Hello localworms
Regarding technology Saphie B did a great job of mentioning it, but we have 270 PCs, each comes with a WACOM tablet, they have between 16 and 32GB of RAM and are all Intel i7 processors (I forget which NVidia graphics cards but that won't matter that much to someone doing 2D artwork) 15 Cintiqs (these are being installed this semester, we only have 6 at present), a renderfarm of 40 hexcore 64GB RAM machines, a motion capture room, software includes everything Adobe (Photoshop, After Efects, Animate etc) TV Paint, Toon Boom Harmony, Paint Tool Sai, Unity, Unreal Engine 4, Maya, Houdini, Arnold, Nuke, Mari, Substance, Marvellous Designer, Marmoset Toolbag, ZBrush, Quixel Megascans, PT Gui, Deadline, Shotgun... is there anything you see missing? That's most of the software in use in the industry. We also have loads of Canon 5Ds if you want to shoot digital reference, and Black Magic 4K Ursas if you want to look like a professional film maker (and do your back in; those cameras weigh a ton!)
However a huge list of software isn't that great if there aren't the teachers to back it up, so do look into that as being even more important. Our staff have all worked in industry, I only hire people who have done the jobs that they are teaching. Our staff have worked on projects like The Hobbit, Lord of the Rings, The Harry Potter films, the Narnia films, Goldeneye, Tintin, Thor, Casualty, The Tiger Who Came to Tea, Doctor Who plus loads of commericals and music videos and games. The Rookies Awards rates us as the 7th best animation course in the world; no other British universities are on their top ten list. We are number 1 in the world for Games Art (Rookies), Number 2 for Visual Effects (Rookies) and the best educational establishment in the UK for Games Art (TIGA Awards).