How would I fix the incrementing and get the snake to eat the food in the code below?
from tkinter import *
import random
GAME_WIDTH = 700
GAME_HEIGHT = 700
SPEED = 50
SPACE_SIZE = 50
BODY_PARTS = 3
SNAKE_COLOR = "#00FF00"
FOOD_COLOR="#FF0000"
BACKGROUND_COLOR="#000000"
class Snake:
def __init__(self):
self.body_size = BODY_PARTS
self.coordinates = []
self.squares = []
for i in range(0, BODY_PARTS):
self.coordinates.append([0, 0])
for x, y in self.coordinates:
square = canvas.create_rectangle(x,y, x+SPACE_SIZE, y + SPACE_SIZE, fill = SNAKE_COLOR, tag="snake")
self.squares.append(square)
class Food:
def __init__(self):
x = random.randint(0,(GAME_WIDTH/SPACE_SIZE-1) * SPACE_SIZE)
y = random.randint(0,(GAME_HEIGHT/SPACE_SIZE-1) * SPACE_SIZE)
self.coordinates = [x,y]
canvas.create_oval(x,y, x+SPACE_SIZE, y + SPACE_SIZE,fil=FOOD_COLOR, tag="food")
def next_turn(snake,food):
x, y = snake.coordinates[0]
if direction == "up":
y -= SPACE_SIZE
elif direction == "down":
y += SPACE_SIZE
elif direction == "left":
x -=SPACE_SIZE
elif direction == "right":
x +=SPACE_SIZE
snake.coordinates.insert(0, (x, y))
square = canvas.create_rectangle(x,y, x+SPACE_SIZE, y+SPACE_SIZE, fill=SNAKE_COLOR)
snake.squares.insert(0, square)
if x == food.coordinates[0] and y == food.coordinates[1]:
global score
score += 1
label.config(text="Score:{}".format(score))
canvas.delete("food")
food = Food()
else:
del snake.coordinates[-1]
canvas.delete(snake.squares[-1])
del snake.squares[-1]
if check_collisions(snake):
game_over()
else:
window.after(SPEED,next_turn, snake, food)
def change_direction(new_direction):
global direction
if new_direction == 'left':
if direction != 'right':
direction = new_direction
elif new_direction == 'right':
if direction != 'left':
direction = new_direction
elif new_direction == 'up':
if direction != 'down':
direction = new_direction
elif new_direction == 'down':
if direction != 'up':
direction = new_direction
def check_collisions(snake):
x, y = snake.coordinates[0]
if x < 0 or x>= GAME_WIDTH:
print("Game Over")
return True
elif y < 0 or y>= GAME_HEIGHT:
print("Game Over")
return True
for body_part in snake.coordinates[1:]:
if x == body_part[0] and y == body_part[1]:
print("Game Over")
return True
return False
def game_over():
canvas.delete(ALL)
canvas.create_text(canvas.winfo_width()/2, canvas.winfo_height()/2, font=('consolas',70), text="GAME OVER", fill="red", tag="gameover" )
window = Tk()
window.title("Snake game")
window.resizable(False,False)
score = 0
direction = 'down'
label = Label(window,text="Score:{}".format(score), font=('consolas',40) )
label.pack()
canvas = Canvas(window, bg=BACKGROUND_COLOR, height=GAME_HEIGHT, width=GAME_WIDTH)
canvas.pack()
window.update()
window_width = window.winfo_width()
window_height = window.winfo_height()
screen_width = window.winfo_screenwidth()
screen_height = window.winfo_screenheight()
x = int((screen_width/2) - (window_width/2))
y = int((screen_height/2) - (window_height/2))
window.geometry(f"{window_width}x{window_height}+{x}+{y}")
window.bind('<Left>', lambda event: change_direction('left'))
window.bind('<Right>', lambda event: change_direction('right'))
window.bind('<Up>', lambda event: change_direction('up'))
window.bind('<Down>', lambda event: change_direction('down'))
snake = Snake()
food = Food()
next_turn(snake,food)
window.mainloop()