•
OBSERVATIONAL DRAWINGS!!!! almost every talk I've been to has asked for this. Drawing from life especially. Draw friends/family/yourself/random people in coffeeshops. Draw any pets or go to a zoo. Focus on figures/line of action especially, but its also good to do some close ups of hands and scale textures, that kinda stuff. Here's a PDF to Andrew Loomis's book: https://ia601403.us.archive.org/2/items/andrew-loomis-drawing-the-head-hands/andrew-loomis-drawing-the-head-hands.pdf
•
Character Design, your applying for an animation course more than likely your going to be animating some characters. Try not to overflow your work with too many characters keep it to your favourite ones (1 to 3) and expand upon them. Do a turn around sheet for one and a variation of expressions. You can also show experimentation collages with them in different outfits/colour schemes or complex poses. You don't need to include a lot of writing on their backstory or traits, try instead to show it through your art. (Shy character? draw them in a pose to reflect that. Character fought in war? Give them scars, amputations, weapons, a stern face. Happy bubbly character? use bright colours and wide exaggerated lines of action). Google, Pinterest or go on YT to find some inspiration and you'll find loads!
•
Environments and Backgrounds! Play around with this, pick out certain objects to draw too (again more observational drawings). Draw a selection of them in different times of day or year. Learn 1 and 2 point perspective as much as you can and play around with 3 point and fish eye sphere perspective.
•
Story Boarding. Doesn't have to be too long or have too many panels keep it short but interesting. As its just a storyboard you only need to do a sketch, just make sure its clear. You can reuse characters and environments from your design sheets for this.
•
Any general art you're really proud of.
•
Any animatics and/or animation practice you've done already. Not all unis require this as mandatory but it can show enthusiasm for the subject and that you already have a previous interest in the subject. If you want some free resources for digital animation you can download Krita for 2D animation (although its a bit of long and complicated process to export), Blender for 3D or if you don't have a laptop or it just can't handle the software Flipaclip is good to even use on a tablet or phone. For traditional just get a bunch of paper and a light box (I made my own lightbox by cutting out a cereal box, lining the inside with foil and putting a clear piece of study glass/plastic I found in the garage on top. Place your phone inside with the torch on and you got a light box! You can also just use a window too when its sunny.) Stop motion with clay or legos is also good if you have the resources available.
•
https://www.herts.ac.uk/study/schools-of-study/creative-arts/your-application/undergraduate-applicants/animation,-games-and-visual-effects-applicants/skills-we-look-for - really good info
•
https://www.youtube.com/watch?v=JCD1Gqf8xRA - my fav guide, explains it well w/ lovely examples
•
https://app.geckoform.com/public/#/modern/21FO00gms0i8cq004b1exyditc Depending on when you decide to submit your application, UCA has a upcoming webinar on portfolio guidance in mid/early January.
Last reply 1 month ago
London College of Fashion or Manchester Met for Fashion Management