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Best Universities for Computer Graphics/Animation?

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Reply 2000
Hey, I have been reading through this thread although I skipped to the last page after a while...

I think that this is possible but I'm unsure and want to ask and hopefully won't get ripped apart for it.

I know it must be possible but how likely is it that someone can get into a Uni with poor GCSE results and no A levels? If my portfolio was pretty dam good then surely I could stand a chance of getting in to a university for 3d Animation?

I took all of my GCSE's and failed one, I got a B for one subject and the rest were C or lower which I know is poor but at the time I was between schools and being an idiot which I severely regret now.

I personally think that I could put together a pretty dam good Portfolio / Demo Reel of my Animation skills as that is what I want to do, I'm confident in my skill so far and I have been teaching myself up until now, which I have had a lot of luck with because I can animate and rig pretty well now (also with some help from Digital Tutors for the rigging training, I have had a couple of monthly subscriptions with them) but I know there is much I could learn and great techniques I could pick up on not to mention the contacts I could make through going to a University to better learn the trade which is something that I really want to do. However I would probably only get in based off of my Portfolio.

Would it be worth applying if I will be strongly relying on my demo reel?

My Portfolio will contain things like character designs and 2d sketches of the characters with some 3d models, but mostly it will contain my Animations which I will be putting together real soon because I have recently lost a lot of my work but I feel that I could get enough done to present when applying but I would like to get some feedback on my situation from anyone that will give some advice?

I would like to say one last thing, I'm generally good at art although my art skills could use some fine tuning. I've recently got into digitalizing my art in Photoshop with a graphics tablet and I'm loving it, but I have mainly been concentrating on my animation skills as like I have said this is what I want to do. I have also taken time to learn to model 3d characters to better my understanding on rigging them to further my animation skills and I fully understand topology and how it should flow but I am not the greatest 3d artist around. The work should however be good enough to present in my opinion.


Please, any feedback will be appreciated and I registered to this forum like a few others just to reply to this thread but I will most likely have a look around at some of the other ones now that I'm here!
(edited 12 years ago)
Original post by Killie
Hey, I have been reading through this thread although I skipped to the last page after a while...

I think that this is possible but I'm unsure and want to ask and hopefully won't get ripped apart for it.

I know it must be possible but how likely is it that someone can get into a Uni with poor GCSE results and no A levels? If my portfolio was pretty dam good then surely I could stand a chance of getting in to a university for 3d Animation?

I took all of my GCSE's and failed one, I got a B for one subject and the rest were C or lower which I know is poor but at the time I was between schools and being an idiot which I severely regret now.

I personally think that I could put together a pretty dam good Portfolio / Demo Reel of my Animation skills as that is what I want to do, I'm confident in my skill so far and I have been teaching myself up until now, which I have had a lot of luck with because I can animate and rig pretty well now (also with some help from Digital Tutors for the rigging training, I have had a couple of monthly subscriptions with them) but I know there is much I could learn and great techniques I could pick up on not to mention the contacts I could make through going to a University to better learn the trade which is something that I really want to do. However I would probably only get in based off of my Portfolio.

Would it be worth applying if I will be strongly relying on my demo reel?

My Portfolio will contain things like character designs and 2d sketches of the characters with some 3d models, but mostly it will contain my Animations which I will be putting together real soon because I have recently lost a lot of my work but I feel that I could get enough done to present when applying but I would like to get some feedback on my situation from anyone that will give some advice?

I would like to say one last thing, I'm generally good at art although my art skills could use some fine tuning. I've recently got into digitalizing my art in Photoshop with a graphics tablet and I'm loving it, but I have mainly been concentrating on my animation skills as like I have said this is what I want to do. I have also taken time to learn to model 3d characters to better my understanding on rigging them to further my animation skills and I fully understand topology and how it should flow but I am not the greatest 3d artist around. The work should however be good enough to present in my opinion.


Please, any feedback will be appreciated and I registered to this forum like a few others just to reply to this thread but I will most likely have a look around at some of the other ones now that I'm here!


I can only speak for Herts, but as far as I'm aware, it would be impossible. This is because the higher ups of the University specify strict UCAS points requirements, that MUST be met by every candidate, before the opinions and decisions of the animation department based off your portfolio are even considered.

I also believe UH Animation degrees require you to have at least a C in GCSE English. I'm not sure what the best course of action for you would be, but 'm sure Moid will be along shortly to offer you suggestions, and/or correct my knowledge of the Herts admission system.
Reply 2002
Well, thank you ColonelMoore for your reply and I hope that someone could help me figure out what I can do, I'm unsure on this whole situation but I would love to go to University and study for Animation.

I believe I have a C in English but I'm not too sure. I need to go and find my results =|

I'm hoping that there is some way or if someone could suggest what my next course of action could be. I would greatly appreciate that. I will be looking for my GCSE results to double check my grades.
Reply 2003
Perhaps my best bet would be to carry on doing freelance work and then build a real big portfolio, then apply for a job as an animator once I have more experience and such (2 or so years down the line) instead of trying to apply to a uni if what Colonel said was correct....

Or even go and do my A levels. Any thoughts or opinions on what you think I should do?


Thanks to anyone that replies. =]
Reply 2004
Original post by Killie
Hey, I have been reading through this thread although I skipped to the last page after a while...

I think that this is possible but I'm unsure and want to ask and hopefully won't get ripped apart for it.

I know it must be possible but how likely is it that someone can get into a Uni with poor GCSE results and no A levels? If my portfolio was pretty dam good then surely I could stand a chance of getting in to a university for 3d Animation?

I took all of my GCSE's and failed one, I got a B for one subject and the rest were C or lower which I know is poor but at the time I was between schools and being an idiot which I severely regret now.

I personally think that I could put together a pretty dam good Portfolio / Demo Reel of my Animation skills as that is what I want to do, I'm confident in my skill so far and I have been teaching myself up until now, which I have had a lot of luck with because I can animate and rig pretty well now (also with some help from Digital Tutors for the rigging training, I have had a couple of monthly subscriptions with them) but I know there is much I could learn and great techniques I could pick up on not to mention the contacts I could make through going to a University to better learn the trade which is something that I really want to do. However I would probably only get in based off of my Portfolio.

Would it be worth applying if I will be strongly relying on my demo reel?

My Portfolio will contain things like character designs and 2d sketches of the characters with some 3d models, but mostly it will contain my Animations which I will be putting together real soon because I have recently lost a lot of my work but I feel that I could get enough done to present when applying but I would like to get some feedback on my situation from anyone that will give some advice?

I would like to say one last thing, I'm generally good at art although my art skills could use some fine tuning. I've recently got into digitalizing my art in Photoshop with a graphics tablet and I'm loving it, but I have mainly been concentrating on my animation skills as like I have said this is what I want to do. I have also taken time to learn to model 3d characters to better my understanding on rigging them to further my animation skills and I fully understand topology and how it should flow but I am not the greatest 3d artist around. The work should however be good enough to present in my opinion.


Please, any feedback will be appreciated and I registered to this forum like a few others just to reply to this thread but I will most likely have a look around at some of the other ones now that I'm here!


Hmmm this is a tricky one - would you be old enough to be considered to be a mature student / mature applicant? If so you could study an Access Diploma in HE at a college, and on successful completion of it you would theoretically be able to apply to Hertfordshire - you may (depending on the contents of the Access course) also have to take GCSE Maths / English or their FE level equivalents. We don't run Access courses at UH ( as far as I am aware), so you would need to contact your local college to find out if they run the course.

A GCSE grade of C+ is considered a good pass by the way. We only need you to have English and Maths (we don't mind about the rest).

We would want to see the portfolio as well as the Access qualification, and yes your portfolio would be the thing that would get you in (it will have to be good), but you also have to have the qualification or you won't get interviewed. If you want some feedback on your portfolio, put it online and send me a link.
Reply 2005
Original post by ColonelMoore
I can only speak for Herts, but as far as I'm aware, it would be impossible. This is because the higher ups of the University specify strict UCAS points requirements, that MUST be met by every candidate, before the opinions and decisions of the animation department based off your portfolio are even considered.

I also believe UH Animation degrees require you to have at least a C in GCSE English. I'm not sure what the best course of action for you would be, but 'm sure Moid will be along shortly to offer you suggestions, and/or correct my knowledge of the Herts admission system.


Thanks ColonelMoore :smile: Those requirements (280 UCAS and GCSE Maths and English) are for the bulk of applicants (those coming from school / college) but many universities accept mature students under different entry requirements, because mature students are usually considered to be very dedicated in their study and bring a level of well, maturity, that 18 year olds don't always have :smile:
Reply 2006
Original post by Killie
Perhaps my best bet would be to carry on doing freelance work and then build a real big portfolio, then apply for a job as an animator once I have more experience and such (2 or so years down the line) instead of trying to apply to a uni if what Colonel said was correct....

Or even go and do my A levels. Any thoughts or opinions on what you think I should do?


Thanks to anyone that replies. =]


Contrary to popular opinion you don't actually need a degree to become an animator - I certainly worked with plenty of them who didn't have this qualification, but in reality most people need the teaching / educational experience of a degree to gain the skills required to get a job as an animator. I would have a look at an Access course as a possibility if you want to study at HE level. Do be aware that the position of animator is very popular; the competition is not just other students, but mostly applicants from Europe where the best character animation schools are. Most of the animation companies in London are stuffed with mainland European graduates - you don't just need to be a great animator, you need to be better than the French, Germans and Danish :smile:
Reply 2007

Original post by moid
Contrary to popular opinion you don't actually need a degree to become an animator - I certainly worked with plenty of them who didn't have this qualification, but in reality most people need the teaching / educational experience of a degree to gain the skills required to get a job as an animator. I would have a look at an Access course as a possibility if you want to study at HE level. Do be aware that the position of animator is very popular; the competition is not just other students, but mostly applicants from Europe where the best character animation schools are. Most of the animation companies in London are stuffed with mainland European graduates - you don't just need to be a great animator, you need to be better than the French, Germans and Danish :smile:


Well that is why I want to study Animation. lol =]


Well I'm not too sure what would class as a mature student. I'm 20 and will be 21 in April, I would say I'm mature, very dedicated and passionate about animation. I will be working on a new portfolio / demo reel over the next month or two then add to it upon whatever work I do but the reason for me reworking my portfolio was due to a major loss of data and I didn't have everything backed up because it was a new computer I didn't expect the hard drive to fail on me.

As soon as I have my new demo reel I will upload it and send you a link as the feedback would be great!

Thank you for the reply and I will look into the access course.
(edited 12 years ago)
Original post by moid


Anyway back to answering Firepants. Thanks for the compliments :smile:

I'd strongly advise joining a life drawing class or we are unlikely to accept you. Life drawing does not have to be expensive though, join the http://london-life-drawing-society.ning.com/ and you should be able to find your local group and most are very reasonable. Sketches of family members can be god (if done well enough) but we need to know whether you really understand anatomy, and you're only going to get that with life drawing. Digital painting is something we like, but not essential - as long as you have traditional painting skills that will be fine (we'll teach the digital painting). You should have images that show knowledge of perspective (two point or higher), colour theory and composition. I don't care what you draw/paint them in, as long as you are demonstrating those skills. Yes you can include work from your A-level as long as it's good :smile: If you are having to do nothing but copy Salvador Dali or Monet, well don't bother putting that in, or at the other end, if you are having to make a load of conceptual crap, leave that out as well. Look at the work and ask yourself - does this show talent? does this show ability to record the world outside yourself (or inside if it comes to that), does it show technical skill and creative design? Don't worry about a portfolio telling a story - although that is a good piece of advice if you are applying for a fine art course. Having images, each one that tells a story is a damn good idea, especially when making concepts for characters or environments. But we wouldn't expect that to extend through an entire portfolio.

Regarding 3D yes we want to see it, we prefer to see work you've made yourself rather than tutorials because most (decent) tutorials also come with the files so we don't know if you just used those, plus it shows zero creativity on your part - and you do want to demonstrate creativity or there's no point in becoming an animator :smile: Screen captures of models are great. Show them from different angles.

I don't know what other universities will want, but a MOV with h264 codec or MP4 file are the industry standards for compressed file delivery and that's what we like too :smile: Don't forget to compress the sound as well - ALaw or IMA 4:1 are good audio codecs.

Hope that helps


Thanks moid, it was very helpful :smile: I couldn't find a local group on the link you posted but I was reading through a local newsletter yesterday and I found a group that does all-day life drawing workshops (untutored but they're better than nothing) once a month, I wish I'd have found out about it earlier. I emailed them and found out they have one place left for the last workshop this year, lucky me :biggrin:. Also I found a life drawing program on 4OD-link I know it's not quite the same as drawing a model right in front of you, would it help my portfolio?

If I upload some work, could you take a quick look at it? My art teacher has never really given me much guidance on technique (we have a big class) so any constructive criticism would be great.

I don't know if I’ll have time to do much more than model my own 3D creations before the interview (if I get one) but I'll do as much as I can :smile:

Original post by Unlimitedsoph
Hi,

I'm on the BA (Hons) Computer Animation course at Teesside, and I've been living here 5 weeks now, and Middlesbrough isn't as bad as I thought it would be. It's actually really clean, and a few of the locals look slightly dodgy, but in general everyone's friendly here, plus there is a lot of grass on campus so it feels less industrial. It's also so convenient being right in town, so in between lectures you can go home or pop into town with some friends and be back to a lecture within 3 minutes walk.

So don't let Middlesbrough put you off applying to Teesside. :smile:


Thanks for the reply :smile:. I plan to visit all my choices so I wouldn't reject a place just because I don't like the idea of it. Herts and Tees are the most specialised (in 3D) of all the courses I'm considering so I'll definitely apply to both.
I am currently studying BTEC Print-based Media and A2 Media and want to study 3D computer animation and was wondering, when applying for a course, will they focus more on the course you did or your actual portfolio of work because I did originally teach myself Photoshop and have a lot of my designs. The universities am currently looking at are Hertfordshire and Bournemouth, and Motion Graphics at Northumbria.
Reply 2010
It depends on the course to be honest, but I would imagine that the majority would focus on your portfolio (we do at Hertfordshire). That said, you will need very good drawing skills and my experience of interviewing BTEC students from Print based courses is that they are not taught to draw anatomy or perspective (or anything usually). Ignore that remark if you are lucky enough to be on a BTEC that does teach those things. So if you are in this position, make sure you get extra drawing tuition to boost your skills, and practice as much as possible.
Reply 2011
I'm so glad I've found a thread on this.

I'm applying for computer animation & special effects at Leeds Met. I'm also applying to a couple of other courses related to the field but they are more video game related. I was wondering if for Leeds Met you need to show you're good at traditional art? I don't have much art experience outside of GCSE Art & Design. I stupidly threw out all my old art work too. I'm better at digital art as I've been practicing a lot with various 3D design programs, but I haven't really put pencil to paper and sat down to draw something in about 3-4 years. I'm on a gap year at the moment so touching up on anatomy and such is of no problem, I was just wondering if for Leeds Met it's a requirement.

What would be fab if any current Leeds Met students could tell me about the interview & portfolio process? I've went from applying to a language course last year to now wanting to do a design course this year, so I'm a little unprepared for it all.

The desire and motivation is all there, and the grades (I luckily exceed what they want) but I'm just unsure about my skills. Any help would be much appreciated!
Hi, for what it's worth, Animation and Video Game Design are two massively different things, the only related areas being that they could both lead to (totally different) roles within a video games developer. You should have a think about what you actually want to do for a living before going for one of those courses over the other. Making the game assets vs Designing what the assets actually do.
Original post by moid
For Hertfordshire if you are applying for 3D, Games Art or VFX then yes I would say 3D work in the portfolio is essential (unless your traditional drawing skills are astounding). For 2D it's not a requirement. I think we only accepted four people this year without 3D in their portfolio. It's worth doing for a number of reasons. Firstly (and most importantly) it's a quick and cheap way to find out if you like 3D. If not, you will be wasting at least £10,000 to discover something you could find out for free. We have so many applicants that it's a risk taking someone on without 3D who then discovers they don't like it - we could've given that place to someone else who really wanted it. Having 3D in your portfolio also increases your chances of getting an offer for any other animation course, so it won't hurt you :smile: Last year we had 760 applicants, we interviewed 250 and we have 95 places to offer - so if you want to stand a good chance of getting a place, you will need to have 3D alongside the other work you show us.

We don't mind what 3D program you use, but we will be teaching Maya. Some good news, as a student, you can have Maya for free! go to:

http://students.autodesk.com/

register and download it, completely legal and free.


Please show us a 2D animation, we'd like to see that (as long as it contains proper frame by frame drawn character animation and not just eye blinks, flashing backgrounds or other anime clichés). We teach animation in 2D before we teach it in 3D because it is easier to pick up the concepts in 2D, and then transfer those skills to 3D afterwards. We'd like to see photos of clay models if they are realistic or stylised well - heads on their own will do if you can't make the whole form. Can you take some photos before you paint them please, it's easier to tell if you have the volume right that way. If you find that you are good at clay sculpting, you might want to look at the digital equivalents - ZBrush and Mudbox. You can get Mudbox for free from the above link.

Maya comes with introduction tutorials, but you'll find masses of books and websites and DVDs for learning from. If you can afford it the Digital Tutors website is very good if you want to become skilled in the software quickly.


I won't deny that this has panicked me quite a bit. I haven't been told at any university open evening (including hertfordshire) that it is essential to have 3D work :frown: so I am very worried. My traditional observational and life drawing skills are strong, but whether they are strong enough I am unsure to try and apply without 3D.

I have followed the link and successfully downloaded Maya, however I am finding it very daunting and difficult to grasp. I know things will become clearer as I continue to practice and learn the basics, but in the meantime any basic tips would be a great help! Thanks
Original post by JeezeJess
I won't deny that this has panicked me quite a bit. I haven't been told at any university open evening (including hertfordshire) that it is essential to have 3D work :frown: so I am very worried. My traditional observational and life drawing skills are strong, but whether they are strong enough I am unsure to try and apply without 3D.

I have followed the link and successfully downloaded Maya, however I am finding it very daunting and difficult to grasp. I know things will become clearer as I continue to practice and learn the basics, but in the meantime any basic tips would be a great help! Thanks



Hey,

Not all Universities require 3D experience before you apply or start the course, in fact courses at Bournemouth Universities NCCA require no CG experience at all. 3D is not a Pre-requisite. This is never been a problem for us or our courses, our graduates go to be excellent practitioners within the industry, and have done for over 20 years. What is more important is excellent observational skills and/or technical ability. By technical ability I mean good maths or science background, as well some computer literacy (programming, scripting etc). The bias of whether you need more art or science skills depends on the course you apply for and whether it is a BA or BSc. But lets be clear there is no hard and fast rules to getting a place on a course, what is important is your ability to communicate, your passion regarding the subject and what informs you of your practise. We want talented ideas people who are going to be the next supervisors, lead artists or studio owners - that's got nothing to do with 3D knowledge (well maybe a teeny bit); its more important to have ideas, problem solving skills, artistry, design iteration, raw talent and confidence. The computer is just a tool - as far as i am concerned it is not important - its just an extension of our arms.

I'll put an example of portfolios from applicants who have successfully joined the MA3D course. I don't have any examples of BA work, but A'Level or Art foundation is likely to be less developed and more experimental - and that's absolutely fine! What is important is that you can talk about your aspirations, your ideas, your design method and your portfolio.

I'll post a link in a few minutes...
Original post by JeezeJess
I have followed the link and successfully downloaded Maya, however I am finding it very daunting and difficult to grasp.


Welcome to the next 40 years of your life!

But really, there are a lot of buttons you won't need to touch for years. Have a google for "poly modelling Maya" - that's the key thing. That is to 3D what drawing a vase is to life drawing; A good starting point and somewhere to get familiar with the medium. It's also the first part of a production, so there's very little pre-requisite knowledge, and it's the basis for everything you'll do in 3D in the near to mid-term future. Also, just how some people probably make a living drawing Vases, it's also a skill that can eventually get you a job (not just a means to learning).
Original post by Sofronis
Hey,

I'll put an example of portfolios from applicants who have successfully joined the MA3D course. I don't have any examples of BA work, but A'Level or Art foundation is likely to be less developed and more experimental - and that's absolutely fine! What is important is that you can talk about your aspirations, your ideas, your design method and your portfolio.

I'll post a link in a few minutes...


As promised, some examples of Portfolio submissions when students were applying for the MA in 3D Computer Animation course. Some of these students may have already done a degree or have work experience so don't be too put off. If you are still doing an Art A'Level or foundation then this is fine, the BA tutors are able to spot potential and we expect the work to be of a good A'Level standard, experimental or a Work In Progress.

http://www.youtube.com/watch?v=UP8QndaaTyA

There is very little 3D work here; students who have applied in past tend to have weak 3D skills - or certainly undeveloped. However, if you feel your 3D work are the strongest pieces you have created, then obviously we would love to see them.

Hope this helps.
(edited 12 years ago)
Original post by Sofronis
Hey,

Not all Universities require 3D experience before you apply or start the course, in fact courses at Bournemouth Universities NCCA require no CG experience at all. 3D is not a Pre-requisite. This is never been a problem for us or our courses, our graduates go to be excellent practitioners within the industry, and have done for over 20 years. What is more important is excellent observational skills and/or technical ability. By technical ability I mean good maths or science background, as well some computer literacy (programming, scripting etc). The bias of whether you need more art or science skills depends on the course you apply for and whether it is a BA or BSc. But lets be clear there is no hard and fast rules to getting a place on a course, what is important is your ability to communicate, your passion regarding the subject and what informs you of your practise. We want talented ideas people who are going to be the next supervisors, lead artists or studio owners - that's got nothing to do with 3D knowledge (well maybe a teeny bit); its more important to have ideas, problem solving skills, artistry, design iteration, raw talent and confidence. The computer is just a tool - as far as i am concerned it is not important - its just an extension of our arms.

I'll put an example of portfolios from applicants who have successfully joined the MA3D course. I don't have any examples of BA work, but A'Level or Art foundation is likely to be less developed and more experimental - and that's absolutely fine! What is important is that you can talk about your aspirations, your ideas, your design method and your portfolio.

I'll post a link in a few minutes...


Ah thank you. I'm dedicated to doing my best to get into university 3d animation. Bournemouth and Hertfordshire are my top two!
I can understand why Moid wants to see 3D work, but I never realised that Maya was downloadable for free. Well other than the trial version but that just expires and I've always been focused on trying to improve my basic drawing skills :frown:.

I am currently finishing my a levels but to be honest the freedom given to me on my art course is at a foundation level.

This has given me a boost :smile: so thank you again!
Reply 2018
I don't just want to see 3D skills because I like torturing students :smile: The main reason is that if you are about to apply for a degree in animation you are about to get into an enormous amount of debt. Wouldn't it be a really good idea to have tried some 3D animation first before you spend that money? That way you can find out for free 'do I really like this?' and 'can I see myself doing this as a career?'. If you download a 3D program and learn enough in it to make some models, you'll know the answer to this question without owing a huge sum of money for the rest of your life... if you hate using the 3D software, my advice is study something completely different :smile: If you enjoy it, then apply!

The other really good reason for learning 3D software for your portfolio is that 95% of our successful applicants have it in their portfolios. We do accept the occasional student without some 3D knowledge, but their traditional drawing skills have to be amazing. Oh yes and we want good traditional art skills as well as 3D.
Original post by moid
I don't just want to see 3D skills because I like torturing students :smile: The main reason is that if you are about to apply for a degree in animation you are about to get into an enormous amount of debt. Wouldn't it be a really good idea to have tried some 3D animation first before you spend that money? That way you can find out for free 'do I really like this?' and 'can I see myself doing this as a career?'. If you download a 3D program and learn enough in it to make some models, you'll know the answer to this question without owing a huge sum of money for the rest of your life... if you hate using the 3D software, my advice is study something completely different :smile: If you enjoy it, then apply!

The other really good reason for learning 3D software for your portfolio is that 95% of our successful applicants have it in their portfolios. We do accept the occasional student without some 3D knowledge, but their traditional drawing skills have to be amazing. Oh yes and we want good traditional art skills as well as 3D.


Hey,

Always important that a student makes the right choice before joining any course :smile: I guess for me, at interview stage I really don't want to see a piece of work in a portfolio that is taken from a 3D tutorial (i.e. a Digital Tutors bike, Gnomon weapon etc) - that just tells me the candidate is capable of following instructions - a good skill but not one that I think is imperative to someone getting a place on a course. If students are using Maya for the first time and learning in isolation at home;I'm guessing the work is going to be rather limited and design wise - shallow. Students should feel free to play with software, experiment with techniques, maybe even mention it in the interview - but it shouldn't form the basis of a portfolio interview. I'd advise that student bring a balanced portfolio of traditional and digital work that they are comfortable to talk about. I've had students before who were product designers who made biscuit tins. Bud damn they were good biscuit tins!

The thread is about the best Universities for computer Graphics and Animation and we seem to be avoiding 2D digital work here. A lot of the industries VFX projects (if we remove Games for two seconds) is heavily dependent on 2D skills to achieve their shots. Compositing skills are a huge part of a production - understanding the 2D/3D pipeline is an essential requirement. As is lighting, composition and cinematography. I don't think a student submitting a 3D portfolio is going to have the breadth of work to demonstrate this. The whole point of an animation or VFX course is that you can and should be able move towards certain themes - Character and Environments, 2D and 3D etc. Both inform one another, and we obviously see a lot of convergence between these technologies and the artists/TD's roles - hence the reason for a portfolio that gives the student the ability to choose a path that is right for them once on the course.

Cheers
(edited 12 years ago)

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