtsmanship ability to produce a high quality drawing on a piece of paper or to sculpt from 3D media, but i could produce something of equivalent high quality to a pen-and-paper professional when i sit down and model in computer software. that's simply because i've spent thousands of hours in software, whereas i've maybe spent hundreds with a pencil and paper.

maybe it's for that reason, doing a foundation year might be to your benefit, since you don't seem to have a medium that you've tried to specialise in as of yet. foundation years are typically very self-directed and flexible with the kind of work you'll be tasked to produce, so it'll give you the space to dabble with basically any medium you want and eventually produce work in your specialty of choice. also, you're 16. if you do decide the foundation year path is right for you, that gives you nearly three years to prepare a portfolio of work, and in three years, you can learn A LOT about a particular medium and become pretty proficient in it (enough to get into uni) if you buckle down and put in the effort, racking up hundreds of hours of practice after school and on weekends. i have a friend who at 18 got accepted into an illustration degree only a year after they started drawing and they had no art qualifications (they did science and maths) before doing a foundation diploma simply because they had an epiphany that this was their calling in life and it drove them to sit down and put that much effort into learning the skill. they're now a professional illustrator and doing well in their career. and while i wouldn't recommend making snap decisions like that for most people, it's far from impossible to get good at a craft with only a couple of years to work with during your free time.

my honest advice to you is to give the specific medium you're interested in a try. read books on art fundamentals like linear perspective (if your dad is an architect, he probably knows a lot about things like this), human anatomy, how to animate, how to code, or do online courses. make sure you really, really enjoy doing the work you're doing and have a realistic outlook on your ability to get proficient in it before applying to a relevant university degree, and go from there. if you find yourself naturally spending most of your time involving yourself in a particular craft, then that craft is probably the one for you. once you've proved yourself to be a proficient artist, going to university will likely provide you with the networking opportunities to meet others, some of which might like the idea of starting a production with you if you've got the ideas and know-how to make them a reality!
Bournemouth University students in library, Talbot campus
Bournemouth University
Poole
Reply 2
Original post by KinemaBee
it sounds to me that you have ambition and an artistic vision, but you don't have one specific medium that you dabble in yet. starting a film company would be more of a directorial or organisational role, so to speak, but it's also very important for someone in a directorial role to have a very good understanding of the mediums that they are working with. walt disney may have been a film producer who founded his own company, but he was also an animator and an artist: an artist with entrepreneurial spirit and the ability to bring in other creatives to achieve his vision as well as sitting down and spending a lot of his time dabbling with his craft.

the main thing i would ask you is: can you outright enjoy the process of creating art and does that overlap with using digital software and programming to produce visual work? this would be relevant to the degree you've taken an interest and pieces that are relevant to this (3d modelling, computer animation work of any flavour, examples of drawings and sketches showing how you come up with creative ideas, some coding projects) would likely be highly desired in your portfolio. i wouldn't recommend applying to a course of this type if down the line, you discover that you enjoy and are better at drawing with a pencil or paper more than sitting down with computer software, and it seems like you don't really know that yet outside of your proficiency in school-level maths indicating that you'd be better off pursuing something more programming-related.

from my experience, most of the creatives i know pursue one or two specific crafts that they are interested in specifically, be that drawing, 3D modelling, animation or coding websites. and that requires you to direct most of your time and energy into the exercise of doing those one or two particular crafts. i love modelling and animating 3d models, but comparatively my drawing abilities are mediocre. i do not have the raw daughtsmanship ability to produce a high quality drawing on a piece of paper or to sculpt from 3D media, but i could produce something of equivalent high quality to a pen-and-paper professional when i sit down and model in computer software. that's simply because i've spent thousands of hours in software, whereas i've maybe spent hundreds with a pencil and paper.

maybe it's for that reason, doing a foundation year might be to your benefit, since you don't seem to have a medium that you've tried to specialise in as of yet. foundation years are typically very self-directed and flexible with the kind of work you'll be tasked to produce, so it'll give you the space to dabble with basically any medium you want and eventually produce work in your specialty of choice. also, you're 16. if you do decide the foundation year path is right for you, that gives you nearly three years to prepare a portfolio of work, and in three years, you can learn A LOT about a particular medium and become pretty proficient in it (enough to get into uni) if you buckle down and put in the effort, racking up hundreds of hours of practice after school and on weekends. i have a friend who at 18 got accepted into an illustration degree only a year after they started drawing and they had no art qualifications (they did science and maths) before doing a foundation diploma simply because they had an epiphany that this was their calling in life and it drove them to sit down and put that much effort into learning the skill. they're now a professional illustrator and doing well in their career. and while i wouldn't recommend making snap decisions like that for most people, it's far from impossible to get good at a craft with only a couple of years to work with during your free time.

my honest advice to you is to give the specific medium you're interested in a try. read books on art fundamentals like linear perspective (if your dad is an architect, he probably knows a lot about things like this), human anatomy, how to animate, how to code, or do online courses. make sure you really, really enjoy doing the work you're doing and have a realistic outlook on your ability to get proficient in it before applying to a relevant university degree, and go from there. if you find yourself naturally spending most of your time involving yourself in a particular craft, then that craft is probably the one for you. once you've proved yourself to be a proficient artist, going to university will likely provide you with the networking opportunities to meet others, some of which might like the idea of starting a production with you if you've got the ideas and know-how to make them a reality!

Thank you so much for the advice!

I’ve been giving 3D animation a go on Blender currently, and it’s amazing. I’m not at the animation stage, obviously - but I’ve sort of gotten into 3D modelling and environmental graphic art. Ideas keep coming while I work and that’s the sort of environment I want to work in. I still have a lot to learn, however.

I’ve acknowledged your other points, and I’ve just came to my senses. Growing up, I’ve always felt at one with music. I consider myself a musician primarily; no other creative medium has offered me that spark of excitement I get every time I boot up my DAW (music software). The time I make for music at the moment is currently not as strong due to me having to sacrifice my time for my GCSEs, but I can say with certainty that music has made me who I am today, and if there’s one creative medium I choose to ally myself with, it’s music.

Despite spending most of my time making music, I’ve started delving into other creative mediums around 4 years, but I’ve never experienced the spark that music gives me with other creative mediums.

Coding is an interesting one, because I’ve been doing it for as long as Music - however I’ve never thought of it as something *primarily* creative. I’ve always had a love-hate relationship with code and programming. I simultaneously enjoy and hate coding, it’s all bittersweet - I don’t know why. It’s the same with Maths, I’m good at it - but I hate it. With Creative subjects at school (English, Music), I’m good at it, but I’m also happy.

One of the reasons I thought I would be more attuned towards Computer Animation Technical Arts over Computer Animation Art and Design - is because I have more experience with code than I do with hand-drawn art, but I think I should really be open-minded and stop trying to limit myself.

Fast forward to now, I’m reliving the “spark”, but through 3D modelling and environmental art. I know it’s not animation, but it feels amazing. I honestly want to apply that to animation, but I’ve still got a lot to learn.

The whole ordeal behind me choosing Animation in the first place is due to the fact that it seemed to be the perfect blend between creativity and technical-ism. It’s also decently paid (which is something I don’t care about - but alas, my parents do), and I wanted to learn something new.

Besides, prior to choosing Animation, I wanted to a Computer Science degree at University College London. It was only after a late night walk with a friend that I realised that I needed to stop living to what others expect of me. I’ve always wanted to thrive in a creative environment, but was quickly shunned by the people around me - mainly due to the fact that the creative industries are known for their “instability”. Honestly, I don’t give a **** anymore. I don’t want to work in any workplace, I’d work anywhere that values creative freedom above anything else. I know Animation isn’t the only creative medium that offers this, but it sounds exciting, it appeals to me, my parents and friends don’t mind, and the only thing that I have left to do is actually experience it, and experiencing it - well it’s a work in progress. :smile:

Sorry for the randomness, I’m aware that my way of wording things are really confusing sometimes
(edited 2 years ago)

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