Well, there were different projects you could choose from, like creating a model building, a prototype race-and-chase board game (my one
), a pop-up book or pop-up greeting cards, a hamster house, a CD case and cover for an artist/band and many more! Basically, we had to first make design criteria according to the info the exam board gave us on the project we chose then do research into it (like making a moodboard of different types of buildings or analysing the cost, material use, aesthetics, etc. of different board games). We then did the initial design ideas, final idea, an orthographic, isometric and CAD drawing of the final idea and then the prototype of the product using mainly paper, taking pictures of it, annotating good points and improvements. Then we had to make the actual project. The paperwork was the same for any project. It was such a relief when I finished board game
This coursework was 60% of the GCSE (for AQA anyway)
The exam was alright, I never used to finish it though! The first section was sketching and drawing some graphic product they ask for in the blurb (you get the theme of the product sent to the school to tell you some time before the exam). I used to spend ages on sketching so I never got to the later questions on this section! The other section is the theory, which is just learning from the textbook about things like orthographic drawing, key designers, materials and their uses, parts of letters (my favourite, I'm so pedantic about fonts now!).
Every part of graphics was effort, but it was so good!