There is some excellent work here, well done
I'm glad you actually did something creative with the rotoscope - and you made something impressive too, we generally avoid rotoscoped animations because usually there is no story behind the work and the student can't animate which is why they've used rotoscope - you've used it for the right reason - a gigantic quantity of work to create and a limited time to do it in. I would be concerned from seeing just roto work, but your 3D walk cycle is definitely good enough for a portfolio piece, please put both in, if you are applying for one of our 3D degrees, show the 3D walk first. If you want to present it more professionally (and seeing as you have a widescreen render), take the render you already have and place it on the left or right side of the screen, then render the same walk at the same frame rate but do it from the side and place that in the empty half of the screen. Save the lot as a MOV in H264 or an MP4 and hte interviewer can scrub through your animation frame by frame to check out the motion and see it from two angles. If you can turn off the frame blending that would be lovely too.
If you could do a run cycle, or a decent run and jump and land, that would be lovely (use the same model, it's fine). If you did not build the rig/model, please credit the original author in the clip - that's fine with us for someone who is demonstrating their animation knowledge; building a working rig takes a long time and a lot of lectures! Always remember to credit the original artist - good academic and professional practice.
Put all the life drawings in the portfolio, put the colour ones first. If you are bringing scans instead of originals (we prefer originals) please take the black and white images and adjust the levels in photoshop so that the paper becomes lighter and the linework is easier to read. I like the perspective drawings, you clearly understand depth and recession.
The best images are the Arboretum park, Calke Abbey house, Building Drawing#1 and the photo of the cellar.
The 3D house is OK, but has errors in scale/proportion - look at the roof tiles, they are quite gigantic. Could you attempt to build a more interesting and complex structure? Like part of the abbey you have been drawing? Other than that it's a good selection of work, it would be nice to see some character designs if you can, or maybe take some of your drawings into Photoshop or Painter and really give them a finished painted look - transform the sketch into a fully worked up digital painting. If you have any more good photos, add them as well. Keep working