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OCR A-Level Computer Science NEA

When making a game in Pygame, how do you not become overly reliant on the premade functions? Asking as my teacher wants us to "meet A-Level Standard"
Original post by noz25
When making a game in Pygame, how do you not become overly reliant on the premade functions? Asking as my teacher wants us to "meet A-Level Standard"


To meet A-Level standard in game development using Pygame, understand the following:

1. The underlying principles: Take the time to learn the core concepts of game development such as game loops, event handling, collision detection, and rendering to enable you to create custom functions that go beyond the premade ones.

2. Break down the problem into smaller tasks in order to identify areas where premade functions can be used and where you need to create your own.

3. Create custom functions to handle specific tasks in your game. e.g, instead of relying on a premade function to handle collision detection, create a function that checks for collisions between specific game objects. and e.t.c

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